Week 6: Decision-Making, Conflict and Communication Flashcards

(36 cards)

1
Q

perceptual errors

A
  • primacy effect
  • recency effect
  • availability bias
  • contrast effects
  • halo error
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2
Q

primacy effect

A

once an initial impression is mae, it’s often maintained even when proved wrong
- belief perseverence

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3
Q

recency effect

A

people remember what they experience first, and the most recent experience

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4
Q

availability bias

A

what first comes to mind

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5
Q

contrast effects

A

comparisons based on what happened just before we make a decision
- among most significant biases for leaders

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6
Q

halo error

A

overall impression strongly influences ratings of specific attributes

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7
Q

employability

A

what employer thinks about an applicant’s probability to make good contributions to their organization

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8
Q

what 3 things influence employability during application process

A

1: social/interpersonal compatibility -> rewarding to deal with
2: abilities, expertise -> able to do the job
3: ambition, work ethic, drive -> willing to work hard

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9
Q

Mintzberg’s classic analysis: 4 decision roles of managers

A
  1. entrepreneur: looks for new ideas and opportunities
  2. disturbance handler: resolves conflicts, chooses strategic alternatives
  3. resource allocator: decides how to prioritze direction of resources
  4. negotiator: interacts with teams, departments and organization to protects interests of the business
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10
Q

3 situational factors that hinder decision-making

A

1: lack of information
2: unclear/conflicting goals
3: uncertainty of outcomes

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11
Q

Rational Decision-Making Model

A

1: problem/opportunity identification
2: information search and analysis
3: generate alternatives
4: evaluate alternatives
5: make decision
6: develop action plans

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12
Q

limitations Rational Decision-Making Model

A

decision makers don’t have complete information, can’t make all alternatives

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13
Q

Prospect Theory

A

focuses on risk-perceptions
- risk-averse about gains, risk-seeking about losses
- losses weigh more heaviliy than gains

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14
Q

decision errors

A
  • hindsight bias
  • overconfidence bias
  • escalation of commitment (sunk-cost fallacy)
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15
Q

things that cause escalation of commitment

A

money spent, pride issues, being unsure, need to finish what’s started, self-interest, losing face

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16
Q

Three-Component Model of creative problem-solving

A

1) expertise (E)
2) creative thinking skills (C)
3) (task) motivation = intrinsic form of motivation (M)
combined, there’s creativity

17
Q

sources of organizational conflict

A

1: substantive/task conflict
2: affective/relationship conflict
3: process conflict

18
Q

1: substantive/task conflict

A

too little: apathy, poor performance
halfway: optimum level, constructive debate, high performance
too much: disruption, poor performance

19
Q

2: affective/relationship conflict

A

personality clashes, differences in values

20
Q

3: process conflict

A

about the course of action; when a decision is made, how do you go at it?

21
Q

workplace incivility

A

low intensity deviant behavior with ambiguous intent to harm the target

22
Q

effects of deviant behavior by coworkers

A

direct: someone is bullied
indirect: seeing someone get bullied demotivates
ambient impact: broad impact on e.g. entire department (hostile working environment, caused by the behavior)

23
Q

conflict resolution styles

A

1: integrating (problem solving)
2: obliging (smoothing/yielding)
3: dominating (forcing)
4: avoiding (withdrawing)
5: compromising

24
Q

conflict resolution styles: (1) concern for other x (2) concern for self

A

(1) high x (2) high: integrating
(1) high x (2) low: obliging
(1) low x (2) low: avoiding
(1) low x (2) high: dominating

25
negotiation phases
1: preparation 2: relationship building 3: information gathering 4: information using 5: bidding 6: closing the deal 7: implementing the agreement
26
distributive bargaining
'fixed pie' perspective/belief hardball tactics: lead to higher economic outcomes - zero-sum game: either win or lose - BATNA: Best Alternative To a Negotiated Agreement - first-offer-effect
27
integrative bargaining
tries to reach an agreement that satisfies all concerns and leads to higher emotional outcomes - expanding pie (win-win) - adding extra issues to negotiation - creativity: new solutions
28
"thin-slicing" a conversation
first few minutes of communicatoin
29
Shannon-Weaver Model of organizational communication
sender[information source] > encoder[transmitter] -> channel[medium] (<- noise) -> decoder[reception] -> receiver [destination] --> feedback --> ...
30
informal network: grapevine network
emerges when situation: - is important - is ambiguous - causes anxiety not controlled by management perceived to be more believable/reliable used to serve self-interest of those willing to communicate
31
satisficing
make decisions that are satisfactory but not optimal (can be due to bounded rationality)
32
flow
emotional state that occurs when a challenging opportunity is in line with a person's skills
33
conciliation
call in a third party to resolve conflict
34
arbitration
all involved parties agree to accept a decision made by a neutral third party
35
blowback effect
anger can erode trust and positive feeings in a relationship
36
communication apprehension
a person's level of anxiety/fear duo to anticipated or actual communication with others