Ed Psych Exam Flashcards

1
Q

Cognitive Dissonance

A

We see why want to see. When our beliefs, and opinions are disconfirmed and contradicted.

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2
Q

Intrinsic Motivation

A

Autonomy, mastery, purpose, refers to engaging activity for sheer enjoyment, rather than external rewards/incentives.

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3
Q

Extrinsic Motivation

A

Based on desires to earn rewards (grades, recognition, achieve expectations)

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4
Q

Proximity

A

controlling where students sit and who sits by who. Teacher position by students, allow students to stay focused.

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5
Q

Feedback

A

information given to a student about their performance relative to learning goals and outcomes.

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6
Q

Scaffolding

A

Where the teacher gradually removes guidance & support as students learn and become more competent.

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7
Q

Backwards Design

A

Prioritization of the unintended outcome before looking at the topics covered. Design lesson around final test/quiz.

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8
Q

Prior Knowledge

A

Constructivism. Information that a learner already knows before learning new content. It lays the foundation of learning.

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9
Q

Zone of Proximal Development

A

Vygotsky: The space between what a learner can do without assistance and what a learner can do with guidance.

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10
Q

Constructivism

A

construct/build knowledge as they go through social discourse and experience. Big focus on students’ prior knowledge.

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11
Q

Compassion Fatigue

A

Physical, Emotional, and Psychological impact of helping others, often through experiencing stress of trauma.

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12
Q

Self-Efficacy

A

Belief in one’s ability to succeed in specific situations or achieve specific goals.

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13
Q

Metacognition

A

Reflection of awareness of one’s awareness of one’s thought process and an understanding of the patterns behind them.

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14
Q

Self-Regulation

A

Ability to monitor and control our behaviors, emotions, or thoughts, altering them in accordance with the demands of the situation.

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15
Q

Formative Assessment

A

Low-stakes checkpoints that provide teachers & students with immediate feedback on student comprehension. Helps identify gaps in students learning.

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16
Q

Window Of Tolerance

A

Window Wide: Regulated, able to manage emotions, adequate sleep, etc.

Window Narrow: Disregulated (Hypo/Hyper-arousal), can’t handle a lot as you could with wide, chronic challenges.

Takes 15 minutes for amygdala to go back to thinking brain.
Yelling back at someone yelling at you, will never work.
Bottom part of the brain gets stronger after each chronic stress experience.
1 stable carrying adult helped students through trauma.

17
Q

The 3 R’s

A

Regulate: we must help the child to regulate and calm their fight/flight/freeze responses.

Relate: we must relate and connect with the child through attuned and sensitive relationships.

Reason: we can support the child to reflect, learn, remember, articulate, and become self-assured.

18
Q

Regulation Plan/ How Teachers Help Students Regulate

A
  • have a time to reset
  • 4-6-8 Breath
  • Full inhale & exhale before responding
  • Listen to students
  • Be reflective & empathetic in responses
19
Q

Memory Model

A

senses/stiumli –> working memory –>attention –> short term memory (rehearsal, maintenance and elaboration) –> encoding/processing –> Long Term (transfer/retrieve)

20
Q

Multiple Intelligences

A
  • What matters is if the content is taught at it’s best modality, not at the student’s best modality.
    * teachers need to focus on the content’s best
    modality, not the students.
  • Multiple intelligence helps students enjoy learning but they don’t learn better
    * Dual Coding: receiving info in all ways.
  • Topics that are taught may call for a different modality or multiple intelligence.
21
Q

Spacing

A

revisit information, not cramming

22
Q

Interleaving

A

switching between topics or changing order of topics

23
Q

Retrieval Practice

A

Bringing learned information to mind from long-term memory writing everything you already know out about a topic.

24
Q

Elaboration

A

adding something to a memory or connecting to prior knowledge; increases memory or understanding.

25
Q

Concrete Examples

A

Graphics organziers, pictures, illustrations, diagrams, experiences, models, labs.

26
Q

Dual Coding

A
  • Use multiple examples and combined modalities
  • words and pictures; diagram cartoons and graphic organizers
27
Q

Strategy #8

A

Teaching that feelings come and go

28
Q

Strategy #11

A

Making a point to enjoy each other

29
Q

Strategy #12

A

Argue with a “we” in mind

30
Q

Strategy #4

A

Move it or Lose It: Moving the Body

31
Q

Concept #1

A

Create opportunities that involve students interest but also involve learning (11)

32
Q

Concept #2

A

Provide opportunities for movement to help handle feelings of being overwhelmed, excited, possibly angry, etc.

33
Q

Motivation

A

Intrinsic Motivation:
- engaging in activity out of sheer enjoyment rather than rewards
- Examples: participate in extracurricular, improve on skills to do better

Extrinsic Motivation:
- motivation is based on desire to earn rewards
- Examples: financial gain, good grades, money

Autonomy:
- need to feel free of external constraints on behavior
- Examples: managers have autonomy in how they run their offices

Mastery:
- firm understanding: apply the skill
- Example: getting a driver’s license.

Purpose:
- aiming for an intended desire and result
- Example: striving to succeed in a future career

Dan Pink (Autonomy, Mastery, Purpose)

34
Q
A