Exposure models Flashcards

(10 cards)

1
Q

patterns of drug use

A
  • 30% in 1996
  • 32% in 1998
  • 33% in 2000
  • 38% in 2022
  • 8.8% in past year in 2024

NSDUH:
- 50% in 2022 in US
- 17% in 2022 in past year in US

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2
Q

graph patterns

A
  • drug use stable over time
  • most illicit use isnt every day
  • younger people
  • less affluent
  • men
  • vary by drug and age
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3
Q

exposure models

A

Bardo et al
- all at risk of addiction with sufficient exposure
- interact and change the brain > continued motivation
- models differ in explanation as to what sort of changes drugs produce in the brain and what motivations drives

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4
Q

withdrawal - avoid

A

“physical and psychological symptoms when drug is abstained”
initial high exhausts reward region of brain > withdrawal
aversive = negative reinforcement

  1. relapse - not long term abstinence
    Wikler - triggered by external cues
  2. environmental stimuli - paired with withdrawal
  3. learned association
  4. exposure to cues
  5. conditioned withdrawal
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5
Q

tolerance

A

pharmacodynamic: drugs effect at the cellular or receptor level become less pronounced
pharmacokinetic: body becomes more efficient at metabolising or eliminating the drug

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6
Q

positive conditioning

A

Hogarth et al
- data consistent with drug cues prime drug taking
- remind addict of positive appetitive qualities of drug

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7
Q

conditioned withdrawal

A

anecdotal reports from relapsed drug users > not always predicted

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8
Q

issues with conditioned withdrawal

A
  • cant all be aversive
  • midbrain dopamine cells increase activity when natural rewards and drug abuse detected
  • drugs hijack brain substrate reward and consumed due to positive reinforcement
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9
Q

opponent process model - Soloman

A
  1. initial positive experience
  2. subsequent negative experience - restore balance > negative effect
  3. repeated use - initial positive effect becomes weaker, negative are stronger
  4. cycle of addict
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10
Q

conditioned tolerance

A

Siegel
high heroin dose to heroin tolerant rats
novel = 96%
usual = 64%
- environmental cues > drug opposite response
- may be aversive and motivate alleviate

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