Chapter 4 Flashcards

(49 cards)

1
Q

Consumers need recognition

A

Consumers recognize they have an unsatisfied need, and they want to go from their needy state to a desired state

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2
Q

functional needs

A

Associated with core product performance. e.g., the functional need related to a car can be transportation

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3
Q

psychological needs

A

Associated with personal gratification. e.g., the psychological need associated with a car can be status

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4
Q

Information Search: Internal vs External

A

Internal (personal knowledge, past experiences and memories)

External (WOM - Friends and family, reviews by other consumers, reports by industry experts)

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5
Q

Process of Consumers buying a product (high involvement decision, expensive products)

A

Need recognition - Information Search - Alternative Evaluation - Purchase Decision - Postpurchase

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6
Q

Consumers’ Buying Processes (low involvement decision, cheaper products)

A

Need recognition - Purchase Decision - Postpurchase

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7
Q

Locus of control can be:

A

Internal locus of control - consumers believe they have some control over the outcomes of their actions, and they generally engage in more search activities

External locus of control - refers to when consumers believe that fate or other external factors control all outcomes

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8
Q

Perceived benefit vs Perceived Costs of search

A

The more expensive the purchase, the more research you are going to do (car vs kid’s toys)

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9
Q

Actual or perceived risk (5 risks)

A
  1. Performance risk
  2. Financial risk
  3. Social risk
  4. Physiological risk
  5. Psychological risk
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10
Q

Performance risk

A

the perceived danger inherent in a poorly performing product or service (buying a Tesla with a weak battery)

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11
Q

Financial risk

A

associated with a monetary outlay; includes the initial cost of the purchase, as well as the costs of using the item or service (extended warranties for cars)

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12
Q

Social risk

A

the fears that consumers suffer when they worry that others might not regard their purchases positively (your friends’ opinions on your dress)

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13
Q

Physiological risk

A

associated with the fear of an actual harm should the product not perform properly (faulty airbags in cars)

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14
Q

Psychological risk

A

associated with the way people will feel if the product or service does not convey the right image (which sport car should I buy so people think it’s cool)

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15
Q

retrieval vs evoked sets

A

retrieval sets = consist of those brands or stores that can be readily brought forth from memory

evoked sets = include only the brands that consumers consider when making a purchase decision

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16
Q

evaluative criteria

A

Consist of a set of salient, or important, attributes about a particular product that is used to compare alternative products

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17
Q

determinant attributes

A

Product or service features that are important to the buyer and on which competing brands or stores are perceived to differ

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18
Q

consumer decision rules

A

The set of criteria consumers use consciously or subconsciously to quickly and efficiently select from among several alternatives

compensatory decision rule, noncompensatory decision rule, decision heuristics

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19
Q

compensatory decision rule

A

when the consumer is evaluating alternatives and trades off one characteristic against another, such that good characteristics compensate for bad ones

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20
Q

noncompensatory decision rule

A

when consumers choose a product or service based on a subset of its characteristics, regardless of the values of its other attributes (price)

21
Q

decision heuristics

A

Mental shortcuts that help consumers narrow down choices; examples include price, brand, and product presentation

22
Q

Purchase Decision

A

− consumers have mostly narrowed down their options
− consumers who cannot decide - give them a little push (e.g., incentive, urgency)
− ensure stock availability - if not available, allow consumers to add it to a future wish list or notification list
− upselling - e.g., offering extended warranties

23
Q

situational factors

A

having the merchandise in stock, multiple payment options, many checkout lines…

24
Q

Post-purchase

A

customer satisfaction
postpurchase dissonance (buyer’s remorse)
customer loyalty

25
customer satisfaction
- build realistic expectations and deliver on those, demonstrate correct product use - money-back guarantees and warranties, encourage customer feedback, thank customers for their support
26
postpurchase dissonance (buyer’s remorse)
= an internal conflict that arises from an inconsistency between two beliefs, or between beliefs and behaviour negative word-of-mouth = consumers spread negative information about a product, service, or store to others
27
customer loyalty
- multiple successful purchases from the brand - CRM programs (Customer relationship management)
28
Factors influencing consumer buying decisions
1. Psychological factors 2. Social factors 3. Situational factors
29
Psychological Factors
motives, attitudes, perception, learning, lifestyle
30
motives
= a need or want that is strong enough to cause the person to seek satisfaction
31
attitudes
= A person’s enduring evaluation of their feelings about and behavioural tendencies toward an object or idea; consists of three components: cognitive, affective, and behavioural
32
cognitive component
component of attitude that reflects what a person believes to be true
33
affective component
component of attitude that reflects what a person feels about the issue at hand—their like or dislike of something
34
behavioural component
component of attitude that comprises the actions a person takes with regard to the issue at hand
35
perceptions
= the process by which people select, organize, and interpret information to form a meaningful picture of the world (5 senses) - perception would influence decisions instead of objective reality - selective exposure, selective attention, selective comprehension, and selective retention
36
Mere exposure effect
the more often we see something, the more we like it
37
learning
a change in a person’s thought process or behaviour that arises from experience and takes place throughout the consumer decision process - affects attitudes and perceptions - not all learning is “knowledge-based”  Behavioral learning
38
Pavlov’s classical conditioning
associating or transferring responses from one stimulus to another after repeated pairing
39
lifestyle
the way consumers spend their time and money
40
Social factors
family, reference group, culture
41
reference group
one or more persons an individual uses as a basis for comparison regarding beliefs, feelings, and behaviours
42
culture
(a group sharing common values and beliefs) - cultural segregation: generational cohorts, nationality, social class, language, etc. - adapt the product, place, price, and promotion
43
Situational Factors
- specific to the purchase and shopping situation and temporal state that may override, or at least influence, psychological and social issues purchase situation, sensory (shopping) situation, temporal state
44
purchase situation
you usually buy cheap jewelry but go to Tiffany and Co for your friend’s birthday
45
sensory (shopping) situation
atmospherics, sales rep, crowding, demonstration, discounts, unique packaging, etc.
46
temporal state
a purchase situation may have different appeal levels depending on the time of day and type of person the consumer is
47
involvement
= the consumer’s degree of interest in or concern about the product or service high involvement - greater attention, deeper processing  develops strong attitudes and purchase intentions low involvement - less attention, peripheral processing  generates weak attitudes and increased use of cues
48
Extended Problem Solving
= a purchase decision process during which the consumer devotes considerable time and effort to analyzing alternatives; often occurs when the consumer perceives that the purchase decision entails a great deal of risk
49
Limited Problem Solving
occurs during a purchase decision that calls for, at most, a moderate amount of effort and time impulse buying = a buying decision made by customers on the spot when they see the merchandise habitual decision making = a purchase decision process in which consumers engage with little conscious effort (Tim’s coffee)