Week 7 Expert Evaluation Flashcards

1
Q

Expert Evaluation: Benefits

A

Cost-effective
Independent evaluation
Early detection and actionable
insights
Saving time and money

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2
Q

Expert Evaluation: When?

A

Early design phase
* to identify potential usability issues
Mid-design iteration
* to assess the effectiveness of the design changes
Before a redesign
* to identify areas for improvement and make recommendations
Pre-launch
* to conduct a final assessment before product release
Post-release
* for future product updates

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3
Q

Expert Evaluation: Types

A

Heuristics & Cognitive Walkthrough

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4
Q

Heuristic Evaluation

A

Used for:
* identifying problems with existing
prototypes (any kind of interface)
Not for:
* coming up with radically new solutions
Disadvantages:
* reinforces existing design - better solutions might exist
* not very repeatable - dependent on evaluators

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5
Q

Steps in Heuristic Evaluation

A

Find 3-5 evaluators
Briefing session on context
and process
Independent Evaluation
sessions (1-2 hours)
Consolidation

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6
Q
  1. Setting Context and Briefing
A

Set the scene
* Who are the target users?
* What can the users be expected to know?
* What context are they using this in?
* What tasks are you most interested in?
* Is there a particular focus for the evaluation?
Explain the process/expectations to all evaluators
* Provide necessary resources

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7
Q
  1. Independent Evaluation Sessions (1-2 hours)
A

Each evaluator:
steps through interface and
applies heuristics

uses heuristics list and
severity rating convention

produces a list of justified,
rated problems

goes through the interface at
least twice

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8
Q

Severity Ratings

A

Each violation/problem is
assigned a severity rating:
1. cosmetic problem (fix only if extra time available)
2. minor usability problem (low priority)
3. major usability problem - important to fix (high priority)
4. usability catastrophe - critical to fix
Rating considers:
* Frequency – common or rare? one time or repeating?
* Impact – easy or difficult to overcome?
Used to allocate resources
to fix problems
* Initially done independently by each evaluator

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9
Q

Heuristic Evaluation Cautions

A

Principles must be applied intuitively and carefully
* can’t be treated as a simple checklist
Scope issues
* Doesn’t necessarily predict users’ overall satisfaction
* Important problems may be missed
* Trivial problems may be identified
* Evaluators have biases
BUT: Sometimes it’s what
can be done within time
and resource constraints
* That will provide valuable feedback

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10
Q

Usability Heuristics: Which Heuristics to Use? (In general don’t list them)

A

Pick guidelines/principles/
heuristics most appropriate
for your context

Usually a set of 5-12
heuristics

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11
Q

Neilsen’s 10 Heuristics

A
  1. Visibility of system status
  2. Match between system and the real
    world
  3. User control and freedom
  4. Consistency and standards
  5. Error prevention
  6. Recognition rather than recall
  7. Flexibility and efficiency of use
  8. Aesthetic and minimalist design
  9. Help users recognize, diagnose, and
    recover from errors
  10. Help and documentation
    https://media.nngroup.com/media/articles/attachments/Heuristic_Summary1-compressed.pdf
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12
Q

Cognitive Walkthrough

A

Evaluators walk through the
design prototype
* using a scenario, focusing on ease of learning
Simulates how users would
problem-solve each step in
the interaction

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13
Q

Cognitive Walkthrough (used for, Not for, Disadvantages)

A

Used for
* assessing ease of learning for a new user
* identifying detailed problems
* working out task sequence models
Not for
* assessing performance at highly skilled
or frequently performed tasks;
* finding radically new approaches
Disadvantages
* narrow focus
* more setup needed than heuristic evaluation

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14
Q

Walkthrough Context

A

Can be done at any phase after
detail specification of UI exists

May use software or low-fidelity
prototype

Evaluation group is usually
development group

Group members given roles
during evaluation
* Presenter
* Facilitator
* Scribe
* User expert

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15
Q

Necessary Components for a Walkthrough (PUTS)

A

A visual interface prototype

Descriptions of who the users are

Descriptions of representative
tasks most users will want to do

Correct sequence of actions for
each task with the given interface

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16
Q

Questions for Walkthrough
(Sorta about if the user knows things)

A

Will the correct action be
sufficiently evident to the user?
* Will user know conceptually
how to accomplish task?
Will users be able to notice that
the correct action is available?
* Can user see what they should
use for next action?
Will the user associate and
interpret the response from the
action correctly?
* Will user know from the feedback that
they have made correct/incorrect action?

17
Q

Conducting the Walkthrough

A

Evaluators walk through scenario
* Make note of problems, guided by the 3 questions
Walk through the actions
* Focus on credible stories based on user knowledge and goals
* Understand the problem-solving process allowing users to guess * Explore UI and select actions that seem to accomplish task
* Observe UI reaction to see if desired effect is achieved
* Decide what to do next
Use a LARGE screen everyone can see

Avoid distractions and diversions

Video/audio record if possible

18
Q

Walkthrough Analysis

A

Consider both success and failure cases

Success: interface worked as it should

Failure: interface clearly fails

Stay on track – when failure occurs

19
Q

Suggest Improvements

A

If user not aware action is required
* Eliminate the step if possible
* Prompt for correct sequence
* Change earlier step so user understands need for
current action?
If user does not know action is available
* Make action more obvious (menu, prompt)
* Add easily distinguishable submenu or key sequence
If user does not know action will achieve desired effect
* Provide labels that make sense to user
* Add hint that action is correct
If user does not know things are okay
* Any feedback is better than none
* Explicit feedback is better than general feedback
* Relate feedback to action and task
* E.g., your form has been submitted!