Animal Behaviour Flashcards
(118 cards)
Behaviour is defined into 4 categories
-movement
-social interaction
-cognition
-learning
Behaviours can be divided into two traits
-proximate (traits that are “coming soon”)
-ultimate (traits coming to an “end”)
Proximate traits are
-traits that are “coming very soon”
-imminent causes responsible for the trait
-how does this work NOW?
Ultimate Traits are
-traits that are “coming at the end”
-the evolution of the trait
-what is its HISTORY?
Tinbergen’s Four Questions
-what is the adaptive value or selective advantage of the trait?
-what mechanisms cause the trait to occur in an individual?
-how is the trait acquired during the course of development?
-from what did the trait evolve?
Functional/Ultimate + example
-what is the adaptive value or selective advantage of the trait?
-geese that imprint on their mom increase survival
Mechanistic/Proximate + example
-what mechanisms cause the trait to occur in an individual?
-hearing mom call causes geese to follow
Developmental/Ontogenetic + example
-how is the trait acquired during the course of development?
-hear mom call and imprint at a young age
Historical/Phylogenetic + example
-from what did the trait evolve?
-geese that imprinted on their mom increased survival
Causation can be
-sensory
-physiological
Innate components are
Genetic
Learned components are
Environmental
Traits develop through the combination of
Innate with learned components
Innate behaviours are
Developed on their own - they don’t need to be taught or learned.
Innate behaviours can be
-there at birth
-developed during sexual maturity
Associative learning is
Learning to associate stimulus with a consequence
A learned behaviour is
A behaviour an animal acquires through experience
Operant conditioning and Classical conditioning are examples of
Associative Learning
Operant condition is
-trial and error learning
-associated with reward or punishment
Classical Conditioning is
-Pavlovian condition
-associating a “neutral stimulus” with a “significant stimulus”
Innate Behaviours vs Learned Behaviours (5 points each)
Innate:
-genetically based
-not modified by the individual
-low variation in a population
-unaffected by environment
-beneficial for survival and reproduction
Learned:
-based on experience
-modified by the individual through trial and error
-high variation in a population
-highly affected by the environment
-product of natural selection
Utility or Adaptive Value of a behaviour
An animal will perform behaviours if the benefit outweighs the cost
Evolution of a behaviour occurs when
Organisms with traits that lead to increased survival and reproduction leave more offspring than those without
An example of how behaviours evolve is through
Domestication