chapter 7 Flashcards

(46 cards)

1
Q

Continuous

Learning

A
A learning system that 
requires employees 
to understand the 
entire work process 
and expects them to 
acquire new skills, 
apply them on the 
job, and share what 
they have learned with 
other employees.
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2
Q

Formal Training

.

A

Training and development programs and
courses that are developed and organized by
the company.

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3
Q

Informal Learning

A
Learning that is learner 
initiated, involves 
action and doing, is 
motivated by an intent 
to develop, and does 
not occur in a formal 
learning setting.
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4
Q

Explicit Knowledge

A

Knowledge that is well
documented and easily transferred to other
persons.

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5
Q

Tacit Knowledge

A

Knowledge based
on personal experience that is difficult to
codify.

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6
Q

Knowledge

Management

A
Process of enhancing 
company performance 
by using tools, processes, systems, and 
cultures to improve the 
creation, sharing, and 
use of knowledge.
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7
Q

Training Design

Process

A

A systematic approach
for developing training
programs.

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8
Q

Needs Assessment

A

The process used to
determine if training is
necessary.

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9
Q

Organizational

Analysis

A

determining the business
appropriateness of
training.

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10
Q

Person Analysis

A
A process for determining whether employees 
need training, who 
needs training, and 
whether employees are 
ready for training.
.
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11
Q

Task Analysis

A
The process of identifying the tasks, 
knowledge, skills, and 
behaviors that need 
to be emphasized in 
training.
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12
Q

Readiness for

Training

A

Employee characteristics that provide them
with the desire, energy,
and focus necessary to
learn from training.

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13
Q

Transfer of Training

A

The use of knowledge,
skills, and behaviors
learned in training on
the job.

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14
Q

Manager Support

A

Degree to which trainees’ managers emphasize the importance of
attending training programs and stress the
application of training
content to the job.

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15
Q

Action Plan

A

Document summarizing what the trainee
and manager will do
to ensure that training
transfers to the job.

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16
Q

Support Network

A

Trainees who meet to
discuss their progress
in using learned capabilities on the job.

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17
Q

Opportunity
to Perform
.

A
Trainee is provided 
with or actively seeks 
experience using newly 
learned knowledge, 
skills, or behavior.
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18
Q

Electronic
Performance
Support Systems
(EPSS)

A
Computer applications that can provide 
(as requested) skills 
training, information 
access, and expert 
advice.
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19
Q

Communities

of Practice

A
Groups of employees 
who work together, 
learn from each other, 
and develop a common understanding 
of how to get work 
accomplished.
20
Q

Presentation

Methods

A

Training methods in
which trainees are
passive recipients of
information.

21
Q

Hands-on Methods

A

Training methods that
actively involve the
trainee in learning.
.

22
Q

On-the-Job

Training (OJT)

A
Peers or managers 
training new or inexperienced employees who learn the 
job by observation, 
understanding, and 
imitation.
23
Q

Apprenticeship

A

A work-study training
method with both on the-job and classroom
training.

24
Q

Simulation

A
A training method that 
represents a real-life 
situation, allowing 
trainees to see the 
outcomes of their decisions in an artificial 
environment.
25
Avatars
``` Computer depictions of humans that can be used as imaginary coaches, co-workers, and customers in simulations. ```
26
Virtual Reality
``` Computer-based technology that provides trainees with a three-dimensional learning experience. Trainees operate in a simulated environment that responds to their behaviors and reactions. ```
27
Repurposing
Directly translating instructor-led training online.
28
Blended Learning
Delivering content and instruction with a combination of technology based and face-to-face methods.
29
Learning Management System (LMS)
``` Technology platform that automates the administration, development, and delivery of a company’s training program. ```
30
Group- or Team Building Methods
``` Training techniques that help trainees share ideas and experiences, build group identity, understand the dynamics of interpersonal relationships, and get to know their own strengths and weaknesses and those of their co-workers. ```
31
Experiential | Programs
``` Training programs in which trainees gain knowledge and theory, participate in behavioral simulations, analyze the activity, and connect the theory and activity with on-the-job situations ```
32
Adventure | Learning
``` Learning focused on the development of teamwork and leadership skills by using structured outdoor activities. ```
33
Cross-Training
Team members understand and practice | each other’s skills.
34
Coordination | Training
Trains the team in how to share information and decisions.
35
Team Leader | Training
Training the team manager or facilitator.
36
Action Learning
Teams work on an actual business problem, commit to an action plan, and are accountable for carrying out the plan.
37
Kaizen
Practices participated in by employees from all levels of the company that focus on continuous improvement of business processes.
38
Training outcomes
``` A way to evaluate the effectiveness of a training program based on cognitive, skill-based, affective, and results outcomes. ```
39
Return on | investment (ROI)
Refers to the estimated dollar return from each dollar invested in learning.
40
Expatriate
Employee sent by his or her company to manage operations in a different country.
41
Cross-Cultural | Preparation
The process of educating employees (and their families) who are given an assignment in a foreign country.
42
Repatriation
``` The preparation of expatriates for return to the parent company and country from a foreign assignment. ```
43
Inclusion
``` Refers to creating an environment in which employees share a sense of belonging, mutual respect, and commitment from others. ```
44
Diversity training
``` Refers to learning efforts that are designed to change employee attitudes about diversity and or/ develop skills needed to work with a diverse workforce. ```
45
Managing Diversity | and Inclusion
The process of creating an environment that allows all employees to contribute to organizational goals and experience personal growth.
46
Onboarding
``` process of helping new hires adjust to social and performance aspects of their new jobs. ```