Ed Psych Terms Flashcards

1
Q

Experiential Learning

A

Experiential learning is the process of learning through experience, and then reflecting on those experiences to learn.
Having students do aa science experiment, or discussion
Field Trips
Volunterring
We need to provide experiences
John Dewey:
Allow students the space to collaborate and share thoughts, and time to reflect on their thoughts/others

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2
Q

Zone Proximal Development:

A

ZPD is defined by Vygotsky as “the distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers.
Some may feel comfortable, other may not know how they are going to pass…like Chemistry

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3
Q

Spiral Curriculum

A

Key concepts are revisited in intervals
Cyclical- student returns to same topic several times
Increasing depth- each time learned at a deeper level
Prior knowledge- prior knowledge should be used when returning to a topic to build oon students foundations.
Teaching/lerarning single digit addition and subtraction, then moving to two digit
Knowing letter, letter sound connection, word/patterns, growth in reading

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4
Q

Formative Assessment

A

John Hattie
Short, low-stakes checkpoints that provide both teacher and student with immediate feedback on the student’s comprehension of a learning target
This allows the teacher to identify gaps that students have in learning
Venn Diagram: students can compare and contrast between diff. Stories
Hand in, pass out
Quizzes
One minute paper

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5
Q

Resiliency

A

Being resilient in education includes emotional regulation, impulse control, the right attitude, and the ability to bounce back from adversity. Becoming resilient involves bouncing back and bouncing forward from obstacles in the classroom and in life
Problem-solving skills
Learning from the past
Goal setting- setting loft yet realistic goals
Learning to succeed by learning to fail
Having a student attempt something they may not succeed at right away, and then trying again if they don’t master it right away

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6
Q

Metacognition

A

Metacognition is a reflection of an awareness of one’s thought processes and an understanding of the patterns behind them
Intentionally thinking about how you think and learn
Studying for an exam
Teach a lesson and reflect on the lesson.

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7
Q

Self-Efficacy

A

The belief in one’s own ability to succeed in specific situations or achieve specific goals
Key concept in the social cognitive theory developed by Albert Bandura
It influences our motivation, behavior, and emotions
When a student avoids studying for a test or doing homework because they believe they aren’t capable.

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8
Q

Cognitive Dissonance

A

We see what we want to see
When our beliefs, opinions, predictions, or preferences are disconfirmed and contradicted.
We feel uncomfortable when we experience cognitive dissonance, and deny, defend, and justify, with excuses
Students are made aware of c.d. By helping them to become aware or their own preferences and biases before tackling a topic, and encourage them to think critically and to be open to learning new ideas and feeling uncomfortable.
Students having a debate.

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9
Q

Scaffolding

A

Scaffolding is an instructional practice where a teacher gradually removes guidance and support as students learn and become more competent.
In education, scaffolding involves breaking down complex tasks into smaller, more manageable steps, and providing support and feedback as students work through each step.
Have students read a summary of a book chapter, and define key vocab words. Next lesson read chapter as group, answer short quiz.

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10
Q

Compassion Fatigue

A

Compassion Fatigue is the physical, emotion, and psychological impact of helping others, often through experiencing stress or trauma. Vicarious or secondary trauma.
For teachers, they worry and stress about their students well-being, home life, school life, etc. It can cause them to “burn out”
During Covid, a lot of teachers faced compassion fatigue because they worried about their students outside of school.

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11
Q

Constructivism

A

Learners do not just passively learn information, but rather they construct knowledge as they go and through social discourse and experience
Learning is much more than just sitting at a desk or in class
Has a big focus on students using their past knowledge and continuing to build it not only through school, but also through the things that they experience
Think-Pair-Share
Relating new concepts to things students already know.

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12
Q

Discovery Learning

A

Is an inquiry-based learning method, where students are encouraged to construct their knowledge through a self-directed learning process– also known as “instructionless” learning
Give students a rat to dissect and have them write down what they learned
Makes students enjoy learning more, but they may not learn better or deeper, more than have them learn better

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13
Q

Autonomy

A

Autonomy is the learner’s ability to take charge of his or her own learning.
Having choices allows even young children to learn ways to take control or ownership over their learning. This, in turn, helps students develop a sense of responsibility and self-motivation.
Project-Based Learning

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14
Q

Feedback

A

Is information given to a student about their performance relative to learning goals and outcomes
The information should aim to improve the student’s learning.
It refocuses/redirects a student’s actions to achieve their goal
Issue, Relevance, Action

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15
Q

Prior Knowledge

A

Constructivism.
Prior knowledge is the information that a learner already knows before learning new content
Lays the foundation for new knowledge to be built upon.

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16
Q

Extrinsic Motivation

A

Motivation is based on the desire to earn a rewards
Motivators: grades, recognition, achieving expectations, avoiding punishment
May work for short term learning, ineffective for long term
Spending extra time on an assignment to get a good grade.

17
Q

Self- Regulation

A

The ability to monitor and control our own behavior, emotions, or thoughts, altering them in accordance with the demands of the situation.
Encourage students to plan out their classwork.
Timesheet
Give students feedback on how they are meeting goals.

18
Q

Play Theory

A

Play influences both language development and understanding of the external world (cognitive development). THis includes children playing, role play, situations, and finding solutions.
Play field motivation and connects to children’s knowledge, interests, and experiences.
Rough and tumble play: playing tag

19
Q

Multiple Intelligence

A

Yes, dual coding: No multiple intelligences
Theory that suggests the intelligence is not a single, fixed trait, but rather a diverse set of distinct abilities. It states that each person has different ways of learning.
Intelligences: visual-spatial, logical-mathematical, muscial
Multi-Models
Teaching to the intelligence does not increase their learning, they won’t learn better.

20
Q

Intrinsic Motivation

A

Autonomy, mastery, purpose
Refers to engaging in an activity for the sheer enjoyment or satisfaction it brings, rather than the external rewards or incentives

21
Q

Proximity

A

Is about controlling where students sit and who sits by who.
How a teacher controls the physical space of their classroom by where they are positioned, where each student is, and where all of the classroom items are.
Allows students to stay focused.
DOn’t stand in front of class

22
Q

Social Economic Status

A

It is a combination of how income, education, employment status, and other factors affect a student and their family.
Student with lower Economic Status will have challenges in the classroom and learning environment

23
Q

Backward Design

A

Backward design is a prioritization of the intended outcome before looking at the topics covered.
Designing lessons around the final test or quiz.