MIL- SEMIS Flashcards

(85 cards)

1
Q

Are codes, conventions, formats, symbols and narrative structures that indicate the meaning of media messages
to an audience.

A

Media Languages

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2
Q

Are system of signs that when put together create meaning

A

Code

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3
Q

3 TYPES OF CODE

A
  1. Symbolic Codes
  2. Written Codes
    3 Technical Codes
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4
Q

Show what is beneath the surface of what we see (objects, setting, body language, clothing, color, etc.)
or iconic symbols that are easily understood.

A

Symbolic Codes

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5
Q

Use of language style and textual layout (headlines, captions, speech bubbles, language style, etc.)

A

Written Codes

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6
Q

Are ways in which equipment is used to tell the story. This includes sound, camera angles, types of shots and lighting as well as camera techniques, framing, depth of field, lighting, exposure and juxtaposition.

A

Technical Codes

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7
Q

7 CAMERA SHOTS

A
  1. Extreme long Shot
  2. Long Shot
  3. Medium Long Shot
  4. Full Shot
  5. Medium Close Shot
  6. Close-Up Shot
  7. Extreme Close-Up Shot
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8
Q

7 POINT OF VIEW

A
  1. Establishing Shot
  2. Point-of-View Shot
  3. Over-the-Shoulder Shot
  4. Reaction Shot
  5. Insert Shot
  6. Reverse-Angel Shot
  7. Hand-Held Camera Shot
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9
Q

4 CAMERA ANGLES

A
  1. Aerial Shot
  2. High Angle Shot
  3. Low Angle Shot
  4. Eye-Level Shot
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10
Q

4 CAMERA MOVEMENT

A
  1. Pan Shot
  2. Tilt Shot
  3. Tracking Shot
  4. Zoom Shot
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11
Q

also called extreme wide shots such as a large crowd scene or a view of scenery as far as the horizon

A

Extreme Long Shot

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12
Q

A view of a situation or setting from a distance.

A

Long Shot

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13
Q

Shows a group of people in interaction with each other.

A

Medium Long Shot

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14
Q

A view of a figure’s entire body in order to show action and/or a constellation group of characters.

A

Full Shot

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15
Q

Shows a subject down to his/her chest/waist

A

Medium Close Shot

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16
Q

A full-screen shot of a subject’s face showing the finest nuances of expression

A

Close-Up Shot

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17
Q

a shot of a hand, eye, mouth, or any object in detail.

A

Extreme Close-Up Shot

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18
Q

Often used at the beginning of a scene to indicate the location or setting, it is usually a long
shot taken from a neutral position.

A

Establishing Shot

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19
Q

Shows a scene from the perspective of a character or one person.

A

Point-of-View Shot

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20
Q

Often used in dialogue scenes, a frontal view of a dialogue partner from the perspective of someone standing behind and slightly to the side of the other partner, so that parts of both can be seen.

A

Over-the-Shoulder Shot

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21
Q

Short shot of a character’s response to an action.

A

Reaction Shot

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22
Q

A detail shot which quickly gives visual information necessary to understand the meaning of a
scene.

A

Insert Shot

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23
Q

A shot from the opposite perspective.

A

Reverse-Angle Shot

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24
Q

The camera is not mounted on a tripod and instead is held by the cameraperson, resulting in less stable shots.

A

Hand-Held Camera Shot

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25
Overhead shot. Also called Bird’s Eye Shot. Long or extreme long shot of the ground from the air
Aerial Shot
26
Shows people or objects from above higher than eye level
High Angle shot
27
Below shot. Shows people or objects from below, lower than eye level
Low Angle Shot
28
Straight-on angle. Views a subject from the level of a person’s eye
Eye-Level Shot
29
The camera pans (moves horizontally from left to right or vice versa across the picture.
Pan Shot
30
The camera tilts up (moves upward) or tilts down (moves downwards) around a vertical line.
Tilt Shot
31
The camera follows along the next to or behind a moving object or person.
Tracking Shot
32
The stationary camera approaches a subject by “zooming in” or moves farther away by “zooming out”
Zoom Shot
33
Refers to a standard or norm that acts as a rule governing behavior
Conventions
34
Refers to a standard or norm that acts as a rule governing behavior
Conventions
35
Refers to a standard or norm that acts as a rule governing behavior
Conventions
36
Are generally established and accepted ways of doing something
Conventions
37
The information sent to a receiver from a source
Message
38
The group of consumers for whom the media message was constructed as well as anyone else who is exposed to the message.
Audience
39
People engaged in the process of creating and putting together media content to make a finished media product
Producers
40
Libraries, archives, museums, internet and other relevant information providers.
Stakeholders
41
It is a legal word used to express the ownership rights that authors and artists have to their creative works
Copy Right
42
By allowing the author, professor, or researcher who created the work to prevent its unauthorized or uncredited use, it helps to preserve the value of their work.
Importance of Copy Right
43
EXAMPLE OF COPY RIGHT
 Poems  Novels  Computer Software  Songs
44
How to avoid Copy Right
 Receive a permission  Use image from Public domain  Give credit  Review ownership rights on Social media pages  Consider buying consent
45
Is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display, or perform the protected work, or to make derivative works.
Copy Right Infringement
46
Copying original and intellectual creations is considered as copyright infringement and is punishable under Republic Act No. 8293, otherwise known as the Intellectual Property Code of the Philippines (“IP Code”)
Republic Act No. 8293
47
Allows users to reuse copyright –protected materials without permission
Fair Use
48
Fair Use Examples
 Criticism  Commentary  News Reporting  Parody  Teaching
49
The practice of taking someone else’s work or ideas and passing them off as one’s own.
Plagiarism
50
7 Common Types of Plagiarism
1. Complete Plagiarism 2. Direct Plagiarism 3. Paraphrasing Plagiarism 4. Self-Plagiarism 5. Patchwork Plagiarism 6. Source Based 7. Accidental
51
The most severe form of plagiarism where a researcher takes a manuscript or study that someone else created, and submit it under his/her name. It is equivalent to intellectual theft and stealing
Complete Plagiarism
52
It is when someone plagiarizes another author’s work without making any effort to acknowledge that the information came from an outside source.
Direct Plagiarism
53
This type of plagiarism arises when you change the words, but you still present another person’s concept as your own
Paraphrasing Plagiarism
54
defined as a type of plagiarism in which the writer republishes a work in its entirely or reuses portions of a previously written text while authoring a new work
Self-Plagiarism
55
It occurs when a writer copies material from several writers and rearranges that material with no attempt to acknowledge the original sources.
Patchwork Plagiarism
56
It refers to instances when misleading sources are involved
Source Based
57
Occurs when a neglects to cite their sources, or misquotes their sources, or unintentionally paraphrase a source by using similar words, group of words and sentences.
Accidental
58
Derived from the word “etiquette” which refers to the general rules of conventions of correct and polite behavior in social settings and situations.
Netiquette
59
is what people do when they express a strongly held opinion without holding back any emotion.” (Shea, 1994).
Flaming
60
when two or three people exchange angry post between one another”
Flame Wars
61
is a term that refers to the gap between demographics and regions that have access to modern information and communications technology (ICT), and those that don’t or have restricted access
Digital Divide
62
It is concerned with how we use technology to empower ourselves. Very few users truly understand the power that digital technologies can give them
Empowerment Divide
63
A neuropsychological disorder characterized by a persistent and intense urge to engage in certain behaviors, often usage of a drug, despite substantial harm and other negative consequences.
Addiction
64
Is an impulse control disorder that involves the obsessive use of mobile devices, the internet or video games, despite negative consequences to the user of the technology
Technology Addiction
65
A person who uses their strength or power to frighten or hurt weaker people.
Bullying
66
3 TYPES OF BULLYING
1. Physical Bullying 2. Verbal Bullying 3. Social Bullying
67
It includes hitting, kicking, tripping, pinching and pushing or damaging property. It causes both short term and long-term damage.
Physical Bullying
68
It includes name-calling, insults, teasing, intimidation, homophobic or racist remarks, or verbal abuse.
Verbal Bullying
69
Sometimes referred to as covert bullying, is often harder to recognize and can be carried out behind the bullied person’s back. It is designed to harm someone’s social reputation and/or cause humiliation.
Social Bullying
70
It is the use of cellphones, instant messaging, e-mail, chat rooms or social networking sites such as Facebook and Twitter to harass, threaten or intimidate someone
Cyberbullying
71
________ or the ‘Anti-Bullying Act of 2013” is a relatively new law which seeks to address hostile environment at school that disrupts the education process which, in turn, is not conducive to the total development of a child at school
Republic Act No. 10627
72
is a virtual concepts of self in Philosophy, Sociology, and Artificial Intelligence
Virtual Self
73
Refers to a specific sign associated with a particular brand or goods or services. Companies use this to distinguish their products from other available and similar products in the market.
Trademark
74
Means of communication or communication tools like newspapers, magazines, television, radio and internet that reach or influence people widely.
Media
75
Communication channels through which news, entertainment, education, data or promotional messages are disseminated.
Media
76
A set of situations that makes it possible to do something.
Opportunity
77
Economy, Education, Social, Political
Opportunity
78
It is something new and difficult which requires great effort and determination
Challenge
79
4 Challenge
1. Illegal Content 2. Cybercrime 3. Copyright Infringement 4. Identity Theft
80
It is any type of content that could be damaging to young people including
Illegal Content
81
The use of computer as an instrument to further illegal ends. Criminal activity or a crime that involves the internet, a computer system or a computer technology
Cybercrime
82
It is the use of works protected by copyright law without permission, infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, display or perform the protected work, or to make derivative works.
Copyright Infringement
83
It is the deliberate use of some else’s identity, usually as a method to gain a financial advantage or obtain credit and other benefits in the other person’s name and perhaps to the other person’s disadvantage or loss.
Identity Theft
84
means that the concentration of symbolic power in media institution, particularly those televiison, radio and the press. Although the long-term impact of new media on media power is considered.
Power/Media Power
85
Business strategy, banks of the future, health care and public health
Power/Media Power