Do we want execution and outcome variability to be high or low? traditional approach
A
We want outcome variability to be low
Consistent movement pattern –> consistent outcome, so low execution variability is good
E.g. cricket bowling - if you want the ball to land in the same place every time you want their run up and throw to be the same every time
Motor learning involves reduction of variability
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2
Q
(Fleisig et al, 2009) baseball pitcher study
A
Studied baseball pitchers of all levels
Found 11 kinematic parameters
Found greatest variability in youth baseball pitchers and as players got more skilled, variability decreases
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3
Q
variability as noise
A
There’s an optimal movement that has some noise added on top that is the actual movement they do
we want to reduce that noise as much as possible to get their optimal consistent movement.
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4
Q
sources of noise
A
Motor commands (centrally) - brain and spinal cord
Sensorimotor systems (periphery) - motor units
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5
Q
(van Beers et al, 2004) study
A
Study tried to separate different sources of variability to see which one actually causes the variability we see in real life
removed all sources of error except execution error
simulated the movement on computer and added 3 different types of error
signal-dependent
signal-independent
temporal
found all 3 of these combined produces same results as human participants real life results
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6
Q
perspectives on movement variability
A
Traditional - variation is noise (unwanted)
Dynamical systems - there are different combinations of movement that can be successful - variation has functional role ○ Adapt to external variables (e.g. weather, fatigue) ○ Covariation ○ Feedback corrections ○ Reduce loading during repetitive activates ○ ‘the bliss of motor abundance’ (Latash, 2012)