Learning and Memory Flashcards
habituation
decrease in response to the same stimulus (re: cadaver in an anatomy lab)
dishabituation
recovery of a response to a stimulus after habituation has occured
associative learning
creation of a pairing, or an association, either between two stimuli or between a behavior and a response
classical conditioning
type of associative learning that takes advantage of biological, instinctual response to create associations between two unrelated stimuli. for ex. Pavlov’s dogs
unconditioned stimulus
a stimulus that brings about a reflexive response
you rock
you’re awesome!
neutral stimuli
stimuli that do not produce a reflexive response
conditioned stimulus
a normally neutral stimulus that through association now causes a reflexive response called a conditioned stimulus
response to a conditioned stimulus
conditioned response
acquistion
process of taking advantage of a reflexive, unconditioned stimulus to turn a neutral stimulus into a conditioned stimulus
extinction
if the conditioned stimulus is presented without the unconditioned stimulus enough times, the organism can become habituated to the conditioned stimulus and extinction occurs
spontaneous recovery
if an extinct conditioned stimulus is presented again, a weak conditioned response can sometimes be exhibited, a phenomenon called spontaneous recovery
generalization
a broadening effect by which a stimulus similar enough to a conditioned stimulus can also produce the conditioned response (ex. Little Albert is afraid of white rats, also a white stuffed rabbit)
discrimination
an organism learns to distinguish between two similar stimuli
operant conditioning
links voluntary behaviors with consequences in an effort to alter the frequency of those behaviors
behaviorism
theory that all behaviors are conditioned, associated with BF Skinner/operant conditioning
Reinforcement
process of increasing the likelihood that an individual will perform a behavior
positive reinforcers
increase a behavior by adding a positive consequence or incentive following the desired behavior (ex. money)
Negative reinforcers
increase the frequency of a behavior by removing something unpleasant (like aspirin to remove a headache)
escape learning
the role of the behavior is to reduce the unpleasantness of something that already exists, like a headache
avoidance learning
meant to prevent the unpleasantness of something that has yet to happen (ex. study for the MCAT to avoid a bad score)
punishment
uses conditioning to reduce the occurrence of a behavior
positive punishment
adds an unpleasant consequence in response to a behavior to reduce that behavior (flogged for stealing)
negative punishment
reduction of a behavior by taking away a stimulus (ex. no TV as a consequence for bad behavior)