Term 1 Lecture 2 Flashcards

(11 cards)

1
Q

Whats a game in extensive form?

A

A game in extensive-form captures information about the order of moves, which is ignored in the strategic-firm model of a game in the previous section

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2
Q

Whats a game tree?

A

Diagram that describes the details of the sequence of decisions and actions players take when they play a game
- tree must have a unique initial node and a unique path from the initial node to every successor node

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3
Q

Why is ‘Nature’ included?

A

We want to allow for the possibility that there is some randomness in the game, so we introduce nature with node name 0 into the game tree

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4
Q

What is a pure strategy?

A

An instruction book for a player on how to play the game, must be complete and tell the player what to do at every point at which he/she makes a move
- even include apparently redundant instructions for when other players make mistakes

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5
Q

Whats a mixed strategy?

A

A random choice of a pure strategy for player
- player 1 -> (p,q,r, 1-p-q-r) for example
- key feature is that the randomisation occurs before the game is played and they stick to it

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6
Q

Whats a behavioural strategy?

A

When a player chooses probabilities for actions at each decision point
- key feature: randomisation happens at each decision node

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7
Q

Games so far have what property about information

A

Everyone playing the game knows everything about past events in the game

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8
Q

Whats an information set?

A

An information set is a collection of nodes with the property that, each node in the set has the same player’s name, each node in the set has the same actions available
- can be used to describe situations where a player’s past actions are hidden from others - like simultaneous
- IS can be used to describe situations where a player has private information
- IS can be used to describe situations where a player forgets what they knew previously

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9
Q

Existence of IS changes the definition of pure strategies:

A

A pure strategy for an incomplete information extensive form game is just an instruction for every info set where it must make a move
- player cant distinguish between decision nodes, so player must choose the same action for all nodes in the same information set

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10
Q

Backwards induction
- what it works for
- what it provides
- what it proves

A
  • works for all finite, perfect info games and can be used to find credible NEs
  • once we work through an extensive form game to find NE, have created pure strategy for every player in the game, called SPNE
  • proves existence of NE in a finite perfect info game - called Zermelo’s theorem
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11
Q

Not all NE are reasonable

A

Sometimes the given NE can be based on a non-credible threat
- so SPNE might be a better solution concept as players play optimally at every decision point

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