Chapter 7 Behavioral Views of Learning Flashcards

Behavioral Views of Learning (60 cards)

1
Q

The process through which experience causes a permanent change in knowledge or behavior

A

Learning

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2
Q

Explanations of learning that focus on external events as the cause of changes in observable behaviors

A

Behavioral Learning Theories

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3
Q

The teaching and therapy approaches based on behavioral views of learning is what?

A

Applied Behavior Analysis

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4
Q

The teachers says South_________ the class replies Dakota. The students are demonstrating what concept?

A

Contiguity

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5
Q

Event that activates behavior

A

Stimulus

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6
Q

Observable reaction to a stimulus

A

Response

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7
Q

Association of two events because of repeated pairing

A

Contiguity

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8
Q

Association of automatic responses with new stimuli

A

Classical Conditioning

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9
Q

Responses (generally automatic or involuntary) elicited by specific stimuli

A

Respondents

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10
Q

Stimulus not connected to a response

A

Neutral Stimulus

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11
Q

Stimulus that automatically produces an emotional or physiological response

A

Unconditioned Stimulus (US)

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12
Q

Naturally occurring emotional or physiological response

A

Unconditioned Response (UR)

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13
Q

Stimulus that evokes an emotional or physiological response after conditioning

A

Conditioned Stimulus (CS)

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14
Q

Learned response to a previously neutral stimulus

A

Conditioned Response (CR)

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15
Q

Voluntary (and generally goal-directed) behaviors emitted by a person or an animal

A

Operants

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16
Q

Learning in which voluntary behavior is strengthened or weakened by consequences or antecedents

A

Operant Conditioning

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17
Q

A word for what people do in a particular situation

A

Behavior

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18
Q

Events that precede an action

A

Antecedents

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19
Q

Events that follow an action

A

Consequences

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20
Q

Use of consequences to strengthen behavior

A

Reinforcement

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21
Q

Any event that follows a behavior and increases the chances that the behavior will occur again

A

Reinforcer

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22
Q

Strengthening behavior by presenting a desired stimulus after the behavior

A

Positive Reinforcement

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23
Q

Strengthening behavior by removing an aversive stimulus when the behavior occurs

A

Negative Reinforcement

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24
Q

Process that weakens or suppresses behavior

A

Punishment

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25
Decreasing the chances that a behavior will occur again by presenting an aversive stimulus following the behavior, also called Type I punishment
Presentation Punishment
26
Decreasing the chances that a behavior will occur again by removing a pleasant stimulus following the behavior, also called Type II punishment
Removal Punishment
27
Reinforcers reduce what?
Tension
28
Presenting a reinforcer after every appropriate response
Continuous Reinforcement Schedule
29
Presenting a reinforcer after some but not all responses
Intermittent Reinforcement Schedule
30
Length of time between reinforcers
Interval Schedule
31
Reinforcement based on the number of responses between reinforcers
Ratio Schedule
32
Extinction
The disappearance of a learned response
33
Capacity for the presence or absence of antecedents to cause behaviors
Stimulus Control
34
Instructions that are concise, clear, and specific, and that communicate an expected result. Statements work better than questions
Effective Instruction Delivery (EID)
35
Providing a stimulus that "sets up" a desired behavior
Cueing
36
The application of behavioral learning principles to understand and change behavior
Applied Behavior Analysis
37
The principle states that a more preferred activity can serve as a reinforcer for a less preferred activity
Premack Principle
38
Clean your room and then we can go get ice cream is an example of what principle
Premack Principle
39
Reinforcing each small step of progress toward a desired goal or behavior. It's reinforcing progress instead of waiting for perfection
Shaping
40
Reinforcing small steps to reach a goal; the small component steps that make up a complex behavior
Successive approximations
41
System for breaking down a task hierarchically into basic skills and subskills
Task Analysis
42
Practicing correct responses immediately after errors
Positive Practice
43
Practice make ________________
Permanent
44
A contract between the teacher and a student specifying what the student must do to earn a particular reward or privilege
Contingency Contract
45
A system in which tokens earned for academic work and positive classroom behavior can be exchanged for some desired reward
Token Reinforcement System
46
What system should only be used in three situations 1) to motivate students who are completely uninterested in their work 2) to encourage students who have consistently failed to make academic progress 3) to deal with a class that is out of control
Token Reinforcement System
47
Arrangement where a class is divided into teams and each team receives demerit points for breaking agreed-upon rules of good behavior
Good Behavior Game
48
Rewards or punishments given to a class as a whole for adhering to or violating rules of conduct
Group Consequences
49
Reprimands
Criticisms for misbehavior; rebukes
50
Response Cost
Punishment by loss of reinforcers
51
Removal of a disruptive student for 5 to 10 minutes
Social Isolation
52
Technically, the removal of all reinforcement. In practice, the isolation of a student from the rest of the class for a brief time
Time Out
53
Procedures used to obtain information about antecedents, behaviors, and consequences to determine the reason or function of the behavior
Functional Behavioral Assessment (FBA)
54
Interventions designed to replace problem behaviors with new actions that serve the same purpose for the student
Positive Behavior Supports (PBS)
55
A-B-C
Antecedents-Behavior-Consequences
56
Management of your behavior and acceptance of responsibility for your actions. Also the use of behavioral learning principles to change your behavior
Self-Management
57
Controlling (selecting and administering) your reinforcers
Self-Reinforcement
58
Theory that emphasized learning through observation of others
Social Learning Theory
59
Learning by doing and experiencing the consequences of your actions
Enactive Learning
60
Learning by observation and imitation of others-vicarious learning
Observational Learning