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Computer Science
> Chapter 28 - Primitive Data Types, Binary and Hexadecimal (1.4) > Flashcards
Chapter 28 - Primitive Data Types, Binary and Hexadecimal (1.4) Flashcards
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Computer Science
flashcards
Decks in class (32)
# Cards
Chapter 1 - Processor Components (1.1)
28
Chapter 2 - Processor Performance (1.1)
17
Chapter 3 - Types of Processor (1.1)
24
Chapter 4 - Input Devices (1.1)
16
Chapter 5 - Output Devices (1.1)
23
Chapter 6 - Storage Devices (1.1)
18
Chapter 7 - Functions of an Operating System (1.2)
25
Chapter 8 - Types of Operating System (1.2)
13
Chapter 9 - The Nature of Applications (1.2)
23
Chapter 10 - Programming Language Translators (1.2)
22
Chapter 11 - Systems Analysis Methods (1.2)
10
Chapter 12 - Writing and Following Algorithms (1.2)
0
Chapter 13 - Programming Paradigms (1.2)
0
Chapter 14 - Assembly Language (1.2)
0
Chapter 15 - Compression, Encryption, and Hashing (1.3)
0
Chapter 16 - Database Concepts (1.3)
0
Chapter 17 - Relational Databases and Normalisation (1.3)
0
Chapter 18 - Introduction to SQL (1.3)
0
Chapter 19 - Defining and Updating Tables Using SQL (1.3)
0
Chapter 20 - Transaction Processing (1.3)
0
Chapter 21 - Structure of the Internet (1.3)
0
Chapter 22 - Internet Communication (1.3)
0
Chapter 23 - Network Security and Threats (1.3)
0
Chapter 24 - HTML and CSS (1.3)
0
Chapter 25 - Web Forms and JavaScript (1.3)
0
Chapter 26 - Search Engine Indexing (1.3)
0
Chapter 27 - Client Server and Peer-to-Peer (1.3)
0
Chapter 28 - Primitive Data Types, Binary and Hexadecimal (1.4)
0
Chapter 29 - ASCII and Unicode (1.4)
0
Chapter 30 - Binary Arithmetic (1.4)
0
Chapter 31 - Floating Point Arithmetic (1.4)
0
Chapter 32 - Bitwise Manipulation and Masks (1.4)
0