Motivation Flashcards

(35 cards)

1
Q

What are the 3 characteristics of motivation?

A

direction,
amount,
persistence

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2
Q

What are the 3 drivers of motivation?

A

psychological drive,
behavioral drive,
psycho-social drive

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3
Q

________ refers to the goal or objective towards which an individual is directed. It influences choices an individual makes and steers their behavior towards specific outcomes or activities.

A

Direction

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4
Q

________ refers to the level of drive or intensity of an individual’s motivation. It affects how much effort a person is willing to put into achieving goal.

A

Amount

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5
Q

________ is the duration an individual can maintain their effort towards a goal, despite obstacles or difficulties. It’s a measure of how consistently and for how long person stays motivated towards goal.

A

Persistence

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6
Q

Internal cognitive and emotional processes that influence motivation which includes factors like beliefs, values, attitudes, needs, and desires is the ________ drive.

A

psychological

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7
Q

Observable actions that result from motivation, like a person motivated to stay healthy may engage in regular exercise is the ________ drive.

A

behavioral

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8
Q

The role of social interactions and environment in shaping motivation such as support from peers, cultural norms, social rewards, and recognition that can influence an individual’s motivation is their _______ drive.

A

psycho-social

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9
Q

What are the 5 levels of Maslow’s hierarchy pyramid?

A

Self-actualization,
Esteem needs,
Belongingness and love needs,
Safety needs,
Physiological needs

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10
Q

Humans are motivated to satisfy needs at the ________ of Maslow’s pyramid first.

A

bottom

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11
Q

These needs are the basic survival needs such as food, water, warmth, and rest. In HCI, meeting these needs could relate to designing products that ensure user safety and comfort.

A

Physiological needs

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12
Q

These needs include personal security, employment, resources, health, and property. In HCI, this translates to ensuring that technology is secure, reliable, and protects user privacy.

A

Safety needs

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13
Q

These needs involve emotional relationships like friendships, romantic attachments, and family. HCI can cater to these needs by creating platforms that foster social connections, such as social media or communication applications.

A

Love and Belongingness needs

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14
Q

These needs include the need for self-esteem, respect, status, recognition, strength, and freedom. HCI can address these needs by offering platforms where users can achieve and showcase accomplishments, such as professional networking sites or gamified learning environments.

A

Esteem needs

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15
Q

This is the highest level where an individual reaches their full potential. In the context of HCI, this involves creating products that allow for personal growth, creativity, and self-expression, like educational tools, creative software, or apps that encourage personal development.

A

Self-actualization

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16
Q

This model categorizes requirements a product or service must fulfill to meet and exceed user expectations.

A

Walter’s Hierarchy of User Needs

17
Q

What are the 4 levels of Walter’s Hierarch of User Needs?

A

Functional,
Reliable,
Usable,
Pleasurable

18
Q

The product’s ability to deliver on its basic promise and meet primary needs for which it was designed satisfies the ________ level.

19
Q

The product’s ability to perform consistently and be dependably satisfies the ________ level.

20
Q

The user-friendliness of the product fulfills its ________ level.

21
Q

The product’s ability to deliver a satisfying experience through aesthetic design, engaging interactions, personalization, and by creating emotional connections satisfies the ________ level.

22
Q

Performing an activity to achieve a separable outcome, such as a reward or to avoid punishment is known as ________ motivation.

23
Q

An example of ________ motivation would be using a fitness app that rewards users with points, badges, or social recognition for completing workouts.

24
Q

Penalties for Inaction, Social Recognition, Goal Setting and Reminders, Rewards and Achievements, and Progress Feedback are all uses of ________ motivation in UI design.

25
Performing an activity for its own sake, because it is inherently interesting or enjoyable is known as ________ motivation.
intrinsic
26
Using a drawing app because creating art is enjoyable and fulfilling is an example of ________ motivation.
intrinsic
27
Narrative and Gamification, Aesthetics and Enjoyment, Engaging Content, Master and Skill Development, and Autonomy are ways to increase ________ motivation.
intrinsic
28
User habit formation, Performance improvement, Ease of implementation, and Immediate engagement are all advantages of ________ motivation.
extrinsic
29
Long-term engagement, Promotion of creativity and exploration, self-directed learning and growth, and Enhanced user satisfaction are all advantages of _______ motivation.
intrinsic
30
Potential of Misaligned goals, Dependency on rewards, over-justification effect, Short-lived engagement are disadvantages of ________ motivation.
extrinsic
31
Less measurable-ness, difficult initial engagement, and varied user interests are all disadvantages of ________ motivation.
intrinsic
32
What are the 3 key elements of intrinsic motivation?
sense of self-determination (autonomy) sense of competence (mastery) sense of purpose
33
The feeling of being in control of one's own behavior and goals is their sense of ________.
self-determination
34
The feeling of being skilled and capable in the activities one is undertaking is their sense of ________.
competence
35
The feeling of engaging in behavior that is meaningful is a sense of ________.
purpose