Imagery and Problem Solving 4 Flashcards

(17 cards)

1
Q

Mental Imagery

A

Internal representation of items that are not currently being sensed
- Hard to investigate, because of:
No control, introspection unreliable, etc

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2
Q

Analog Code

A

Mental image stored that closely resembles physical perception
eg) Mental Rotations
- Subjects had to decide wether display had similar shapes
- Functional equivalence in physical shape
–> greater the angle of rotation, the longer the reaction time

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3
Q

Propositional Code

A

Language like representation
- Image shown with verbal labels
-> participants distorted images to fit labels

Less likely to influence image representation when created from scratch, or ambigious

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4
Q

Propositional Representations

A

Using propositions (relationship among concepts) to represent.
eg)
Before[Cube,Cylinder]

Other types of representations:
Type of relationship, verbal representation, Imaginal Representation

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5
Q

Functional-Equivalence Hypothesis

A

Construct images that are functionally equivalent to perception.
1. Mental Rotations
2. Image Scaling (takes longer to describe details of smaller objects compared to larger)
3. Image Scanning (linear relationship between distance to scan and actual reaction time)

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6
Q

Problem Solving

A

transformation of a given situation into a desired situation or goal

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7
Q

Understanding

A

Mental representation of problem

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8
Q

Organisation of problems

A
  1. Symbols
  2. Matrixes
  3. Diagrams
  4. Visual problems
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9
Q

Types of problems

A
  1. Well Structured
    - clear path to solution
    eg) math problems
  2. Ill Structured
    - Dimensions of problem are not specified or easy to infer
    eg) finding an apartment, writing a book, etc
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10
Q

Characteristics of Problem Solving

A
  1. Goal Directedness (problem solving behavior is directed toward attainment of goal)
  2. Sequence of operations (sequence of steps)
  3. Cognitive Operations (Application of processes to situation, that transforms the current state to a closer goal state)
  4. Setting of subgoals (Each step produces a subgoal, that works its way to the solution)
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11
Q

Strategy to solve problem

A
  1. Algorithms
    - Systematic procedure guaranteed to find a solution
  2. Heuristics
    - Useful rule of thumb based on experience
    - Efficient, but does not guarantee a correct solution.
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12
Q

Problem Solving Strategies

A
  1. Analogy Approach
  2. Working Forward (start at initial)
  3. Working Backward (start at goal)
  4. Means-end analysis (Breaking down into subgoals, seeing which action brings closer to goal state)
  5. Generate and test (trial and error)
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13
Q

SOAR

A

State Operator And Result
- works in state space, with:
State: Represents current knowledge
Operator: Rules or procedures for transforming current into new state
Result: Outcome of applying operators onto state, leading into the new state

  • used in tasks, such as AI
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14
Q

Hill Climbing

A

Finding best solution by iterative improving on current solution.

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15
Q

Methods for studying problem solving

A
  1. Error Analysis/Reaction time
  2. Verbal protocols
  3. Computer simulation
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16
Q

GPS

A

General Problem Solving
- Framework that uses Means-end analysis, a state space and heuristic information to problem solve.

17
Q

Obstacles in Problem Solving

A
  1. Mental Set (solving a problem in a “fixed” way, mindset(fixed vs growth) )
  2. Functional Fixedness (Inability to assign new functions and roles to elements of a problem)
  3. Incorrect/Incomplete Representation
  4. Lack of domain knowledge

Solved by:
1. Incubation
- time away from a problem, to provide new insights
- recovery from fatigue