Sensation Flashcards

(51 cards)

1
Q

depth perception

A

one’s cognitive understanding of how close or distant objects (or parts of objects) are located

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2
Q

form perception

A

one’s cognitive understanding of an object’s visible shape and configuration

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3
Q

motion perception

A

one’s cognitive understanding of an object’s speed and direction

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4
Q

constancy perception

A

one’s cognitive understanding that despite variable views of an object, it is still the same object with the same intrinsic characteristics

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5
Q

visual cues

A

perceptual strategies used by our brains to perceive optic information
includes binocular and monocular cues

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6
Q

binocular cues

A

visual cues that rely on visual information from both eyes

includes retinal disparity and convergence

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7
Q

retinal disparity

A

a binocular cue based on the idea that each eye provides a slightly different view of an object and comparing these two views aids our brain with depth perception

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8
Q

convergence

A

a binocular cue based on the idea that our eyes turn inward to a greater degree when looking at objects up close, and our brains consider the degree of inward turning to enhance their depth perception

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9
Q

monocular cues

A

visual cues that rely on information from a single eye
includes relative size, interposition, relative height, shading and contour, motion parallax (relative motion), size/shape/color constancy

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10
Q

relative size

A

a monocular cue based on the idea that when object A is visually smaller than object B, object A is perceived to be smaller (form perception) and farther away (depth perception)

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11
Q

interposition

A

a monocular cue based on the idea that when object A is obstructing one’s view of object B, object A is perceived to be farther away (depth perception)

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12
Q

relative height

A

a monocular cue based on the idea that when object A is visually shorter or higher up in the visual field than object B, object A is perceived to be farther away (depth perception)

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13
Q

shading and contour

A

a monocular cue in which shadows and outlines are used by the brain to enhance depth perception

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14
Q

motion parallax (relative motion)

A

a monocular cue in which fast-moving objects are perceived as being close and slow-moving objects are perceived as being distant (depth perception)

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15
Q

size constancy

A

a monocular cue in which the brain perceives an object as having a constant largeness despite one view of it being visually larger than another view (constancy perception)

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16
Q

shape constancy

A

a monocular cue in which the brain perceives an object as having a constant form despite one view of it being visually different than another view (constancy perception)

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17
Q

color constancy

A

a monocular cue in which the brain perceives an object as having a constant coloration despite one view of it being visually different than another view (constancy perception)

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18
Q

sensory adaption

A

the process by which receptors become less sensitive to a constant stimuli over time

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19
Q

auditory sensory adaptation

A

hearing becomes less sensitive over time due to contraction of the inner ear muscle

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20
Q

tactile sensory adaptation

A

touch sensing nerves become saturated and less sensitive with constant stimuli

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21
Q

olfactory sensory adaptation

A

desensitization to smell when exposed to the same smell for an extended period of time

22
Q

sight sensory adaptation

A

process of up or downregulation of sensitivity in order to adjust to the amount of ambient light

23
Q

Weber’s Law

A

states that there is a linear relationship between the background intensity and the threshold of the just noticeable difference
deltaI/I=k

24
Q

just noticeable difference

A

the smallest change in stimuli that can be sensed

related to intensity through Weber’s Law

25
Weber's Law equation
deltaI/I=k, where I is the original intensity of the stimulus, deltaI is the smallest just noticeable difference, and k shows that this ratio equals some constant
26
absolute threshold of sensation
the lowest amount of stimulation that can still be detected more than 50% of the time
27
subliminal stimuli
stimuli that are perceived less than 50% of the time (below the absolute threshold of sensation)
28
vestibular system
apparatus that helps with balance and positioning, relies heavily on the inner ear
29
cochlea
part of the inner ear that contains sensory receptors
30
semicircular canals
anterior, lateral, and posterior tubes of the inner ear that contain endolymph to help determine speed and direction of head movement
31
endolymph
fluid in the inner ear that helps with the detection of movement
32
otolithic organs
the part of the inner ear that allows for the sensation of linear and angular acceleration (includes the utricle and saccule)
33
calcium carbonate crystals of hair cells
these structures allow for the detection of movement in the inner ear because they move with acceleration
34
vertigo
a sensation of loss of balance or spinning resulting from issues in the inner ear
35
signal detection theory
the idea that the perception of a stimulus is dependent on both the intensity of the stimulus and the uncertainty around the stimuli
36
noise in signal detection
random factors that interfere with the correct discernment of a stimulus including the physiological state of the individual and random errors with equipment
37
hit in signal detection
when a stimulus is present and sensed
38
false alarm in signal detection
when a stimulus is not present but something is said to have been perceived
39
miss in signal detection
when a stimulus is present but it is not perceived
40
correct rejection in signal detection
when a stimulus is not perceived when not present
41
conservative strategies of signal detection
a method in which one will not say there is not a stimulus unless 100% certain that there is one this minimizes false alarms, but results in many misses
42
liberal strategies of signal detection
a method in which one will say there is a signal unless 100% certain there is not one this minimizes misses, but results in many false alarms
43
ideal observer
a person who minimizes misses and false alarms in signal detection
44
bottom up processing
a method of stimulus perception that begins with the stimulus, considered to be data driven
45
top down processing
a method of stimulus perception that begins with a person's background knowledge, considered to be theory driven
46
Gestalt principles
a set of laws that aim to explain how a whole object can be perceived differently than simply the sum of its parts includes laws of similarity, Pragnanz, proximity, continuity, closur
47
law of similarity
Gestalt principle that explains the grouping together of like objects
48
law of Pragnanz
Gestalt principle that explains how ambiguous objects are perceived in the simplest way possible
49
law of proximity
Gestalt principle that explains the grouping together of items that are physically close to each other
50
law of continuity (Law of Good Continuation)
Gestalt principle that explains the likelihood of perceiving uninterrupted lines over perceiving sharp or jagged lines
51
law of closure
Gestalt principle that explains the grouping of items to form whole objects rather than seeing them as discontinuous segments