Chapter 13 - Sport consumer behaviour Flashcards

(29 cards)

1
Q

understanding the individual as a sport consumer through segmentation

A
  1. market segmentation
  2. target markets
  3. segmenting sport consumers based on their motives, perceptions and attitudes
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2
Q

consumer needs and motivation

A
  1. identifying and satisfying customers’ unfulfilled needs
  2. participant motivation
  3. spectator motivation
  4. participant and spectator markets
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3
Q

participant motivation

A
  1. achievements
  2. social
  3. mastery
  4. extrinsic and intrinsic rewards
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4
Q

achievement

A

bring driven by competitions, to perform and out perform

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5
Q

social

A

interactions within sport and event/activities

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6
Q

mastery

A

intrinsic; pushing yourself to be the best possible

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7
Q

intrinsic reward

A

personal recognition with medals, trophies, etc.

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8
Q

extrinsic reward

A

visible reward given to an individual or an employee for achieving something.

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9
Q

spectator motivation

A

different reasons for watching and participating. motives vary by diversion and eustress

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10
Q

birging

A

basking in reflective glory

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11
Q

diversion

A

distraction to get away to do something , watching sporting events with friends even when uninterested

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12
Q

eustress

A

good type of stress

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13
Q

consumer perception

A

process by which a person selects, organizes and interprets stimuli to create a meaningful picture of the world

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14
Q

consumer attitudes of marketing efforts

A
  1. directed at shaping people’s perception

2. attempting to form or change customers attitude

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15
Q

type of attitudes of consumer

A
  1. expressions of inner feelings the reflect likes and dislike
  2. based on three components (experience, feelings and beliefs )
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16
Q

type of consumers attitude

A
  1. loyalty
  2. involvement
  3. identification
17
Q

external factors influencing buying behave

A
  1. people closest to us
  2. groups with whom we choose to associate
  3. broader society in which we live
18
Q

reference group

A
  1. group that is chosen based on what consumer has learned

2. can affect what a consumer learns subsequently

19
Q

direct and indirect reference group

A

influence on the ways we consume sport

20
Q

socialization process

A

modelling, prompting and reinforcement

21
Q

situational influences on the sport consumer

A
  1. isolating influences of internal and external forces is difficult
    2, different contexts and situations result in different decisions
  2. situation is a set of factors that are outside the individual consumer, removed from the product or ad
  3. awareness of how purchase situations influence consumers
22
Q

situational influences

A
  1. physical surroundings
  2. social surroundings
  3. task requirement
  4. time pressures
  5. antecedent states
23
Q

physical surrounding

A

smells and crowding

24
Q

social surrounding

A

what your friends are wanting to do

25
task requirement
buying gear for a specific sport
26
time pressures
time of the day or season
27
antecedent states
mood in terms of decision making
28
consumer progression in dimension-making process
1. recognized a need or problem 2. seeks information to resolve problem or fulfill need 3. determines purchase options 4. evaluates alternatives 5. makes purchase decisions 6. engages in postpurcahse evaluation
29
sport consumer behaviour challenges and issues
1. meaning and emotion of sport consumption 2. globalization of sport 3. virtual consumption 4. compulsive consumption 5. social media and consumer behaviour