Topic 1 - 1 - Skilled Performance & Skill Acquisition Flashcards

Skills & Abilities

1
Q

Definition of a skill?

A

learned abilities that athletes perform effectively and efficiently, that are acquired through training and practise

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2
Q

How do you identify a skilled performance/performer?

A

acurate
consistent
efficient
fluent
aesthetically pleasing
controlled
economical

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3
Q

Explain ACEFACE.

A

Acurate: high success rate

Consistent: reproduce skill in many situations at high standard

Efficient: minimal energy used

Fluent: makes it look easy with effortless movements

Aesthetically Pleasing: pleasing to the eye, looks good when doing the skill

Controlled: well managed, athlete never looks out of control

Economical: level is high with minimal energy used

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4
Q

What 4 things does an athlete need to produce a skilled performance?

A

Kinaesthetic Sense
Anticipation (‘reading’ the game)
Consistency
Technique

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5
Q

Explain Open vs Closed skills.

A

OPEN: Affected by the environment, usually externally-paced. Eg: pass in ultimate frisbee, player cannot control the wind taking the frisbee.

CLOSED: Not affected by the environment, usually self-paced. Eg: bowling a bowling ball.

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6
Q

Explain Self-paced skills vs Externally-paced skills.

A

Self-Paced: Controlled by the performer. Performer decided when to execute the skill. Eg: javelin.

Externally-Paced: Controlled by the environment. Include decisions and reactions. Eg: In GAA, forward must make a decision of what to do when the back closes in.

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7
Q

Explain Gross skills vs Fine skills.

A

Gross Skills: Large muscle movements, not very precise, include fundamental movements (run/walk/jump). Eg: burpees.

Fine Skills: Small muscle groups with precise movements, sometimes involving key hand-eye coordination. Eg: snooker.

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8
Q

Difference between Skill and Ability?

A

Skills - learned
Abilities - inherited

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9
Q

Describe the 4 general types of skills in sport.

A

Perceptual: Involving processing information like the environment around the athlete - awareness of an opponent/ball flight/distance to the goal will allow a footballer make a decision.

Cognitive: Involves understanding the vital components of sport. Eg: Final 1/4 in basketball, players think of time left, the score, the game plan etc.

Motor: Involves movement

Psychomotor: Combined of previous elements. Eg: baseball players will use their senses.

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10
Q

What are the 3 stages of learning a new skill? Describe each one.

A

Cognitive: Require step-by-step instructions, perform slowly, lot’s of errors at first.

Associative: Developed after practise and feedback. Reduction in errors and implement intrinsic feedback (from self).

Autonomous: After years of practise, high level and perform automatically.

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11
Q

Name and describe the 2 main types of feedback.

A

Intrinsic: Gathered from senses, such as muscles/joints/balance, as well as sight/hearing. Eg: how a golfer ‘feels’ after a shot based off the strike and feel of club.

Extrinsic: Gathered from the knowledge of performance or results, such as from a coach/video/player. Verbally and visually.

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12
Q

Differentiate between Knowledge of results & Knowledge of performance.

A

KOR: How after a skill you realise if you are succesful or not, from a teacher/coach or yourself. Eg: score recorded after a golf round.

KOP: From coaches feedback on the quality of the movement/performance. Eg: “Nice swing, well done!”

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13
Q

When should positive vs negative feedback be used?

A

Positive: encourage, for cognitive learners.

Negative: for the skilled individuals

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14
Q

Name and describe the 2 other types of feedback.

A

Continuous: Feedback given during the skill/performance, to a team or individual to allow adjustments needed.

Terminal: Received after the skill/performance. ‘2 stars + a wish’.

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15
Q

Name and describe the 4 types of practise.

A

Massed: Usually long and steady with no breaks on same skill. Stimulates match conditions (fatigue). Eg: basketball free throws continuously.

Distributed: Learning is broken up into small parts followed by rest times. Eg: golfer hitting a few shots, then feedback (rest).

Fixed: Specific movement pattern repeated in same environment. Allows movements be learned. Eg: shot put thrower doing many throws in a row.

Variable: Skills in many different environments, letting athlete make choices depending on situations. Eg: hockey coach wants to do shooting, start with shots on keeper then onto 2v1.

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16
Q

Name and describe the 4 methods of practise.

A

Whole Practise: Do skill entirely (start to finish). Get feel for the skill and develop timings. Used for skills that can be then broken down. Eg: snowboarder.

Part Practise: Do part of a skill isolated. Eg: tennis player working on their ball toss for their serve.

Whole-Part-Whole: Firstly doing the skill in full, then work specifically in isolation, then return to whole again. Eg: 20 shots on driving range, then takeaway only, then 20 more.

Mental Rehearsal: Picture crowd noise etc. Eg: Jack Nicklaus (golfer) said “I never hit a shot even in practise, without having a sharp in-focus picture of it in my head”.

17
Q

Discuss the principles of effective practise (making a programme)

(VPSMARTER)

A

Varied: Vary methods to keep up motivation.

Progressive: Continually challenging and builds as the training goes on, getting harder.

Specific: Specific to athletes ability and experience.

Measurable: Should be able to track and see progress, set targets throughout.

Achievable: Needs to be achievable for the athlete’s level.

Realistic: Is it possible?

Timed: Length of sessions and time training weekly.

Exciting: Balance of fun with making improvements is important.

Recorded: Log trainings weekly, track info.

18
Q

Definition of a drill?

A

a repetitive training practise that may/may not use equipment

19
Q

Definition of a conditioned or modified game?

A

a game where rules are altered to encourage certain behaviours

20
Q

Definitioin of a pressurised situation?

A

in a match/training is when a scenario occurs and the athlete must make a decision