Module 3 Flashcards

(50 cards)

1
Q

What are the three dominant UX organizational structures?

A

Centralized, Decentralized (Distributed), and Hybrid (Matrix).

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2
Q

What is a key benefit of the centralized UX structure?

A

Shared tools and resources, peer learning, strong UX identity, and involvement in high-level decisions.

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3
Q

What is a major challenge of the centralized UX model?

A

UXers may need to advocate for their relevance to product teams who control the budget.

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4
Q

What characterizes a decentralized UX structure?

A

UXers are assigned to one product team full-time and become subject matter experts in that domain.

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5
Q

What are the drawbacks of a decentralized UX model?

A

Lack of collaboration among UXers and no unified UX leadership or mission.

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6
Q

What is the hybrid UX model?

A

A structure where UXers report to both a UX lead and a product team lead.

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7
Q

What are the benefits of a hybrid UX model?

A

Combines centralized collaboration and leadership with decentralized domain expertise and continuity.

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8
Q

What does the UX lead do in a hybrid model?

A

Oversees shared resources, knowledge sharing, and supervises transient UX staff.

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9
Q

Why is selecting the right UX structure difficult?

A

Because organizations change over time, and UX maturity evolves; it often requires experimentation.

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10
Q

What are the four families of activities in the UX lifecycle?

A

Analysis and research, design, prototyping, and evaluation.

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11
Q

What larger context do UX lifecycle activities operate within?

A

The Software Development Lifecycle (SDLC).

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12
Q

What is the waterfall model in software development?

A

A sequential development process where each phase (requirements, design, development, testing, deployment, maintenance) follows the previous one.

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13
Q

How can UX be incorporated into the waterfall model?

A

Through iterative UX design and evaluation activities during software design and development phases.

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14
Q

What is Lean UX?

A

A management method integrating UX work within agile software development to focus on speed, collaboration, and shared understanding.

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15
Q

Who defined the concept of Lean UX?

A

Jeff Gothelf and Josh Seiden.

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16
Q

What are key principles of agile development in Lean UX?

A

Team collaboration, working software, responsiveness to change, and delivering in short sprints.

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17
Q

What does Lean UX prioritize over documentation?

A

Shared team understanding and creating actual product experiences.

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18
Q

What roles are typically included in cross-functional Lean UX teams?

A

Engineers, developers, marketers, product managers, and UX professionals.

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19
Q

What three approaches inform Lean UX?

A

Agile development, design thinking, and lean startup.

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20
Q

What is a Minimum Viable Product (MVP)?

A

The leanest product version used to test a hypothesis; it may not even involve code.

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21
Q

What challenge can arise in Lean UX?

A

The need for time in UX research and testing may conflict with fast agile sprints.

22
Q

What factors influence how UX work is organized?

A

Industry type, organizational culture, and product complexity.

23
Q

How has UX evolved compared to its early days?

A

UX began with a narrow focus on task completion and interface design, but now encompasses a broad range of roles aimed at creating rich, memorable digital experiences.

24
Q

What are some of the specialized roles now found in UX teams?

A

Roles include content specialists, interaction designers, ethnographers, motion designers, audio designers, icon specialists, and color psychologists, among others.

25
Why is thinking of the team as an entity important in hiring?
Because hiring decisions should consider team composition and gaps in collective skills—not just individual strengths.
26
Who is responsible for hiring in UX teams?
UX management—not just HR—must define team needs and direct hiring accordingly.
27
What is the 'Problem Solver Grid' strategy?
A hiring strategy that identifies team gaps in roles like innovators, conceptualizers, implementers, and optimizers.
28
What is the role of a conceptualizer?
To analyze and synthesize data into meaningful concepts and strategies.
29
What is the role of an innovator in the Problem Solver Grid?
To generate new ideas and creative approaches to problems.
30
What does an implementer do?
Develops plans and systems to ensure smooth project execution.
31
Who are optimizers?
Efficiency experts focused on improving processes and outcomes.
32
What is the 'Complete the Puzzle' hiring strategy?
A strategy that emphasizes building a team with diverse and complementary skillsets to avoid homogeneity.
33
Why is too much skill overlap in a team a risk?
It may limit innovation and diversity of thought, and lead to redundancy rather than resilience.
34
What is the 'Gauging the Team Spectrum' strategy?
Mapping team skills by percentage (e.g., 66% UI design, 33% research) to identify imbalances and hiring priorities.
35
Why are soft skills important in UX team building?
They support collaboration, communication, and a cohesive work culture.
36
What is meant by 'a team is larger than the sum of its parts'?
The synergy and interactions among team members matter as much as individual expertise.
37
What does scaling mean in a UX context?
Structuring and optimizing work processes to support growth and consistency in UX work.
38
What is DesignOps?
The practice of implementing processes and measures to better support design work and create conditions for efficiency, collaboration, and impact.
39
What does Nielsen’s DesignOps framework evaluate?
(1) How we work together, (2) How we get the work done, (3) How our work creates impact.
40
What is assessed under “How we work together”?
Team structure, collaboration tools, onboarding practices, and HR development.
41
What is assessed under “How we get the work done”?
Standardized tools, design systems, workflows, and prioritization of resources.
42
What is assessed under “How our work creates impact”?
Measurement of design quality, promotion of design value, recognition of successes, and design enablement through education/playbooks.
43
What is ResearchOps?
A set of strategies, tools, and processes that support UX researchers in planning, conducting, and scaling the value of research.
44
What are the six areas in Nielsen’s ResearchOps framework?
Participant management, governance, knowledge, tools, competency, and advocacy.
45
Why is participant management prioritized in ResearchOps?
Because it is one of the most time-consuming and complex parts of UX research.
46
What does governance in ResearchOps refer to?
Managing user consent, privacy, and research compliance protocols.
47
What does the 'knowledge' aspect focus on in ResearchOps?
How research data is collected, analyzed, and transformed into shareable insights.
48
Why is advocacy important in ResearchOps?
It ensures the visibility and strategic value of user research throughout the organization.
49
Why should UX managers prioritize DesignOps and ResearchOps?
To enhance team efficiency, scale UX efforts, and ensure consistent, high-quality output.
50
What is the shared goal of DesignOps and ResearchOps?
To optimize team processes, reduce inefficiencies, and maximize the value and impact of UX work.