Chapter 5: Learning Flashcards

1
Q

a relatively enduring change in behavior or thinking that results from experiences.

A

Learning

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2
Q

one of the most basic forms of learning, evident when an organism doesn’t respond as quickly or as often to an event following multiple exposures to it. (Getting “bored”)

A

Habituation

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3
Q

an event or occurrence that generally leads to a response

A

Stimulus

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4
Q

Process of learning association. Learning process in which two stimuli become associated with each other. Originally neutral stimulus is conditioned to enlisted an involuntary response.

A

CLASSICAL CONDITIONING

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5
Q

Something in the environment that doesn’t normally cause an automatic or reflective response. (Bell)

A

Neutral Stimulus (NS)

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6
Q

(food) Stimulus that automatically triggers an involuntary response without any learning needed.

A

Unconditioned Stimulus (US)

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7
Q

(drooling) Reflexive involuntary reaction that occurs because of the US. (Salivation in dogs)

A

Unconditioned Response (UR)

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8
Q

(bell) a previously neutral stimulus that an organism learns to associate with an US.

A

Conditioned Stimulus (CS)

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9
Q

(drooling) Learned response to a conditioned stimulus.

A

Conditioned Response (CR)

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10
Q

initial learning phase in both Classical and Operant conditioning.

A

The Acquisition Phase

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11
Q

the tendency for stimuli, similar to the conditioned stimulus, to enlisted the conditioned response. (all big woofy dogs)

A

Stimulus Generalization

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12
Q

the ability to differentiate between a conditioned stimulus and other stimuli, very different from it. (big and little woofy dogs)

A

Stimulus Discrimination

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13
Q

Process by which the conditioned response deceased after repeated exposure to the conditioned stimulus in the absence of uncodified stimulus

A

Extinction

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14
Q

reappearance of a conditioned response following its extinction.

A

Spontaneous Recovery

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15
Q

repeated pairings of conditioned stimulus and a second neutral stimulus, the second neutral stimulus becomes a conditioned stimulus as well

A

Higher Order Conditioning

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16
Q

a form of classical condition that occurs when an organism learns to associate a particular taste with a form of illness

A

Conditioned Taste Aversion

17
Q

the degree to which a trait or behavior helps an organism survive.

A

Adaptive value/evolutionary perspective

18
Q

biologically prepared to survive

A

Biological preparedness

19
Q

Process by which an emotional reaction becomes associated with a previously conditioned response.

A

LITTLE ALBERT AND CONDITIONED EMOTIONAL RESPONSE

20
Q

learning that occurs when voluntary actions become associated with their consequences.

A

Operant Conditioning

21
Q

(followed Watson) all behaviors thoughts and emotions are shaped by factors in the external environment

A

Skinner and Behaviorism

22
Q

reinforcers are presented following the target performance, increases the likelihood it will occur again

A

Positive reinforcement

23
Q

the removal of an unpleasant stimulus following a behavior, which increases the likelihood of that behavior happening again. (when you turn on the car and the annoying sound goes ding-ding-ding until you put on your seatbelt, and it goes away, pick up a baby to get it to not cry.)

A

Negative reinforcement

24
Q

enate. Satisfies a biological need. Food, water, physical contact.

A

Primary reinforcers

25
do not satisfy biological needs, but gain power with their association with primary reinforcers. (money)
Secondary reinforcers
26
schedule of reinforced in which every target’s behavior in reinforced.
Continuous reinforcement
27
schedule reinforcement in which target behaviors are reinforced intermittently, not continuously.
Partial reinforcement
28
tendency of behaviors acquired through partial reinforcement to be more resistant to extinction than those required from continuous reinforcement.
Partial reinforcement effect
29
Rate of Response. The subject must exhibit a predetermined number of desired behaviors before reinforcement is given. (buy ten cups, get the 11th free)
Fixed ratio schedule
30
(gambling in the coin slot) the number of desired behaviors must occur before a reinforcer is given, changes and is based on an average number of behaviors to be reinforced. (most difficult to get rid of)
Variable-ratio schedule
31
reinforcer comes after a pre-established interval of time. Behavior is only reinforced after a given interval is over. (getting payed, making brownies)
Fixed-interval schedule
32
the reinforcer comes after an interval of time, but the length of the interval changes from trial to trial. (texting someone and they don’t always text back right away)
Variable-interval schedule
33
addition of something unpleasant following an unwanted behavior with the intention of decreasing that behavior. (spanked, evil dad face)
Positive punishment
34
removal of something desirable following an unwanted behavior with the intention of decreasing that behavior. (take away phone, grounded)
Negative punishment
35
learning that occurs as a result of watching the behavior of others.
Observational Learning
36
learning that occurs without awareness, and regardless of reinforcement and is not evident until it’s needed.
LATENT LEARNING
37
sudden coming together of awareness of a situation, leading to the solution of a problem. Not achieved by trial and error learning. Used two sticks put together to reach a banana.
Insight Learning (Kohler’s Chimps)