Physics - Ch 1: Kinematics and Dynamics Flashcards

1
Q

SI units

A

Related to metric system

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2
Q

Vectors

A

Physical quantities with magnitude and direction

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3
Q

Scalar

A

Quantities without direction

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4
Q

Vector addition

A

Tip to tip method or break up into components

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5
Q

Vector subtraction

A

Change direction of subtracted vector and then add

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6
Q

Vector x scale multiplication

A

Changes magnitude and could change direction

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7
Q

Dot product

A

Results in scalar - product of magnitudes*cos(angle btwn them)

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8
Q

Cross product

A

Results in vector - products of magnitudes*sin(angle btwn them) * u – use RHR to determine direction

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9
Q

Displacement

A

Vector representation of a change in positions, path independent, equivalent to straight line distance between start and stop location

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10
Q

Distance

A

Scalar quantity that reflects path travelled

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11
Q

Velocity

A

Vector Representation of the change in displacement with respect to time (SI - m/s)

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12
Q

Average velocity

A

Total displacement/total time

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13
Q

Average speed

A

Total distance traveled/total time

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14
Q

Instantaneous velocity

A

Limit of the change in displacement over time as the change in time approaches zero

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15
Q

Instantaneous speed

A

Magnitude of the instantaneous velocity vector

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16
Q

Force

A

Any push or pull that has the potential to result in an acceleration (SI - N=kg*m/s^2)

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17
Q

Gravity

A

Attractive force between two objects as a result of their masses

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18
Q

Friction

A

Force that opposes motion as a function of electrostatic interactions at the surfaces of two objects

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19
Q

Static friction

A

Friction that exists between two objects that are not in motion relative to each other - can take on many values depending on the magnitude of force applied

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20
Q

Kinetic friction

A

Friction that exists between two objects that are in motion relative to each other - constant value

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21
Q

Coefficient of friction

A

Coefficient that depends on two materials in contact. Coeff of static friction is always higher than the coeff of kinetic friction - unitless

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22
Q

Mass = weight?

A

NO

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23
Q

Mass

A

Measure of the inertia of an object - its amount of material, scalar (SI - kg)

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24
Q

Weight

A

The force experienced by a given mass due to its gravitational attraction to the Earth, vector (SI- N)

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25
Acceleration
Vector representation of the change in velocity over time (SI- m/s^2)
26
Newtons first law
aka Law of inertia - an object with remain at rest or move with a constant velocity if there is no net force on the object
27
Newton's Second Law
Any acceleration is the result of the sum of the forces acting on the object and its mass
28
Newton's Third Law
Any two objects interacting with one another experience equal and opposite forces as a result of their interaction
29
Linear motion
Motion in which the velocity and acceleration vectors are parallel or antiparallel
30
Projective motion
Contains both an x and y components. assuming negligible air resistance, the only force acting on the object is gravity
31
Inclined planes
Type of two-dimensional movement, easiest to analyze dimensions being parallel and perpendicular to surface of the plate
32
Circular motion
Movement in circular direction, has radial and tangential dimensions
33
Uniform circular motion
The only force is the centripetal force pointing radially inwards, the instantaneous velocity vector always points tangentially
34
Free body diagrams
Representations of the forces acting on an object, useful for equilibrium and dynamic problems
35
Translational equilibrium
Occurs in the absence of any net forces acting on an object, object has constant velocity, and may or may not also be in rotational equilibrium
36
Rotational equilibrium
Occurs in the absence of any net torques acting on an object, constant angular velocity
37
Torque equation
tau = r x F = rFsin(theta)*u
38
Centripetal force
Force that points radially inward during circular motion, generates centripetal acceleration
39
Vector magnitude
Use pythagorean theorem
40
Magnitude of the gravitational force between two objects
F_g = (G*m1*m2)/r^2
41
Static friction magnitudes
0<= f_s <= mu_s*N
42
Normal force
Component of the force between two objects in contact that is perpendicular to the plane of contact between the object and the surface upon which it rests
43
Kinetic friction magnitude
f_k = mu_k*N
44
Relationship between weight and mass
F_g = m*g
45
Center of mass/gravity
Where the weight of an object can be though of as being applied at a single point
46
G (universal gravitational constant)
6.67E-11 N*m^2/kg^2
47
Center of mass of a uniform object
Geometric center
48
Deceleration
Acceleration in the direction opposite the initial velicty
49
Average acceleration
Total change is velocity/total change in time
50
Instantaneous acceleration
Average acceleration as DELTAT approaches 0
51
Newtons second law equation
F_net = m*a
52
Newtons first law equation
F_net = 0 if a=0
53
Newtons third law equation
F_AB = -F_BA
54
Kinematic equation v =
v = v_o + at
55
Kinematic equation x =
x = v_o*t + a*t^2/2
56
Kinematic equation v^2 =
v^2 = v_o^2 + 2*a*x
57
Kinematic equation x =
v_bar*t
58
Air resistance
Opposes motion of an object, its value increases as the speed of an object increases
59
Drag force
Force opposing motion of an object, its value increases as the speed of an object increases until the drag force equals F_g
60
Terminal velocity
Constant velocity where a falling objects force due to gravity equals the drag force
61
Splitting gravity on inclined plane
``` F_gll = mgsin(theta) F_gperp = mgcos(theta) ```
62
Centripetal force equation
F_c = m*v^2/r
63
Dynamics
The study of forces and torques
64
Rotational motion
Forces are applied against an object in such a way as to cause the object to rotate around a fulcrum
65
Fulcrum
Fixed pivot point for rotational motion
66
Torque
aka moment of force, application of a force a distance away from a fulcrum
67
Positive torque direction
Counterclockwise