Technology-Acceptance Model Flashcards

(30 cards)

1
Q

Define technology acceptance model

A

a theoretical model that helps explain how users come to accept and use a technology

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2
Q

What are the 3 iterations of the technology acceptance model?

A

TAM1
TAM2
TAM3

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3
Q

What theory was TAM1 based on, and what was it designed to explain?

A

theory of reasoned action

it was designed to explain computer usage

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4
Q

List the 5 components of TAM1

A

perceived usefulness
perceived ease of use
attitude towards using technology
behavioral intention to use the system
actual system use

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5
Q

The degree to which a person believes that using a particular system would enhance their job performance is …

A

perceived usefulness.

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6
Q

The degree to which a person believes that using a system would be free of effort is…

A

perceived ease of use.

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7
Q

The component of TAM1 is influenced by perceived usefulness and ease of use, which reflects the user’s overall affective reaction to using a system is…

A

attitude towards using technology.

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8
Q

The degree to which a person has formulated conscious plans to either use or not use a technology is the…

A

behavioral intention to use the system.

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9
Q

The final aspect of TAM1 where the user’s intention is put into action is…

A

actual system use.

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10
Q

In HCI, this translates to how users perceive the usefulness of a computer system or software in achieving their goals.

A

perceived usefulness

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11
Q

In HCI, it’s about how user-friendly and accessible a computer system or interface is perceived to be.

A

perceived ease of use

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12
Q

In HCI, this could manifest as a user’s intention to continue using an interface or a piece of software.

A

behavioral intention to use the system

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13
Q

The frequency, duration, and nature of use of the system in HCI contexts are considered here.

A

actual system use

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14
Q

(T/F). A positive attitude towards a technology in HCI is crucial for its acceptance and continual use.

A

True

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15
Q

As in extension of TAM1, what 5 new variables were introduced by TAM2?

A

subjective norm
image
job relevance
output quality
result demonstrability

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16
Q

The influence of what people believe others think they should do is…

A

subjective norm.

17
Q

The degree to which use of an innovation is perceived to enhance one’s status in one’s social system is their…

18
Q

An individual’s perception regarding the degree to which the technology is relevant to their job is…

A

job relevance.

19
Q

The degree to which a person believes that the system performs their job tasks well is…

A

output quality

20
Q

The tangibility of the results of using the technology is known as…

A

result demonstrability.

21
Q

The overall focus of TAM2 was _________ and ________.

A

social influence
cognitive instrumental processes

22
Q

What variables of TAM2 did TAM3 refine?

A

subjective norm,
image,
job relevance,
output quality

23
Q

TAM3 adjusted the qualities of ________ and ________.

A

perceived enjoyment
objective usability

24
Q

TAM3 anchored the qualities of: (4)

A

computer self-efficacy
perceptions of external control
computer anxiety
computer playfulness

25
Which iteration of the technology-acceptance model incorporated the effect of user EXPERIENCE OVER TIME on perceived ease of use and usefulness?
TAM3
26
Which iteration of the technology-acceptance model incorporated the degree to which use of the technology is perceived as being voluntary?
TAM3
27
Which iteration of the technology-acceptance model focused on providing a more integrated view of the determinants of technology acceptance, including the role of external variables?
TAM3
28
Which iteration of the technology-acceptance model focused on understanding user acceptance of information technology?
TAM1
29
Which iteration of the technology-acceptance model focused on social influence and cognitive instrumental processes?
TAM2
30
List the benefits of understanding the TAM that apply to HCI. (5)
design insights for designing UIs, user-centered approach by considering user perspective, predicting user acceptance, facilitating adoption faster and more efficiently, evaluating user experience