07/2020 Flashcards

(38 cards)

1
Q

Four aspects of getting to yes in a negotiation

A

1) separate the person (the emotion) from the problem;
2) don‘t get wrapped up in the others side‘s position (what they ask for) but instead focus on their interest (why they are asking for it)
3) Work collaboratively to generate win-win options
4) Establish mutually agreed-upon standards for evaluating those possible solutions

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2
Q

In negotiations ask open ended questions

A

In negotiations: ask how I should to it (Es tut mir leid, aber wie soll ich das schaffen/zahlen/erreichen?)

Ask open ended questions, ask the counterpart how he would solve your problem (how should I do it?) or how do I know? How can I be sure? How to I make sure etc.?

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3
Q

When negotiation: know you fallback

A

Always know the best alternative outcome of a non agreement

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4
Q

Don’t rush in negotiations, let the other do the talking

A

People want to be understood and accepted. Listen, listen, listen. That’s the most important skill to renegotiate

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5
Q

In negotiation pit yourself in the counterpart‘s shoes

A

Imagine yourself in your conterpart‘s shoes. If you cannot do it, you don’t understand enough

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6
Q

Solve the others barriers in negotiations

A

The reasons why someone doesn’t make a deal with you is often more powerful than why they will. So clear first the barriers (fears etc.). After you cleared barriers or labeled them - wait for some seconds to let them sink in

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7
Q

Label emotions of your counterpart

A

Dont feel their pain or fear - label it: It seems like you …

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8
Q

Be likable in negotiations

A

Put a smile on when you negotiate & Be positive & playful with your voice when negotiating

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9
Q

Mirror your conterpart with what you say, how you say it, bodylanguage etc

A

It makes them like and agree with you

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10
Q

Enjoy negotiations and see it as a playful act

A

Negotiations are not an act of battle, but discovery. Listen to you counterpart. Don’t ger distracted by your thoughts what you will say next. Just mirror and active listening

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11
Q

Say the negative things before your counterpart can rise them

A

Say the negative stuff about you/your opinion, solution etc. first. So that your counterpart can downplay them

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12
Q

When trying to convince someone - ask questions they can answer with no (to get your way). It is easier for people to say no):

Asking „is this a bad time to talk“ is better than „do you have 2 minutes“ -> saying no makes people feel in control

A

It is easyier to say no than yes, and it makes someone feel better

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13
Q

Don’t be afraid of NO

A

No is not bad. No helps you understand what your counterpart really wants

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14
Q

Try to get someone saying „that’s right“ - e.g by summarizing what your counterpart said

A

It makes him agree with you

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15
Q

Active listening: pauses, worthülsen (mhm, ja, I see etc.), paraphrasing, mirroring etc

A

In negotiations or conversations in general

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16
Q

Get to the F word

A

We people want what is fair. So use this F-word for your advantage when negotiating.

17
Q

How to negotiate salery

A

salary negotiations don’t say I‘m worth X. Give a ballpark and Objektiviere: Der Markt zahlt für solche Positionen zwischen Y-Z Franken

18
Q

How to bargain

A

Mike Ackermann Negotiation Technique: Set anchor at 65% or 135% of what you think is fair; Decrease the amount you give in in 3-4 steps so that counterpart thinks he has pressed you about anything. End with an odd number - it seems more believable as final offer.

19
Q

Visualization storytelling

A

When visualizing powerpoint: focus attention where you want it; Eliminate every useless / redundant information

20
Q

Measure what you change

A

ave baseline metrics before you change anything, this way you know if you improve it

21
Q

Most important KPI for agile teams/ART

A

Most important KPI: employee NPS, stakeholder NPS, feature lead time, frequency of release/Deployment, escaped defects, % test automation; Ratio of Overhead to „Doers“, Market Performance, Cost per Story Point,

22
Q

Make teams efficient, not people

A

Lean Principle: any time you can make the flow efficient vs resource efficient - go for flow (e.g. highly paid Specialist vs T-Shaped Generalists)

23
Q

When Business does not have enough time for PO - they can be future owner and starting with 5h per week with the agile team. As the build relationship, they can transition into PO

A

When Business does not have enough time for PO - they can be future owner and starting with 5h per week with the agile team. As the build relationship, they can transition into PO

24
Q

Why controll is only second best options

A

ou cannot inspect quality in - findig bad quality in production is too late

25
How to handle support funcitons in ART
Support Functions of an ART could be part of the ART-Team (e.g. OCM as Part of ART, not a single train anymore)
26
Quick Start of SAFe: add a scrum master training (2 tage) and 1 team selection workshop (if needed) before the team training
This is a little adaptation of what SAFe recommends
27
AARRR Model for KPI
AARRR Model for KPI: Acquisition (of new customer), Activation (new customers use your products), Retention, Referral, Revenue
28
Always start where you are and not where you with to be
You cannot overwhelme the people
29
Don’t measure user stories as KPI, measure Features delivered & PI Objectives attained
You want focus on impact, not output
30
Growing an ART
Have people join existing teams so that they learn context. Or if they are teams that already existed but were not included in ART, integrate them as a whole
31
Scrum is one of many agile practices that emerged out of Agile Manifest and its movement: Scrum, Kanban, XP, RAD: Rapid Application Development etc. ...
Use this when asked why Scrum
32
A user story is THE change about requirement engineering that changed with agile
Before it was requirement statements (or use cases in RUP and UML)
33
How a user story is formulated
As a (role) I can (activity) so that (business value)
34
Feature Teams when Technology Specialization is high/team that use that technology is low (or vice verca). Component teams when Technology Specialization is high and a lot of teams use it
Because you don’t want a critical component touched by many hands. Here is is better to have a component team that coordnates those multiple teams
35
A user story has a card, a conversation and a confirmation
Card: As a (role), I want to (...) in order to (business value) Conversation: Details Confirmation: A list of what will make the story acceptable
36
2 weeks sprint is the optimum to gain fast feeback and deliver value
1 week is too short, 4 weeks is too long
37
Agile Product Owner vs Agile Product Manager
PO: - Product/technology facing - Co-located and reports into developemt/technology - Focus on product & impelementation technology - Owns the implementation - Drives the iterations PM: - Market / Customer facing - Co-located & reports into marketing/business - Focuses on market segments, portfolio, ROI - Owns vision & roadmap - Drives release
38
Requirement for Technology Systems: FURPS
``` Functionalbility Usability Reability Performance Supportability ```