Fans and Consumer behaviour Flashcards

1
Q

spectators

A

attend events

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2
Q

viewers

A

watch through other forms of media

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3
Q

readers

A

follow sports news online or newspaper

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4
Q

competitors

A

those who engage in competitive sport

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5
Q

fitness participants

A

engage in activities for fitness reasons

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6
Q

natural participants

A

nature-related activities

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7
Q

social identity

A

defining oneself or membership by affiliation to various social groups

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8
Q

social identity

A

people motivated to maintain a positive self through seeking association with successful others to enhance their esteem

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9
Q

team identification and sponsorships

A

fan supporting a team’s sponsorship because they view it as constant with goals and values of the team

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10
Q

determinants of demand

A
  1. consumer preferences – habit, loyalty, etc., not directly observable
  2. income
  3. price of the good
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11
Q

consideration associated with fans

A
  1. facility comforts, venue and parking access influence attendance more than ticket prices
  2. team allegiance related to personal civic identity and team’s importance to civic identity,
    - if team allegiance is not geographically based, identity associated w/ logo and colors; it will be easier for fans to deal with loss of local team if keeps name and colours after it relocates
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12
Q

elements of consumer-theory of attendance

A
  1. Consumer preferences – habit, loyalty
  2. Economic determinants – price, parking, travel time to event, income
  3. Quality of viewing – seating comforts, convenience,
  4. Contest characteristics – close game, significance of contest, etc.
  5. Supply capacity – what the infrastructure can accommodate.
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13
Q

fanship dimension

A

interested in watching competition and picking sides to cheer for

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14
Q

learning dimension

A

acquisition of information about players, teams, etc.

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15
Q

release dimension

A

individuals who don’t like to watch movies about serious topics result in let off steam, get away

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16
Q

companionship dimension

A

enjoys spending time together with family or friends

17
Q

filler dimensions

A

nothing to do, killing time

18
Q

team player loyalty

A

maybe player from hometown, will follow player through team changes

19
Q

league loyalty

A

fan of a major sport team

20
Q

5 elements of motivation scheme

A
  1. temporary
  2. local
  3. devoted
  4. fanatical
  5. dysfunctional
21
Q

temporary motivation

A

bandwagon jumper

22
Q

local motivation

A
  1. identifies with geographic area – will tend to cheer for all local teams
  2. devotion leaves with displacement – will stop cheering for if the team moves
23
Q

devoted motivation

A
  1. increased degree of attachment

2. “fan” a closer part of sense of self

24
Q

fanatical motivation

A
  1. being a fan an important part of self-identification
  2. has other means of self-identification that are more important, such as religion, family, etc.
  3. engages in behaviour beyond normal devoted fan
  4. behaviour accepted by significant others
25
dysfunctional motivation
1. being a fan primary method of self-identification | 2. may engage in violent and disruptive behaviour
26
allegiance issues
1. social identity and group norms 2. purchase intentions 3. brand communities
27
product issues
brand loyalty –some people will stick to a brand, or refuse to use a competing product
28
gender difference issues
1. men prefer combative sports 2. women as likely to self-identify as sports fans, but not as important a part of self-identity 3. men spend more time discussing sports