Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”
Catharsis Theory
(=easing/relaxation)
= acting aggressively or viewing aggression
purges angry feelings & aggressive impulses into harmless channels
-> false theory, but belief is real
Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”
Aim of Paper
Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”
Experiment 1: Method
Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”
Experiment 1: Results
Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”
Experiment 2: Method
purpose: measure natural tendencies
- same procedure but without reading articles, but measuring the belief in catharsis
Bushman & Whitaker
“Like a Magnet: Catharsis Beliefs Attract Angry People to Violent Video Games”
Experiment 2: (final) Results
- > BELIEF in catharsis, whether manipulated or measured, increases attraction to violent games in angry people
Krahé & Bieneck
“The Effect of Music-Induced Mood on Aggressive Affect, Cognition and Behavior”
Cogn. neo-associated model
Krahé & Bieneck
“The Effect of Music-Induced Mood on Aggressive Affect, Cognition and Behavior”
Results
Greitemeyer & Mügge
“Video-Games do affect social outcomes: a meta-analytical review of the effects of violent & prosocial video game play”
Effects of Prosocial Games
-> no sig. effect on arousal
Greitemeyer & Mügge
“Video-Games do affect social outcomes: a meta-analytical review of the effects of violent & prosocial video game play”
Effects of Violent Games
Greitemeyer & Mügge
“Video-Games do affect social outcomes: a meta-analytical review of the effects of violent & prosocial video game play”
How to counteract?