2 Flashcards

(53 cards)

1
Q

perception

A

study of how external world is represented in our brain or mind so we can understand and act on what is around us

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2
Q

agnosia

A

type of condition where patients have a visual perception deficit due to cortical damage, despite normal vision

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3
Q

apperceptive agnosia

A

unable to name, match, or discriminate visually presented objects. can notice basic visual features (things that make up stuff like lines and color), but these traits are disconnected and cannot copy or draw them correctly. cannot match, name or discriminate. cannot combine basic visual stimuli into a complete percept

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4
Q

associative agnosia

A

patients cannot associate visual pattern with meaning. are able to combine visual features into a whole, so they are able to reproduce images. but do not know meaning so tend to reproduce with more detail than an average person. because intelligence and memory is intact, they can guess what an image is

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5
Q

how can patients with associative agnosia form understandings of how objects work

A

pick up an object and suddenly they can use them. may then realize what object is

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6
Q

agnosia patients tell us there are three dissociatable steps to visual perception, which are:

A

input/sensation (removed by blindness), basic visual components are assembled (apperceptive agnosia cannot do this and cannot form a representation). meaning is linked to visual input (associative amnesia is fucked up here)

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7
Q

experience error

A

false assumption that structure of world is given directly from senses (representation doesn’t always represent world; visual illusions illustrate that we don’t always percieve accurate representations)

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8
Q

eyes recieve input from what part of the fixation-saccade cycle

A

the fixation phase

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9
Q

what is a jumping saccade

A

when you are moving eyes around, basically eye movement that is not smooth pursuit

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10
Q

smooth pursuit

A

tracking object that is moving

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11
Q

computational approach to studying perception

A

how the brain and interprets distal stimulus (i.e. stimulus that is away from you in the environment)

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12
Q

proximal stimulus

A

a distal stimulus when picked up by a receptor

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13
Q

perception/action approach to studying perception

A

goals of action determine perception. action is more important than understanding

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14
Q

gestalt approach to studying perception

A

organizational principles to create meaningful perceptions of the environments, bringing parts into a whole

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15
Q

bottom up (data driven) processing

A

converge info drom input. it can be used purposefully

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16
Q

top down (conceptually driven) processing

A

perception is influenced by prior knowledge, memories, and experiences. automatically used, and needs input, but the memory is fed forward to speed up processing. expectations influence perception. for example you automatically look for blonde people if looking for a blonde friend.

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17
Q

template matching

A

we have a mental stencil for different patterns. does not work for complex stimuli and originally for computers. works for things like barcodes

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18
Q

feature matching

A

pandemonium theory by selfridge. states that we have a system for analyzing every distinct feature of a visual item. image demons provide input to feature demons, which give output to cognitive demons, which yell to the decision demon

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19
Q

is pandemonium theory an example of serial or parallel processing

A

both. demons counting stuff at the same time

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20
Q

physiological support for feature matching theory

A

there are feature detector neurons in V1 that respond to different line orientations (vertical line detector) V1 has all orientations

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21
Q

biederman’s recognition by components aka geon theory. what was it used for

A

theory of human vision to be applied to computers. need viewpoint invariance for computers. involves basic 3D shapes. to recognize these shapes, objects are broken into geons.

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22
Q

geons are viewpoint ___? issues with this?

A

viewpoint invariant because they have nonaccidental properties (not due to viewing angle). biederman says that as long as you can pick up geons, you can understand a perspective. however, recognition is impaired when you view objects from non-canonical viewpoints

23
Q

is it still perception if you look at a noncanonical angle and need time to recognize the object

24
Q

does recognition by parts discuss how it is physically implemented in humans

A

no, it comes from a history of computational theories that are not concerned with how it works in humans

25
viewpoint invariance is supported by psychology/physiology?
no. people are good at recognizing many angles but is faster at familiar viewpoints.
26
what is viewer centered bias
object recognition is faster from familiar viewpoints, and cortical neurons have viewpoint specificity
27
arguments against bottom up processing for perception
analyzing each feature at once takes a long time. theories that rely on features cannot explain within category discrimination
28
light from above heuristic
provides an illusion of depth, and we assume light comes from above due to it being common in human history. says that a shading gradient causes us to assume depth. we determine the source of light based on shading
29
gestalt mantra
the sum is different than the sum of the parts
30
gestalt grouping principles
determine characteristics of perception that determine which components of a stimulus group together
31
are gestalt grouping principles observational or experimental
observational, you cannot make predictions
32
how many gestalt grouping principles can you use at a time
one law at a time. it is hard to predict the outcome of combining laws
33
are gestalt grouping principles top down
no because the principles are innate and not from prior experience. bottom up, but experience matters because experience influences familiarity
34
where does the perception/action cognition approach come from
gibson's direct perception approach
35
perception/action approach contentions
there is no mental representaiton. the stimuli from the environment is all we need for perception. the goal of perception is an action.
36
what did gibson's direct perception approach believe
people studied indirect perception with 2d images in lab experiments
37
ambient optic array
all light that reflects and enters into the eye. we see stuff due to light reflecting, and the object gets in the way of light. it is the structure imposed on light by the environment with all the info needed for perception. motion is needed to pick up info and get more info from optic array
38
optic flow
motion is described as optic flow in the ambient optic array. if there is flow, the observer is in motion. direction of flow indicates direction of movement
39
gibson says the goal of perception is what
action. not description. it is to provide info with object's affordances (looking tells you what you can do with an object).
40
what sense does gibson's theory apply to
only vision
41
what does gibson's theory not have
no perceptual representation (proximal stimulus). no role of memory (top down processsing)
42
how do modern researchers disagree with gibson
most believe action and representations are involved in perception, but action influences how the world is percieved.
43
embodiment
how bodies and the environment affect sensation. the effect of perception and action on each other
44
dorsal (parietal) object recognition pathway
how pathway, processed separately from perception
45
ventral (temporal) object recognition pathway
what pathway, concerned with identity.
46
where are object areas and what are they
different places of activation for faces, places and objects. all in temporal lobe
47
lateral occipital cortex responds best to
human made artifacts
48
ideomotor apraxia
damage to where pathway, struggles to use objects but knows what it is. damage to parietal cortex.
49
apperceptive agnosia damage is in the _
temporal and occipital
50
associative agnosia damage is in the _
temporal lobe
51
blindsight is
act as they can see things but they say they can't. dissociation of visual recognition and vision for action. a type of cortical blindness, but not all cortical blindness people has this
52
cortical blindness
damage in processing in brain, not input.
53
constructive perception
sensory info is used to generate mental model of environment that is assumed to cause the sensation