Attitudes & Groups Flashcards

(38 cards)

1
Q

Define attitude

A

Complex mix of feelings, beliefs + values

Predisposes someone to behave towards something or someone in a consistent way

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2
Q

What can attitude be towards

A

Object

Situation

Event

Person

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3
Q

What is the triadic model of attitudes

A

Cognitive component

Affective component

Behavioural component

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4
Q

Define the cognitive component

A

Reflects beliefs or info you have about the attitude object.

i.e dance is for girls

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5
Q

Define the affective component

A

Emotions, feelings, +ive or -ive evaluation of the attitude object.

Helps determine direction of behaviour.

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6
Q

Define the behavioural component

A

Reflects the intended behaviour/action towards the attitude object

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7
Q

According to Triandis, what forms attitudes?

A

Past experiences

Coaches/Parents/Peers

Media prejudice

Conditioning

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8
Q

Define prejudice

A

A preformed opinion or judgement on someone, based on irrational stereotypical views.

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9
Q

Define the social norm

A

A rule that is socially enforced that can apply to appropriate or inappropriate values, beliefs or attitudes

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10
Q

What are the 3 different ways of direct measures

A

Likert scale

Semantic differential scale

Thurstone Scale

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11
Q

Define the likert scale

A

Easy to construct, valid + reliable

Even number of +ive + -ive statements about attitude object i.e sport

Responses are to statements on a 5 point scale ranging from strongly agree to strongly disagree.

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12
Q

Define the Semantic differential scale

A

Devised by Osgood

Each q. consists of 2 opposite words describing the attitude object w/ 7 points between each pair of words.

Person selects a point between the 2 extremes

i.e GOOD 1 2 3 4 5 6 7 BAD

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13
Q

Define the thurstone scale

A

Measures HOW +ive or -ive an attitude is

List of statements ranging from unfavourable to favourable are devised

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14
Q

list 3 problems to questionaries

A

Respondents putting what they THINK they should

Failing to understand question

Leading statement acc might change attitude

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15
Q

What are the indirect measures

A

Physiological tests - HR, sweating

Observation of Behaviour

Observation of non-verbal behaviour

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16
Q

What are the 2 ways in which attitudes can be changed

A

Persuasive Communication Theory

Cognitive dissonance theory

17
Q

What are the 4 elements to the persuasive communication theory

A

Persuader - needs to have high status

Message - clear + appropriate

Recipients - need to want changes

Situation - better if other persuaders also present

18
Q

Explain the Cognitive dissonance theory

A

If a person holds 2 opposing ideas, discomfort arises. = this emotional conflict is called DISSONANCE

To ⬇️ this feeling of dissonance one of the ideas needs to be reduced = changing the attitude.

Consonance = Components in line 
Dissonance = Components NOT in line
19
Q

How is dissonance accomplished?

A

By changing 1 or more components of the triadic model to positive thoughts.

20
Q

what are the 3 components in the Cognitive dissonance theory

A

The triadic model —

Cognitive

Affective

Behavioural

21
Q

How may a coach use cognitive dissonance?

A

Player can receive new info

If a session is fun - may help to change opinion

Rewards - i.e player of the week

Role model to encourage participation

22
Q

Give 4 examples of group norms in a team

A

Early night before match

30 mins early to the game

Wear correct kit

Warm up

23
Q

Define co-action

A

When others do the task at the same time but separately

24
Q

Define interaction

A

When a group works together to produce results

25
With what type of cohesion is a team more likely to be successful?
High task cohesion
26
What happens if there's social cohesion but NO task cohesion?
Less successful teams
27
According to Carron what are the antecedents to cohesion (factors that influence cohesion)
Personal Factors -- i.e age + experience Environmental/situational factors -- i.e size of group Team factors -- i.e shared goals, stability Leadership -- i.e democratic
28
How can the coach develop cohesion? (5)
Team-building + bonding so players get to know each other Ensure players know own roles as well as others Develop interactive drills + skills Encourage group identity i.e hoodies Minimise changes in group members to maintain stability
29
What are the 3 theories/models of group performance?
Steiner's model of group performance Ringlemann effect Social loafing
30
Define Steiner's model of group performance
Actual productivity = potential productivity - losses due to faulty processes
31
Steiner's model of group performance What can losses due to faulty processes include
Co-ordination problems Motivational problems
32
How can a coach work with a sports team to reduce losses due to faulty processes
Developing + practising strategies to ⬇️ coordination losses - i.e set moves Ensuring team members understand roles + maintain opt motivation levels
33
Define Ringlemann effect
Rope pulling task - 1,2,3,8 == Average individual performance ⬇️ as group size ⬆️
34
Define social loafing
Reduced effort an INDIVIDUAL exerts when working w/ others. Performance can drop to 90% when w/ 1 other + 50% when w/ 7 others
35
What reasons can there be for social loafing
Not wanting to do all the work if others aren't committed Assuming other players will cover up lack of effort Own effort not being recognised
36
How can you avoid social loafing? (4)
Value individual contributions Use notational analysis to monitor individuals contributions i.e rugby players have trackers on their backs Improve team spirit through social activities Emphasise group goals
37
Steiner's model of group performance - Losses due to faulty processes Give examples of: Co-ordination losses/problems
Tactical misunderstandings Poor teamwork Lack of unity === Especially for sports that rely on players interacting with each other extensively.
38
Steiner's model of group performance - Losses due to faulty processes Give examples of: Motivational losses/problems
Social loafing More players means some can 'hide' Over-reliance on star players Ringlemann effect = more players leads to difficulties in coordination + communication