Ch, 1 Defining Science Flashcards

1
Q

Define Science.

A

the systematic study of the physical and natural worlds through observation and experimentation

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2
Q

Define confirmation bias.

A

looking for research and evidence that supports your hypothesis

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3
Q

Define the independent variable.

A

factor manipulated by the experimenter (caffeine consumption)

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4
Q

Define the dependent variable.

A

variable that depends on the manipulation of the independent variable (memory retention in relation to caffeine consumption)

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5
Q

What is the difference in variable usage between experimental and non-experimental methods?

A

VARIABLES ARE NOT MANIPULATED IN NON-EXPERIMENTAL METHODS, NO CONCLUSION OF CAUSALITY)

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6
Q

Define reliability.

A

stability of the research results; it can be replicated many times

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7
Q

Define validity.

A

quality of the research and the process it followed: DO YOUR QUESTIONS MATCH THE CONSTRUCT YOU ARE TRYING TO FOLLOW?

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8
Q

Define Internal validity.

A

refers to the ability of a study or measure to do what it is advertised to do (THE RESEARCH ACCOMPLISHES ITS GOAL AND FOLLOWS THE FRAMEWORK IT HAS SET OUT)

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9
Q

Define External Validity:

A

the ability to apply our results beyond the people participating in the immediate study (strict lab experiments in highly controlled environments rarely have external validity, or the ability to apply to the natural environment around us)

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10
Q

Concurrent Validity:

A

correlations with established instruments in the field as evidence of validity (lines up with other existing valid experiments or research)

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11
Q

Define Theories

A

set of facts and relationships among facts that explain and predict natural phenomena (how or why something works)

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12
Q

Haidt’s Social Intuitionist Model:

A

how an individual thinks about moral values can be influenced by their situation

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13
Q

Define empiricism.

A

learning by observing

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14
Q

Define rational thinking.

A

believing what makes sense; interpreting the evidence in front of you in the simplest way

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15
Q

Define Strong Inference, John Platt.

A

A type of inductive reasoning: starts with observation

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16
Q

Outline the 4 steps to strong inferences.

A

(1) Develop alternative hypotheses to explain a problem
(2) Devise experiments that will exclude one or more of the alternate hypotheses
(3) Carry out the experiment carefully
(4) Refine the possibilities that remain (rinse and repeat)

17
Q

Define inductive reasoning.

A

Observation—Pattern—Hypothesis—Theory
Bottom up reasoning
Begins with observations in real life
Hypothesis and conclusions/theories emerge from these observations
Helpful when exploring a new phenomena

18
Q

Define deductive reasoning.

A

Theory—Hypothesis—Observation—Confirmation
Top down reasoning
Starts with a theory
Used primarily with experimental methods

19
Q

Define the uses of Bandura’s Bobo Doll experiment in relationship to inductive and deductive reasoning/

A

One group of children watched an adult beat and kick a bobo doll while the other group did not
The group that had seen the aggressive adult also acted aggressively, while the other group did not
Bandura argues that certain conditions must be met before the children would imitate the adult’s behavior, including the need to pay attention
THIS EXPERIMENT WAS INDUCTIVE REASONING
We can use deductive reasoning to apply this experiment to observe children playing violent video games and the effects on them

20
Q

Define the difference between basic science and applied science.

A

Basic Science: driven by scientist’s curiosity
Applied Science; defined as research that aims to solve a particular practical problem; the goal is for the improvement of human well-being

21
Q

Define the concept of an Argument from Authority and its dangers to the scientific enterprise.

A

refers to believing people who seem to have some credibility about a subject without examining the data yourself

22
Q

Define heuristics and its danger to the scientific enterprise.

A

mental shortcuts that may lead us astray by believing that sharks are more dangerous than cows, built on “common sense”

23
Q

Define pseudoscience.

A

does not follow the rules of science, but it is presented in ways that make people believe that it does
Pseudoscience uses deviant doctrine, by rejecting prevailing scientific theories without the evidence to support a rejection

24
Q

Outline Hansson’s Checklist of Pseudoscience. H-U-D-B-E-N

A

Handpicked Examples: examples do not represent the general category of the phenomena under study
Unwillingness to Test: although possible tests to a theory exist, the pseudoscientist does not carry these tests out
Disregard of Refuting Info: conflicting data/theories are ignored
Built-in-Subterfuge: testing is set up in a biased way to ensure that only one theory will be supported
Explanations are abandoned without replacement: new theories end up explaining less than the previous versions
Nocebo Effect: negative symptoms can be caused by expectation

25
Q

Elaboration Likelihood Mode.

A

states that we use one of two pathways, central or peripheral, when evaluating information

26
Q

Define central and peripheral routes of analyzing info.

A

Central Pathway: used when an issue is important to us, and we know a great deal of information already on the subject FOCUSES ON FACT AND LOGIC
Peripheral Pathway: used for everything else; more vulnerable to messages influencing us by means other than logic

27
Q

Define the difference between inference and assumption.

A

Assumption: NOT USING EVIDENCE idea that you accept as true or certain to happen without any proof/ type of heuristic, based on categorizations or stereotypes
Meta-Analysis: summary of a large number of independent studies for examination
Inference: USING EVIDENCE step made using reason and evidence on the road to a conclusion, based on an assumption

28
Q

Define the third variable problem presented in the study of violent video games and child behavior.

A

Often ignores the third variable problem: children with mental health conditions or naturally aggressive tendencies may be more engaged in violent video games, or may have histories of suppressed trauma or are currently living in abuse: these varying factors play a large role in aggression, NOT just the video games
Causes can ONLY be determined by rigid experiments, and experimenting on children to determine the outcome and causal factors of aggression has extensive ethical limitations

29
Q
A