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Chapter 2 Flashcards

(36 cards)

1
Q

Appetitive Stimulus

A

an event that an organism will seek out

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2
Q

Aversive Stimulus

A

An event that an organism will avoid

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3
Q

Baseline

A

the normal frequency of a behavior before some intervention

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4
Q

case study approach

A

a descriptive research approach that involves intensive examination of one or few individuals

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5
Q

changing-criterion design

A

a type of single-subject design in which the effect of the treatment is demonstrated by how closely the behavior matches the criterion that is systematically altered

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6
Q

Comparative Design

A

a type of control group design in which different species constitute one of the independent variables

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7
Q

Contingency

A

a predictive relationship between two events such that the occurrence of one event predicts the probable occurrence of the other

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8
Q

Control Group Design

A

a type of experiment in which, at its simplest, subjects are randomly assigned to either an experimental group or a control group; subjects assigned to the experimental group are exposed to a certain manipulation or treatment, while those assigned to the control group are not

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9
Q

Covert Behavior

A

behavior that can be subjectively perceived only by the person performing the behavior. Thoughts and feelings are covert behaviors.

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10
Q

Cumulative Recorder

A

a device that measures total number of responses over time and provides a graphic depiction of the rate of behavior

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11
Q

Dependent Variable

A

that aspect of an experiment that is allowed to freely vary to determine if it is affected by changes in the independent variable

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12
Q

Deprivation

A

the prolonged absence of an event that tends to increase the appetitiveness of that event

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13
Q

Descriptive Research

A

research that focuses on the describing the behavior and the situation within which it occurs

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14
Q

Duration

A

the length of time that an individual repeatedly or continuously performs a certain behavior

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15
Q

Establishing Operation

A

a procedure that affects the appetitiveness to aversiveness of a stimulus

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16
Q

Functional Relationship

A

the relationship between changes in an independent variable and changes in a dependent variable; a cause-and-effect relationship

17
Q

Independent Variable

A

that aspect of an experiment that is made to systematically vary across the different conditions in an experiment

18
Q

Intensity

A

the force or magnitude of a behavior

19
Q

Interval Recording

A

the measurement of whether or not a behavior occurs within a series of continuous intervals ( note that the number of times that the behavior occurs within each interval is irrelevant)

20
Q

Latency

A

the length of time required for a behavior to begin

21
Q

multiple-baseline design

A

a type of single-subject design in which a treatment is instituted at successive points in time for two or more persons, settings, or behaviors

22
Q

Naturalistic Observation

A

a descriptive research approach that involves the systematic observation and recording of behavior in its natural environment

23
Q

Overt Behavior

A

behavior that has the potential for being directly observed by an individual other than the one performing the behavior

24
Q

Rate of Response

A

the frequency with which a response occurs in a certain period of time

25
Response
a particular instance of a behavior
26
Reversal Design
a type of single-subject design that involves repeated alternations between a baseline period and a treatment period
27
Satiation
the prolonged exposure to (or consumption of) an event that tends to decrease the appetitiveness of that event
28
Simple-Comparison Design
a type of single-subject design in which behavior in a baseline condition is compared to behavior in a treatment condition
29
Single-Subject Design
a research design that requires only one or a few subjects in order to conduct an entire experiment
30
Spacial Contiguity
the extent to which events are situated close to each other in space
31
Speed
the amount of time required to perform a complete episode of a behavior from start to finish
32
Stimulus
any event that can potentially influence behavior
33
Temporal Contiguity
the extent to which events occur close together in time
34
time-sampling recording
the measurement of whether or not a behavior occurs within a series of discontinuous intervals
35
Topography
the physical form of a behavior
36
Variable
a characteristic of a person, place, or a thing that can change over time or from one situation to another