Design Thinking Flashcards

(47 cards)

1
Q

A ________ is a systematic series of steps that designers follow to arrive at a solution to a problem with the aim of creating a digital product that effectively meets the user’s needs.

A

design process

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2
Q

What are some common design processes in HCI?

A

Design Thinking Process
UI Design Process
User-Centered Design Process
Usability Engineering Lifecycle

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3
Q

Which common HCI design process is the most human-centered approach?

A

Design Thinking Process

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4
Q

Which common HCI design process focuses on designing the UI?

A

UI Design Process

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5
Q

Which common HCI design process focuses on putting the ‘user’ at the center of product design and development?

A

User-Centered Design Process

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6
Q

What are the 9 phases of the Usability Engineering Lifecycle?

A
  1. User profile analysis
  2. Usability goals setting
  3. Contextual task analysis
  4. User interface design
  5. User interface prototyping
  6. Usability testing
  7. Design refinement and iteration
  8. System integration and beta testing
  9. Usability maintenance
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7
Q

What are the common phases of design process?

A

research/analysis
design/prototype
test/evaluate

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8
Q

What are the unique phases of design process?

A

empathize
implementation
maintenance
context of use

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9
Q

________ is the initial phase of understanding user needs and context.

A

Research/Analysis

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10
Q

________ is the phase in each method includes a phase where solutions are conceptualized or prototyped.

A

Design/Prototype

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11
Q

________ is the unique phase in Design Thinking that specifically focuses on empathy towards users.

A

Empathize

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12
Q

________ is the unique phase in UI Design that involves close collaboration with developers.

A

Implementation

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13
Q

________ is the unique phase in the Usability Engineering Lifecycle that emphasizes the ongoing improvement post-deployment.

A

Maintenance

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14
Q

________ phase in User-Centered Design is distinct in its focus on deeply understanding user’s environment and needs before design.

A

Context of Use

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15
Q

Which design process (Initial Design or Redesign) would you conduct research?

A

initial

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16
Q

Which design process (Initial Design or Redesign) would you define requirements and scope?

A

initial

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17
Q

Which design process (Initial Design or Redesign) would you brainstorm to create ideas?

A

initial

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18
Q

Which design process (Initial Design or Redesign) would you create wireframes and prototype?q

A

initial

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19
Q

Which design process (Initial Design or Redesign) would you finalize design and consider all feedback?

20
Q

Which design process (Initial Design or Redesign) would you deploy product and collect user feedback?

21
Q

Which design process (Initial Design or Redesign) would you conduct a review of the current design?

22
Q

Which design process (Initial Design or Redesign) would you involve stakeholders in dtermining the scope of changes?

23
Q

Which design process (Initial Design or Redesign) would you conduct additional market research, if needed?

24
Q

Which design process (Initial Design or Redesign) would you create design concepts that address identified issues?

25
Which design process (Initial Design or Redesign) would you conduct usability testing focused on new designs?
redesign
26
Which design process (Initial Design or Redesign) would you collaborate with the development team to ensure accurate implementation?
redesign
27
________ - involving actual users in the design process
Participatory Design
28
In a ________ you start thinking about placement of UI elements, element hierarchy, and size
wireframe
29
________ - basic layout that outlines the size and placement of page elements, features, and navigation for an interface.
Wireframe
30
________ provide a visual representation of the design with colors, graphics, and typography but are usually not interactive; more detailed than a wireframe.
Mockups
31
________ include all user interactions and touchpoints, providing a holistic view of the user experience.
User Journey Map
32
Stages, user goals, touchpoints, emotions, opportunities for improvement make up a ________
User Journey Map
33
________ are task oriented and outline the steps a user takes to accomplish a specific task within an app or website.
User Flow Map
34
________ capture the user's experience over time, highlighting emotions, pain points, and moments of delight across various stages of interaction.
User Journey Map
35
________ detail the path a user follows to complete a task, focusing on interfaces, decision points, and actions.
User Flow Map
36
________ typically include entry points, user actions, decision nodes, and endpoints.
User Flow Map
37
________ provide a realistic representation of how the final UI will work, enabling early testing of usability and interaction design.
Prototypes
38
________ range from low-fidelity interactive models to high-fidelity simulations of the final product.
Prototypes
39
Sketches or printouts representing UI elements that users can interact with in rudimentary ways are exampes of ________-fidelity prototypes.
low
40
HTML, CSS, and JavaScript, interface that allows for a realistic interaction and testing in a web browser is an example of ________-fidelity prototype
high
41
________ - A technique where a user interacts with a prototype believing it to be fully functional, while a researcher or designer manually simulates the system's responses.
Wizard of Oz Prototyping
42
________- a user testing methodology that emphasizes repeated cycles of design, testing, and refinement to improve the product based on user feedback and usability studies.
Iterative Design
43
________ involves real users interacting with the UI to identify any usability problems, collect qualitative and quantitative data, and determine the participant's satisfaction with the product.
Usability testing
44
________, also known as split testing, is a method for comparing two versions of a UI to see which performs better on specific metrics such as time-on-task, errors, or user engagement.
A/B testing
45
What are some ways to test designs without user testing? (5)
cognitive walkthroughs, heuristic evaluations, guidelines review, accessibility testing, analytics and metrics analysis
46
________ usually involve 3-5 experts reviewing a product's UI to identify usability problems in design, based on established usability principles.
Heuristic evaluations
47
________ is crucial to ensure that UI is usable by people with disabilities.
Accessibility testing