SCHEDULE MANAGEMENT Flashcards

(39 cards)

1
Q

Plan Schedule Management

A

Defines how to manage and control the project schedule.

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2
Q

Scheduling Tolerances

A

Control Thresholds set during Plan Schedule Management.

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3
Q

Milestones

A

Important achievements or checkpoints in a project with zero duration.

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4
Q

Milestones vs. Tasks

A

Milestones are significant events, tasks are specific activities.

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5
Q

Activity Attributes

A

Provide additional details about activities, such as resource assignments.

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6
Q

Rolling Wave Planning

A

Used for parts of the project that are not yet fully planned.

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7
Q

Define Activities Process

A

Decompose work packages into smaller, manageable tasks.

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8
Q

Hard Logic

A

Mandatory dependencies in a project.

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9
Q

Soft Logic

A

Dependencies based on team preferences and choices.

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10
Q

Lag in Network Diagrams

A

Delay in the successor activity.

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11
Q

Sequence Activities Process

A

Involves drawing network diagrams to represent dependencies.

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12
Q

Network Diagrams

A

Used for scheduling activities and understanding project workflow.

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13
Q

One-Point Estimating

A

Provides a single estimate for each activity.

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14
Q

Three-Point Estimating

A

Provides the most accurate estimation results.

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15
Q

Analogous Estimating

A

Uses historical data directly without calculations.

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16
Q

Parametric Estimating

A

Estimates costs or durations using statistical relationships between variables and historical data, ideal for repetitive tasks.

17
Q

Expected Activity Duration Formulas

A

For Triangular Distribution (P + M + O) / 3; For Beta Distribution (P + 4M + O) / 6.

18
Q

Standard Deviation in Beta Distribution

A

Indicates the range of possible durations or costs.

19
Q

Bottom-up Estimating

A

Calculates activity durations by assembling task estimations.

20
Q

Top-Down Estimating

A

Involves estimating the project as a whole, often using expert judgment or historical data, and then dividing it into individual tasks or phases.

21
Q

Float (Slack)

A

The amount of time an activity can be delayed without affecting the project duration.

22
Q

Total Float on Critical Path

A

Zero, indicating no delay tolerance.

23
Q

Free Float

A

Delay tolerance of an activity without affecting the successor’s early start date.

24
Q

Near Critical Path

A

Becomes critical due to a delay in one of its activities.

25
Schedule Baseline
The first approved version of the project schedule.
26
Fast-Tracking
Reduces project duration by rearranging activities in parallel.
27
Disadvantages of Fast-Tracking
Increases risk and may cause re-work.
28
Crashing Technique
Reduces project duration by adjusting resources and activity durations.
29
Resource Leveling vs. Smoothing
Leveling decreases resource units below constraints, Smoothing optimizes resource allocation without changing the total duration.
30
Resource Leveling
May cause delays in the project.
31
Monte Carlo Analysis
Investigates different scenarios due to changes in activity sources.
32
Control Schedule Process
Compares project progress against the schedule baseline.
33
Trend Analysis
Predicts future performance based on project data.
34
Iteration Burndown Chart
Used in Agile or Adaptive Environments to track iteration progress.
35
Iteration Burndown Chart Advantage
Provides a timeline indicating features' completion.
36
Variance Analysis
Compares project performance against the baseline.
37
Agile Release Planning
Focuses on planning what will be released after iterations.
38
Iteration in Agile Environment
Involves short planning and executing cycles.
39
Agile vs. Traditional Planning
Agile relies on iterative cycles, adapting to changing requirements.