3.2.4.8 - Technology In Sport Flashcards

Key terms for technology in sport (complete) (40 cards)

1
Q

3G surfaces

A

Third generation artificial synthetic grass pitches

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2
Q

Adaptive technology

A

Covers items that are not specifically designed for people with disabilities but would rarely be used by non disabled persons

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3
Q

Assistive technology

A

Refers to any item, piece of equipment that is used to maintain or improve functional capabilities of individuals with disabilities

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4
Q

Biomechanics

A

Used to analyse sporting impact of the body movements during a skill

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5
Q

Calorimetry

A

Measurement of the heat/ energy eliminated or stored in any system

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6
Q

Compression clothing

A

Items such as elasticated leggings, socks or shirts worn to promote recovery by improving circulation
They can decrease the pain suffered from muscle soreness/stiffness and decrease the time for muscle repair

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7
Q

Data integrity

A

Maintaining and ensuring the accuracy and consistency of stored data over it’s entire lifetime

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8
Q

Electrostimulation

A

The production of muscle contraction using electrical impulses

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9
Q

G forces

A

Forces acting on the body as a result of acceleration or gravity

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10
Q

Game golf

A

A lightweight GPS tracking device which captures accurate shot locations and calculates club performance during a round of golf

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11
Q

GPS

A

Global positioning system

A space-based navigation system that provides location and time information

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12
Q

Indirect calorimetry

A

The measurement of the amount of heat/energy generated in an oxidation reaction by determining the intake or consumption of oxygen by measuring the amount of carbon dioxide released

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13
Q

KPI’s

A

Key perfomance indicators

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14
Q

Metabolic cart

A

A device which works by attaching headgear to a subject whilst they break a specific amount of oxygen over a period of time

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15
Q

Metabolic rate

A

The body’s energy output, it is the total heat produced by all the chemic and mechanical work in the body

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16
Q

Metabolism

A

Chemical transformations within the cells of organisms

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17
Q

Motion tracking

A

Using technology to monitor movement

18
Q

MUGA

A

Multi use games area

19
Q

Notational match analysis

A

Used to record aspects of individual or team performance based on key performance indicators

20
Q

Objective data

A

Fact based information which is measurable and usable

21
Q

PHC

A

Pathway Healthy Check

22
Q

Qualitative

A

Data which is descriptive and looks at the way people think or feel (thoughts + opinions)

23
Q

Quantitative

A

Data which can be written down or measured precisely and numerically

24
Q

REE

A

Resting energy expenditure

The amount of energy, usually expressed in Kcal or Kj, required for a 24 hour period by the body during rest

25
Reliability
Refers to the degree to which data collection is consistent and stable over time. Data must be valid to be reliable.
26
RER
Respiratory exchange ratio
27
Research
A systematic process of investigation and study carried out with the aim of advancing knowledge
28
Respiratory quotient
A ratio indicating the relation of the volume of carbon dioxide given off in the respiration to that of the oxygen consumed
29
Resting metabolic rate
RMR | Synonymous with Resting energy expenditure (REE)
30
Smart wearable fitness and sports device
Device that is worn or attached to a performer's body while in use to provide instant feedback on aspects of performance such as distance covered and heart rate
31
Computer software
Any set of machine readable instructions which direct a computers processor to perform specific operations
32
Computer hardware
Physical components of computers
33
Sports analytics
The analysis of sports data using analytical tools and methods for data to be subjected to analytical procedures in order to try and improve results
34
Subjective data
Data based on personal opinion which is less measurable and often less useable
35
TID
Talent identification
36
TASS
Talents athlete scholarship scheme
37
Validity
Refers to the degree to which the data collected actually measures what it claims to measure
38
Vibration technology
Also known as whole body vibration (WBV) Involves the use of vibration plates to induce exercise effects in the body
39
Video motion analysis
A technique used to get information about moving objects from video
40
Performance analysis
The provision of objective feedback to a group of performers who are trying to go about a positive change in performance