Chapter 12 Flashcards

1
Q

Prosocial Behavior

A

– Empathy and Sympathy
– Guilt

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2
Q

Antisocial

A

– Aggression / Anger / Hurt
– Younger – poor understanding or morals
– Older – understanding of morals

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3
Q

Early Moral Development (Innate)

A

-Babies sensitive to social situations

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4
Q

Early Moral Development (Environment)

A

-Behaviorism/Social Cognitive
-Positive and negative emotions

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5
Q

You can do this

A

Believe in yourself Jess

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6
Q

Preconventional morality (Kohlberg’s Stages)

A

the concrete, seek rewards, avoid
punishments (reinforcement)

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7
Q

Conventional morality (Kohlberg’s Stages)

A

members of society, social norms

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8
Q

Postconventional morality (Kohlberg’s Stages)

A

outside of society’s values, universal
or personal conscience (highest level or “human rights”)

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9
Q

KOHLBERG’S STAGES - CRITICISMS

A

Judgment vs behavior
* Based on hypotheticals
* Need to consider context
* Ex. justice, group dynamics, freedom and personal
choice, etc.
* say no to speeding, but you speed

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10
Q

KOHLBERG’S STAGES - CRITICISMS

A
  • Does not generalize to non-Western cultures
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11
Q

DEVELOPMENT OF A SOCIAL LIFE

A
  • Humans are built to be social
  • Infants and toddlers
    – Seek out peers
    – Mimic peers (learning from each other or “hey I like you”
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12
Q

Onlooker Play

A

-watching others play

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13
Q

Parallel Play

A

– next to each other, but
not with each other

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14
Q

Cooperative Play

A

-playing together with plans

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15
Q

Pretend Play

A

Changes from realistic/concrete to more imaginative
Vygotsky and Piaget: pretend play -> cognitive development
-what their brain development at this time

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16
Q

Associative Play

A

-playing with other children, sharing toys, and interacting, but with no overall organization of the group to achieve a common goal.

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17
Q

Cooperative Play

A

-playing as part of a group that has a common goal such as building a structure, creating a make-believe situation such as “house” with assigned roles, or playing.

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18
Q

Peer Acceptance

A

-popular children

19
Q

Peer Acceptance

A

-rejected children

20
Q

Peer Acceptance

A

-average children (median)

21
Q

Peer Acceptance

A

-neglected children (few)

22
Q

Peer Acceptance

A

-controversial (large amounts of both)

23
Q

PEER RELATIONSHIPS

A
  • Children understand their status
  • Rejected & neglected children
    – Disliked or ignored
    – Less friends
    – Feel lonely
24
Q

PEER RELATIONSHIPS

A
  • Having a good friend can lessen effects
25
Q

GENERAL EFFECTS OF REJECTION

A

Rejection Sensitivity – individual trait
-people have different levels of it

26
Q

Emotional

A

–Pain/upset

27
Q

Behavioral

A

–Reaffiliate (social hunger)
* Perspective taking, mimicry
–Withdraw (protect)
–Lash out

28
Q

Physiological

A

– Brain looks like pain

29
Q

Perceptual

A

–Distance, temperature,
darkness
– Faces

30
Q

Why are kids rejected?

A

–Differences
– Behaviors

31
Q

How do we reduce this?

A

–Teacher/classroom interventions
* Seating arrangements
* Required teamwork
* Inclusivity

32
Q

HOSTILE ATTRIBUTION BIAS (HAB)

A
  • More likely to see ambiguous as hostile
  • Lower threshold
33
Q

HOSTILE ATTRIBUTION BIAS (HAB)

A
  • Interpretation leads to aggression
  • some children are more likely to
    assume aggressive motivations
34
Q

Less HAB

A

– higher emotional intelligence
–more advanced theory of mind

35
Q

More likely

A

–maltreatment
– parental aggression
– parental HAB

36
Q

HOW TO REDUCE

A
  • Cognitive bias training
  • Self or other persuasion
37
Q
A
38
Q

ARGUMENTS FOR LINK

A

Decades-worth of
research

39
Q

ARGUMENTS FOR LINK

A

PLENTY of studies demonstrating a link between
violent video games and
-Decreased prosocial behavior and empathy
-Desensitization to aggressive behavior

40
Q

ARGUMENTS FOR LINK

A

-130,295 participants
across 136 studies.
-Focus on adolescents
and video games
-short-term

41
Q

ARGUMENTS AGAINST LINK

A

Some researchers take the other side citing
* Confirmation bias
* Small effect sizes (less than 1%)
* Inadequate control/comparison groups

42
Q

TAKEAWAYS

A

-Correlation ≠ Causation
-Violent video games → aggression?
-Aggression → violent video games?
-Lacking long-term evidence

43
Q

Video games

A

Difficulty & Pace of Action

44
Q

Video games

A

Competitiveness