Behavioral Development Flashcards

1
Q

Operant Conditioning

A

B. F. Skinner

Antecedent (initial event) —> Response/Behavior —> Consequence

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2
Q

Operant Techniques

A

Positive Reinforcement - give something to increase behavior

Negative Reinforcement - increase in behavior by removing aversive (disliked) stimulus

Positive Punishment - present undesirable stimulus to decrease behavior

Negative Punishment - remove desirable stimulus to decrease behavior

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3
Q

Aversion Therapy

A

Treatment aimed at reducing attractiveness of a stimulus or a behavior by repeated pairing of it with an aversive stimulus

(Ex. Treating alcoholism with Antabuse)

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4
Q

Biofeedback

A

Behavior training program that teaches a person how to control certain functions such as heart rate, blood pressure, temperature, and muscular tension

treat ADHD + Anxiety

(Ex. Progressive muscle relaxation; mindful breathing)

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5
Q

Extinction

A

Withholding a reinforcer that normally follows a behavior

Behavior that fails to produce reinforcement will eventually cease

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6
Q

Flooding

A

Extinguish anxiety by prolonged real or imagined exposure to high intensity fear stimuli

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7
Q

In vivo desensitization

A

Pairing and movement through a hierarchy of anxiety from least to most anxiety provoking situations

Takes place in “real” setting

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8
Q

Modeling

A

Method of demonstrating a behavior to be acquired by client

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9
Q

Rational Emotive Behavior (RET)

A

Social worker seeks to change a clients irrational beliefs by argument, persuasion, and rational re-evaluation

Teaches client to counter self-defeating thinking

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10
Q

Shaping

A

Method used to train a new behavior by prompting and reinforcing successive approximations of the desired behavior

(Toddler working to walk step by step - gains closer to goal)

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11
Q

Systematic Desensitization

A

Anxiety-inhibiting response cannot occur at same time as anxiety response

Anxiety producing stimulus is paired with relaxation-producing response

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12
Q

Time out

A

Removal from something desirable - negative punishment technique

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13
Q

Token Economy

A

Receives tokens as reinforcement for desirable behaviors - positive reinforcement

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