lesson 9 Flashcards
(65 cards)
Paradigms for Studying Choice
Experimental setups designed to allow researchers to observe and analyze how animals (and humans) make decisions between two or more options.
Go/No-Go Paradigm
A choice paradigm where the animal has one primary response option (e.g., lever press). The “choice” is whether to perform the response (“go”) in the presence of one stimulus or to withhold the response (“no-go”) in the presence of another stimulus.
Discrimination (in Choice)
The ability to distinguish between different stimuli, allowing for differential responses to each based on learned contingencies. Necessary for successful performance in choice paradigms.
Psychophysics
The branch of psychology that investigates the relationship between physical stimuli and the sensations and perceptions they
1 produce. Choice experiments, like gradually morphing shapes, can be used in psychophysical studies to assess perceptual abilities.
Transfer Test (Transposition Test)
Presenting an animal with novel stimuli that vary along a dimension (e.g., shape, color) on which they were previously trained to discriminate between two extremes. Used to assess the generalization of learning and the nature of the representation formed.
Matching to Sample (MTS)
Procedure:
Sample: A stimulus is presented.
Test: Multiple response options are presented, one matching the sample.
Reinforcement: Choosing the matching option is rewarded.
Non-Matching to Sample (NMTS)
Procedure: Similar to MTS, but reinforcement is delivered for choosing the test stimulus that is different from the sample.
erm: Retention Interval (RI)
Definition: The delay period between the presentation of the sample and the presentation of the test stimuli in delayed matching or non-matching to sample tasks. Used to assess short-term memory.
Delayed Matching to Sample (DMTS)
A matching to sample task with a retention interval inserted between the sample and the test. Requires the animal to remember the sample across the delay.
Delayed Non-Matching to Sample (DNMTS)
Procedure: A non-matching to sample task with a retention interval. Requires the animal to remember the sample and choose the non-matching option after the delay.
Symbolic Matching to Sample
Procedure: The sample and the matching response option are not physically identical but are symbolic representations of the same thing (e.g., a color sample and a word representing that color as choices).
erm: Mazes as Choice Paradigms
Environments where animals navigate and make choices about which path to take. Ecologically relevant for studying spatial learning and decision-making.
Y-Maze
A simple maze with a stem leading to two arms, often used in reversal learning tasks.
: Hampton Court Maze
: A complex maze with multiple choice points and pathways, requiring a sequence of decisions to reach a goal.
Radial Maze
A maze with a central area and multiple arms radiating outwards, often baited with food at the end of each arm. Commonly used to study spatial memory and foraging strategies in rodents.
Jimmy has been tricked into entering a hellish Squid Game-type situation (Warning: there are some spoilers for Season 1 of the show in this question). He finds himself with a group of similarly desperate people playing a deadly version of the game Simon Says. In this game, a huge freaky robot gives commands, like “jump on one foot” or “touch your nose”, which have to be obeyed immediately if they are preceded by the phrase “Simon says…”, and must not be performed if the phrase is not spoken.
Question 1 of 3:
On trials when the robot does say “Simon says…”, this game is an example of
Non-match to location
Symbolic match to sample
Delayed match to sample
Symbolic non-match to sample
Symbolic match to sample
on n trials when the robot does NOT say “Simon says…”, this is an example of
Non-match to sample
Delayed match to sample
Symbolic non-match to sample
Match to location
Symbolic non-match to sample
The following day, Jimmy and those of his peers that survived the “Simon says” challenge are playing the memory game (also called Concentration). In this game, there is an array of cards flipped over on their backs. Each player has to turn over two cards on their turn. If the cards match (have the same image on them), the player keeps them and gets a point; if they don’t match, they get turned back over and the next player goes. Jimmy is paired with Jane. On her first turn, Jane turns over a picture of a mug and one of a dog. Both cards are then turned back over (because they didn’t match). Jimmy then turns over a picture of the same dog. For his second card, he has to find the dog card that Jane recently turned over. Jimmy’s task is an example of
Matching to sample
Delayed non-matching to sample
Delayed matching to location
Symbolic non-matching to sample
Delayed matching to location
radial maze for studying memory
Rats explore baited open arms, are removed for a retention interval (RI), and then returned to the maze with all arms open and unbaited. Memory is assessed by the number of previously visited (depleted) arms they avoid.
Ecological Relevance of Radial Maze for Rats
connection to Natural Behavior: Mimics foraging behavior where rats explore for scattered food sources and avoid revisiting depleted locations.
variations in Radial Maze Experiments
Varying RI duration (short-term vs. long-term memory), using different rooms (contextual memory), manipulating the number of open/blocked arms, and the rate of reward replenishment.
Effect of Sample Study Time on Memory (MTS)
Finding: Longer duration of studying the sample stimulus leads to better memory performance in subsequent tests.