Multiply maximization objectives by -1 and minimize it
Add slack variables to ≤ constraints
Subtract surplus variables from ≥ constraints
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Q
Simplex method
A
visits the extreme points of the feasible solution
If, in standard form, the problem has m equations in n unknowns (m < n), setting n − m variables to 0 gives a basis of m variables, and defines an extreme point
At each point, the simplex method moves to a neighboring extreme point by moving one variable into the basis (makes value > 0) and moving one out of the basis (make value 0)
If no neighbor increases the objective, the optimal solution(s) has been found