Final 😍😍😍 Flashcards

(34 cards)

1
Q

contagious behavior

A

a more-or-less instinctive of reflexive behavior triggered by the occurrence of the same behavior in another individual

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2
Q

generalized imitation

A

the tendency to imitate a new model behavior in the absence of any specific reinforcement for doing so

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3
Q

observational learning

A

the process whereby the behavior of a model is witnessed by an observer, and the observers behavior is subsequently changed

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4
Q

personal process rule

A

a personal rule that indicates the specific process by which a task is to be accomplished (also implementation intension)

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5
Q

personal rule

A

a verbal description of a contingency that we present to ourselves to influence our behavior

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6
Q

rule

A

a verbal description of a contingency

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7
Q

rule-governed behavior

A

behavior the has been generated through exposure to rules

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8
Q

say-do correspondence

A

a close match between what we say we are going to do and what we actually do at a later time

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9
Q

stimulus enhancement

A

directing attention to a particular place or object, making it more likely that the observer will approach that place or object

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10
Q

true imitation

A

duplicating a novel behavior (or sequence of behaviors) to achieve a specific goal

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11
Q

vicarious emotional response

A

a classically conditioned emotional response resulting from seeing that emotional response exhibited by others

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12
Q

activity anorexia

A

an abnormally high level of activity and low level of food intake generated by exposure to a restricted schedule of feeding

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13
Q

adjunctive behavior

A

an excessive pattern of behavior that emerges as a byproduct of an intermittent schedule of reinforcement for some other behavior

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14
Q

autoshaping

A

a type of sign tracking in which a pigeon comes to automatically peck at a response key because the key light has been associated with the response-independent delivery of food

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15
Q

behavior system theory

A

a theory proposing that an animal’s behavior is organized into certain systems or categories (such as feeding, mating, and avoiding behavior) with each category containing a set of relevant responses that can become activated in certain situations

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16
Q

CS-US relevance

A

an innate tendency to easily associate certain types of stimuli with each other

17
Q

displacement activity

A

an apparently irrelevant activity sometimes displaced by animals when confronted by conflict or thwarted from attaining a goal

18
Q

instinctive drift

A

an instance of classical conditioning in which a genetically based, fixed action pattern gradually emerges and displaces a behavior that is being operantly conditioned

19
Q

preparedness

A

an inmate tendency for an organism to more easily learn certain types of behaviors or to associate certain types of events with each other

20
Q

sign tracking

A

a type of elicited behavior in which an organism approaches a stimulus that signals the presentation of an appetitive event

21
Q

taste aversion conditioning

A

a form of classical conditioning in which a food item that has been paired with gastrointestinal illness becomes a conditioned aversive stimulus

22
Q

biophilia hypothesis

A

the inherited predisposition to be drawn to or bond with nature, including other animals

23
Q

communication

A

the process of sending and receiving a signal of some sort

24
Q

comparative cognition

A

the study of information processing across a variety of species

25
delayed matching to sample
a memory task in which the animal is first shown a sample stimulus and then, following some delay, is required to select that stimulus out of a group of alternative stimulus
26
language
a special category of communication which has some key features- symbols, syntax, and semantics- that distinguishes it from other forms of communication
27
numerosity
an understanding of quantity
28
reference
the ability to associate arbitrary symbols with objects or events
29
self-awareness
the ability to perceive oneself as separate from others
30
semantics
the meaning associated with symbols
31
symbol
a cue that is used to represent some experience or object that you can then share with someone else
32
syntax
the system of grammatical rules by which symbols are arranged, as well as how those symbols can be modified and interact with one another
33
theory of mind
the tendency to impute mental states to other individuals
34
transitive inference
a form of reasoning in which the relationship between two objects can be inferred by knowing the relationship of each to a third object