Week 3: Teams and Diversity Flashcards
(48 cards)
team trust
aggregated trust in a team shared among team members
De Jong et al. (2016): Does trust impact team performance?
YES r = .3
covariates: team trust in leader, past team performance, trust dimension
moderators: task interdependence, authority differentiation, skill differentiation
Lanfred, 2004: relationship between trust and monitoring in self-managing teams
in self-managing teams (Self-managed work teams SMWTs), trust leads to less monitoring each other and therefore worse performance
Dirks & Ferrin, 2002: trust in leaders
trust in leader: highly correlated with…
- job satisfaction
- organisational commitment
- (-) turnover intentions
trust in leader: moderately correlated with…
- commitment to leader’s decisions
- altruism
- subordinate’s performance
what is a team
> 2 people, social interaction and common goal(s)
- perform organisation-relevant tasks
- members are interdependent, have different roles and are linked to the organisation
McAllister, 1995: trust in subordinates
trust in subordinate – + –> citizenship behaviour towards subordinate – + –> subordinate’s performance and manager’s performance
(citizenship behaviour = helping, providing things, involving them)
work groups vs. work teams
work groups
- members interact to share information
- not responsible for collective work product
work teams
- members are interdependent and create something together
- create synergy
synergy
a creation beyond the sum of individual member contributions
team norms
informal and interpersonal rules
- influence of norm on behaviour depends on importance of team and team cohesion
(strong/cohesive teams: greater influence)
cohesion
resultant of all the forces acting on the members to remain part of the group
- cohesive groups often perform better
team charter
team purpose is clarified, expectations are set
- fewer misunderstandings
Aaron et al. (2014):
- higher satisfaction, communication, effort, cohesion and support in (1) team charter with instruction, then (2) team charter and lastly (3) no team charter
Team Mental Models (TMMs)
shared understanding and shared mental representation of knowledge within the team’s relevant environment
punctuated equilibrium
50% -> social goals (getting to know each other, group dynamics)
50% -> work goals
in every case, no matter how much time a team has
team development stages
1) forming (getting to know each other)
- working group
2) storming (conflict, leadership dynamics)
- pseudo team/potential team
3) norming (cohesion, common goal)
- potential team
4) performing (goal-directed performance)
- real team/high performing team
5) adjourning (disbanding)
team metrics
used to assess how a team performs; 3 types
1: task metrics (the task the group performs)
2: process metrics (how the team operates)
3: individual development metrics
groupthink
conformity-seeking tendency that results in comprimised decision-making
symptoms:
- group rationalization
- direct pressure
- suppression (keeping silent)
- illusion of unanimity
minimizing groupthink
- limit group size ( < 10)
- appoints devil’s advocate
- seek input from everyone
5 types of decision-making (normative decision-making model)
1: decide (alone)
2: consult (group): ask members in the group
3: consult (individual): ask members individualy
4: facilitate: present to group, group makes decision
5: delegate: group makes decision
brain storming
separates idea generation from evaluation
much group interaction, creativity
but also: potential for productivity losses
what makes brainstorming ineffective:
1) social loafing
2) evaluation apprehension (feeling judged)
3) production blocking (no 2 people can speak at the same time)
Putman & Paulusma, 2009: when is brainstorming effective?
phase 1: half of participants brainstormed individually, half in groups of three
phase 2: all participants worked in groups of three
number and creativity of ideas higher in individual group
Osborn’s rules for brainstorming
1: no evaluation/criticism of ideas
2: freedom to suggest outrageous ideas
3: generate as many ideas as possible
4: build on, integrate, develop earlier ideas
downsides team virtuality
fewer social cues, less social control
higher risk social loafing
delayed responses, overlooked info
more conflict and misunderstandings
role ambiguity
pros team virtuality
interactions often documented
easier to organize, everyone can attend