Attitudes Flashcards
(41 cards)
Attitude
A relatively enduring organisation of beliefs, feelings and behavioural tendencies towards socially significant objects, groups or symbols.
Three component attitude model
Consists of an affective, a behavioural and a cognitive component
–> ABC
cognitive algebra
We mentally average out the values attatced to information that are collected and stored in memory about an attitude object
–> information integration theory
Mere exposurer effect
repeated exposure to an object results ingreater attraction to that object and is likely to affect how we evaluate it
Classical/evaluative conditioning
A stimulus will become more or less liked if it is consistently paired with stimuli that are either possitive or negative
Instrumental conditioning
Behaviour that is followed be a positive consequence is reinforced and more likely to be repeated
- vice versa for negative consequences
spreading attitude effect
A liked or disliked person/attitude object may affect the evaluation of a secon person directly associated with the first one
Theory of reasoned action
A specific attitude that has normative support predicts an intention to act, which then predicts actual behaviour
- belief-intention-action-
- -> example chinese couple visiting restaurants in the US
Planned behaviour
suggests that predicting behaviour from an attitude measure is improved if people have control over that behaviour
Protection motivation theory (Rogers)
proposes that people protect themselves based on four factors: the perceived severity of a threatening event, the perceived probability of the occurrence, or vulnerability, the efficacy of the recommended preventive behavior, and the perceived self efficacy.
moderator variables
Variables that qualify an otherwise simple hypothesis with a view to improving its predictive power
values
A higher order concept thought to provide a structure for organizing attitudes
- general beliefs about desirable behaviour and goals with an ‘oughtness’ quality about them
wider set of attitudes
Ideology
An integrated and widely shared system of belifes, usually with social or political reference, that serve an eexplanatory function
The yale approach to communication and persuation
To understand why people accept a persuasive message one has to study
- the communicator/source
- the communication/message
- the audience
Sleeper effect
The impact of a persuasive message can increase over time when a discounting cue, such as an invalid source, can no longer e recalled.
Ellabration likelyhood model
(Petty, Cacioppo)
–> Dual-process models of persuasion
Persuasion follows two routes depending on whether we expect:
- great cognitive effort –> central route
- little cognitive effort –> peripheral route and cues
heuristic systematic model
(Chaiken)
–> Dual-process models of persuasion
two ways of processing:
- systematic processing - when people scan and consider available arguments
- heuristic processing - when we use shortcuts instead of careful reasoning
Foot in the door tactic
If someone agrees to a small request, they will be more willing to comply later with a, larger request
Door in the face tactic
If someone is asked for a large favour, that they deny, then they will agree to a smaller (initially planned) request later
Low ball tactic
If a person agrees to a request they still feel committed to it after finding out that there are hidden costs
reciprocity principle
If we do others a favour, the feel obliged to reciprocate
Cognitive dissonance theory
Festinger
we seek harmony in our attitudes, beliefs and behaviour
–> therefore we try to reduce tension from incsonsistencies between these elements by changing one or more of the inconsistent cognitions
selective exposure hypothesis
people attempt to avoid exposure to ideas that produce potentially dissonsnt infromation
effort justification theory
inconsistency is experienced when a person makes a considerable effort to achieve a modest goal
–> when we volutarily do something usually rated negative then we conclude that it has to be positive because we choose to do it