Depth Perception Flashcards

(102 cards)

1
Q

Why is depth perception important?

A

3D perception is vital for interacting with the
world and recognising objects

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2
Q

Why is depth perception a problem?

A

How do we obtain a 3D
percept from two 2D
images on the retina?

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3
Q

Define the inverse problem

A

Any retinal image is consistent with infinitely
many possible configurations of the world

simply = The challenge of determining the objects and properties in the environment that produced a particular sensory input

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4
Q

Any retinal image is consistent with infinitely
many possible configurations of the world

simply = The challenge of determining the objects and properties in the environment that produced a particular sensory input

This is known as…?

A

The inverse problem

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5
Q

There are multiple sources of 3D information

List 4 types of 3D cues

A
  1. Binocular
  2. Motion
  3. Pictorial
  4. Oculomotor
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6
Q
  1. Binocular
  2. Motion
  3. Pictorial
  4. Oculomotor

What cues are these?

A

3D cues

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7
Q

Define binocular disparity

A

We have 2 eyes and each eye produces a different retinal image each

We have 2 different retinal images due to different views

Brain puts those 2 retinal images together, to see things in 3D

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8
Q

We have 2 eyes and each eye produces a different retinal image each

We have 2 different retinal images due to different views

Brain puts those 2 retinal images together, to see things in 3D

This is known as…?

A

Binocular disparity

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9
Q

Define motion cues

A

As we move, bits of the world move with our retina at different rates

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10
Q

As we move, bits of the world move with our retina at different rates

This is known as…?

A

Motion cues

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11
Q

What is motion parallax

A

Things in the distance move slowly in the retinal image to tell us about how far away things are

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12
Q

What is kinetic depth (KDE)

A

Due to object motion, bits at the side will move slower, bits in the middle will move faster and a lot more

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13
Q

Due to object motion, bits at the side will move slower, bits in the middle will move faster and a lot more

This is known as…?

A

kinetic depth (KDE)

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14
Q

Things in the distance move slowly in the retinal image to tell us about how far away things are

This is known as…?

A

Motion parallax

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15
Q

What are the 6 types of pictorial cues?

A
  1. Texture
  2. Elevation
  3. Relative size
  4. Perspective
  5. Shading
  6. Occlusion
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16
Q

What is occlusion pictorial cue?

A

If one object block the view of another object, it is closer to us

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17
Q

What is perspective pictorial cue?

A

Lines that are converging tend to move away from us

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18
Q

What are the 2 types of oculomotor cues?

A
  1. Convergence
  2. Accomodation
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19
Q

Lens changes shape to focus light into the retinal image

Fatter lens:

a. To focus on things far from you

b. To focus on things close to you

A

b. To focus on things close to you

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20
Q

Do our eyes converge more or less when the object is near?

A

More

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21
Q

Do our eyes converge more or less when the object is far?

A

Less

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22
Q

How do our eyes accommodate for a near object?

A

Lens becomes fatter

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23
Q

How do our eyes accommodate for a far object?

A

Lens becomes thinner

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24
Q

If we have so many different cues to depth what is the problem?

List 2 problems

A
  1. Many cues are ambiguous - 2D image compatible with infinite 3D worlds
  2. With multiple cues available – how do we
    perceive a single unified world?
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25
Many of the 3D cues (particularly the ____ cues) are ambiguous
Pictorial
26
The retinal image of ambiguity in perspective could have been created by 3 types of cues image = a train track (parallel lines that look like they are converging at a distance) is a 2D retinal image What are they?
1. Parallel lines in the world receding away from you (e.g. A) 2. Converging lines that are a constant distance from you (e.g. B) 3. Infinite other 3D stimuli
27
The retinal image of ambiguity in shading could have been created by 3 types of cues image = circle with a lighter top and darker bottom (shading) What are they?
1. A convex object that is lit from above (A) 2. A concave object lit from below (B) 3. It could be a flat surface with a pattern of light and dark greys painted on it
28
Many of the 3D cues (particularly the pictorial cues) are ambiguous How do we overcome this ambiguity?
By using prior knowledge, or prior assumptions, to interpret the image
29
We can overcome ambiguity in depth perception by using prior knowledge, or prior assumptions, to interpret the image How are these assumptions gained?
Through our knowledge and experience of the physical properties of the world
30
We can overcome ambiguity in depth perception by using prior knowledge, or prior assumptions, to interpret the image Is this bottom-up or top-down processing?
Top-down processing
31
We can overcome ambiguity in depth perception by using prior knowledge, or prior assumptions, to interpret the image What approach to vision does this type of processing support?
Constructivist approach, we draw out knowledge about the world to make sense of things
32
We grew up in a world full of parallel lines, so we often interpret parallel lines as...?
Moving away from us
33
True or False? We make the assumption that lines in the world tend to be parallel
True
34
True or False? We make the assumption that light comes from below
False We make the assumption that light comes from above e.g. At home, lights are on the ceiling, sunlight comes from above
35
The higher up the object looks in the image, the ___ it is from us a. Closer b. Further
b. Further
36
How do we resolve ambiguity in elevation?
We assume the object rests on a ground plane (parallel to the ground) We grew up in the world with gravity, everything rests on a ground plane
37
The retinal image of ambiguity in elevation could have been created by 2 types of cues What are they?
1. Objects sitting on a surface (A) 2. Objects floating in the air (B)
38
This retinal image could have been created by: 1. Objects sitting on a surface (A) 2. Objects floating in the air (B) What type of ambiguous retinal image does this apply to? a. Ambiguity in elevation b. Ambiguity in perspective c. Ambiguity in shading
a. Ambiguity in elevation
39
This retinal image could have been created by: 1. Parallel lines in the world receding away from you (e.g. A) 2. Converging lines that are a constant distance from you (e.g. B) 3. Infinite other 3D stimuli What type of ambiguous retinal image does this apply to? a. Ambiguity in elevation b. Ambiguity in perspective c. Ambiguity in shading
b. Ambiguity in perspective
40
This retinal image could have been created by: 1. Aconvex object that is lit from above (A) 2. A concave object lit from below (B) 3. A flat surface with a pattern of light and dark greys painted on it What type of ambiguous retinal image does this apply to? a. Ambiguity in elevation b. Ambiguity in perspective c. Ambiguity in shading
c. Ambiguity in shading
41
We assume the object rests on a ground plane (parallel to the ground) We grew up in the world with gravity, everything rests on a ground plane We use this assumption/knowledge to resolve what type of ambiguity? a. Ambiguity in shading b. Ambiguity in perspective c. Ambiguity in elevation
c. Ambiguity in elevation
42
We make the assumption that light comes from above e.g. At home, lights are on the ceiling, sunlight comes from above We use this assumption/knowledge to resolve what type of ambiguity? a. Ambiguity in shading b. Ambiguity in perspective c. Ambiguity in elevation
a. Ambiguity in shading
43
We make the assumption that lines in the world tend to be parallel We grew up in a world full of parallel lines, so we often interpret parallel lines as moving away from us We use this assumption/knowledge to resolve what type of ambiguity? a. Ambiguity in shading b. Ambiguity in perspective c. Ambiguity in elevation
b. Ambiguity in perspective
44
True or False? Assumptions are always accurate
False Assumptions can lead to errors
45
What is the term used for errors made by assumptions to resolve ambiguous retinal images?
Perceptual errors (illusions)
46
List 2 types of perceptual errors (illusions) that resulted from making erroneous assumptions
1. Ames room 2. Convex illusion
47
What is the ames room illusion?
A room that is built with both the floor and ceiling at an angle, creating forced perspective and tricking your eye into thinking both sides of the room are the same Person in the left corner of the room looks tiny compared to the person standing in the right corner of the room
48
A room that is built with both the floor and ceiling at an angle, creating forced perspective and tricking your eye into thinking both sides of the room are the same Person in the left corner of the room looks tiny compared to the person standing in the right corner of the room This is known as...?
Ames room
49
Why do we experience the Ames room illusion?
We make assumptions that the room is like any other regularly shaped room so the walls and floors are parallel or at right angles to each other
50
When we view the Ames room we assume lines are ____ or ____, however this is not the case
Parallel or at right-angles
51
What causes the illusion in the Ames room?
The perspective assumption of parallel lines is invalid
52
What is the convex illusion?
When a concave image (e.g. a footprint on mud) looks convex (e.g. like a bump/hill)
53
When a concave image (e.g. a footprint on mud) looks convex (e.g. like a bump/hill) This is known as...?
Convex illusion
54
A footprint looks convex (a hill) even though it is concave What causes this illusion?
Because we assume light comes from above The image is concave but light is coming from below
55
An ammonite looks convex (a hill) even though it is concave because we assume ...?
Light comes from above Instead, it is concave but light is coming from below
56
Many of the 3D cues (particularly the pictorial cues) are ambiguous We can overcome this ambiguity by using ...?
Prior assumptions based on physical properties of the world
57
In situations where our assumptions are not valid we will make ...?
Perceptual errors
58
What is multi-cue perception?
When we are exposed to multiple cues in real-world scenes
59
When we are exposed to multiple cues in real-world scenes This is known as...?
Multi-cue perception
60
How do we achieve a single unified concept when we are exposed to multiple cues at once?
The cues must be integrated (combined)
61
What problems can cue integration (combining cues) overcome? List 3
1. Reliability 2. Ambiguity 3. Conflict
62
What are the 3 types of multi-cue integration?
1. Compromise 2. Dominance 3. Interaction
63
Image being blindfolded and trying to shoot a hoop in basketball Since your eyesight is blocked, you rely on your two friends behind you to provide an estimate of the distance from where you are standing and where the hoop is Describe how you would use compromise integration on the multiple cues given by your two friends
You would take the average between the two friends but take into account how reliable each friend is e.g. Trusting Friend 1 over Friend 2 because they play basketball, biased towards more reliable info
64
You would take the average between the two friends but take into account how reliable each friend is e.g. Trusting Friend 1 over Friend 2 because they play basketball, biased towards more reliable info What multi-cue integration is this? a. Interaction b. Compromise c. Dominance
b. Compromise
65
Image being blindfolded and trying to shoot a hoop in basketball Since your eyesight is blocked, you rely on your two friends behind you to provide an estimate of the distance from where you are standing and where the hoop is Describe how you would use dominance integration on the multiple cues given by your two friends
You would trust one friend and ignore the other Assume one of them is getting the estimate really wrong, choose whichever one is more trustworthy/reasonable
66
You would trust one friend and ignore the other Assume one of them is getting the estimate really wrong, choose whichever one is more trustworthy/reasonable What multi-cue integration is this? a. Interaction b. Compromise c. Dominance
c. Dominance
67
Image being blindfolded and trying to shoot a hoop in basketball Since your eyesight is blocked, you rely on your two friends behind you to provide an estimate of the distance from where you are standing and where the hoop is Describe how you would use interaction integration on the multiple cues given by your two friends
Information incomplete or ambiguous, need one source to disambiguate the other simply = You would use the information from Friend 1 to disambiguate the information given by Friend 2
68
Information incomplete or ambiguous, need one source to disambiguate the other simply = You would use the information from Friend 1 to disambiguate the information given by Friend 2 What multi-cue integration is this? a. Interaction b. Compromise c. Dominance
a. Interaction
69
When multiple cues are available the visual system will try to integrate cues in order to obtain a ...?
Unified percept
70
Define compromise
When two sources of depth information are conflicting, the brain will try to find a compromise between the two
71
When two sources of depth information are conflicting, the brain will try to find a compromise between the two This is known as...?
Compromise
72
Describe Young et al's (1993) study on compromise integration List 5 points
1. Participants viewed computer generated cylinder defined by 2 cues: - Texture - Motion (These objects will move, at different rates, bits at the side move less and slower, bits in the middle move faster and a lot more) 2. Task: Apparently circular cylinder task - Judgement: Does the cylinder look flattened, circular or stretched? 3. Experimenters manipulated the texture cue; they changed the compression around the side - Less compression = Cylinder looked flattened - More compression = Cylinder looked stretched 4. Experimenters put the 2 cues into conflict (e.g. texture was flattened, motion was stretched) - Middle surface moving a lot faster and a lot more than the surface on the side = Cylinder appeared more stretched - Middle surface moving a lot slower and a lot less than the surface on the side = Cylinder appear more flat 5. Texture and motion conflict: What shape do participants perceive?
73
Texture and motion conflict: What shape do participants perceive?
Perceived shape is a compromise between the two cues The brain averaged together the cues defined by texture and by motion
74
The brain averaged together the cues defined by texture and by motion This is evidence supporting...?
Compromise multi-cue integration
75
Describe the Young et al.'s (1993) 2nd study on compromise integration List 2 points
1. Made texture cues less regular (less reliable) in one condition e.g. Distorted circles on the surface = less reliable cue 2. Made motion cues less regular (less reliable) in another condition e.g. Made motion jerky, motion cue is not perceived as moving smoothly
76
When texture cues are made less regular (less reliable) in one condition e.g. Distorted circles on the surface = less reliable cue What is the perceived shape of the cylinder based on?
The perceived shape is biased towards motion cue because it is more reliable
77
When motion cues less regular (less reliable) in another condition e.g. Made motion jerky, motion cue is not perceived as moving smoothly What is the perceived shape of the cylinder based on?
The perceived shape is biased towards texture cue because it is more reliable
78
What will the brain do when there are 2 cues conflicting?
The brain will try to average them
79
Final percept of shape will be biased towards...?
The most reliable cue
80
Define dominance
When two cues define very different shapes or depths, the brain may choose to ignore one in preference for the other
81
When two cues define very different shapes or depths, the brain may choose to ignore one in preference for the other This is known as...?
Dominance
82
What tends to arise when one cue's assumptions are invalid?
Large cue conflicts
83
Large cue-conflicts tend to arise when ...?
One cue’s assumptions are invalid
84
Large cue-conflicts tend to arise when one cue’s assumptions are invalid Which cue will usually dominate?
Usually the cue with valid assumptions will dominate
85
An image shows multiple hot hair balloons of different sizes up in the air Here, the depth is defined by elevation and relative size cues that are very different Relative size cue dominates Which cue is invalid in this image and why?
Elevation cue is invalid in this situation because the objects are not on ground plane So we assume balloons that are small are further away from us and balloons that are big are closer to us
86
When an invalid cue dominates, it creates an illusion Give an example of an illusion that is caused by the dominance of invalid cues
Ames room illusion
87
Ames room illusion is an example of the dominance of an invalid cue Which invalid cue dominates in this illusion?
Perspective cue = assumes lines in the world are parallel and perpendicular to each other
88
Ames room illusion is an example of the dominance of an invalid cue Which cue is ignored in this illusion?
Relative size cue = The larger the object, the closer it is to us
89
Relative size in conflict with perspective. Perspective wins. What illusion does this apply to?
Ames room illusion
90
Define interaction
Some cues are ambiguous, but other cues can disambiguate them
91
Some cues are ambiguous, but other cues can disambiguate them This is known as...?
Interaction
92
A cylinder with an ambiguous texture cue can be perceived as convex or concave What are we likely to perceive this as?
Convex because we have a bias for convex objects
93
A cylinder with an ambiguous texture cue can be perceived as convex or concave How do we disambiguate ambiguous texture cues?
By using binocular disparity
94
Describe the model of cue integration by Landy et al. (1995) List 2 points
1. Interaction stage - Cues interact and disambiguate each other 2. Compromise stage - Cues are averaged together
95
Ambiguous cues such as texture and shading can be disambiguated by ...?
Other less ambiguous cues
96
Ambiguous cues such as texture and shading can be disambiguated by other less ambiguous cues Evidence suggests this stage occurs ...?
Prior to cue compromise
97
What 4 problems can cue integration help overcome?
1. Unifying our percept of the world 2. Differences in cue reliability (compromise) 3. Conflicting information (compromise & dominance) 4. Cue ambiguities (interaction)
98
What cue(s) integration can help to overcome differences in cue reliability? a. Interaction b. Compromise c. Dominance
b. Compromise
99
What cue(s) integration can help to overcome conflicting information? a. Interaction b. Compromise c. Dominance
b. Compromise c. Dominance
100
What cue(s) integration can help to overcome cue ambiguities? a. Interaction b. Compromise c. Dominance
a. Interaction
101
Recovering depth from 2D retinal images is a difficult problem This is known as...?
Inverse problem
102
Define inverse problem
Recovering depth from 2D retinal images is a difficult problem