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Understanding users, usability and user experience Flashcards

(15 cards)

1
Q

What are the disciplines in user-centred design?

A
  • Interaction design: Creating and intuitive and engaging UI
  • Human-computer interaction: Studying how users interact with computers
  • UX design: Enhancing overall user satisfaction and ease of use
  • Requirements engineering: Defining system functions and qualities
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2
Q

What human abilities/capabilities do we need to consider?

A
  • Physiological aspects: senses, movement, fatigue etc
  • Cognitive aspects: attention, memory, learning etc
  • Affective aspects: engagement, satisfaction, frustration etc
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3
Q

Limitations to understanding users

A
  • Humans are complex; we can’t predict every need or behaviour
  • Every user is different
  • Users may struggle to articulate needs
  • Users’ actual use may be different from what they say
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4
Q

Nielsen’s usability characteristics

A
  • Learnability - the system should be easy to use
  • Efficiency - the system should be efficient to use
  • Memorability - the system should be easy to remember
  • Errors - the system should have a low error rate
  • satisfaction - the system should satisfying to use
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5
Q

What methods are these to evaluate usability?

A
  • Inspection methods
  • inquiry methods
  • Testing methods
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6
Q

What are inspection methods?

A
  • Heuristic evaluation: experts check usability principles
  • Experts simulate user interaction
  • Reviewing compliance with standards or guidelines
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7
Q

What are usability heuristics?

A

general guidelines followed to improve usability. They air for a sufficient solutions rather than a perfect one

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8
Q

Pros and cons of heuristic evaluation

A

Pros:
- quick and inexpensive
- no need to recruit users
- no privacy concerns

Cons:
- Requires expertise
- May overlook bigger issues

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9
Q

What is the usability testing process?

A

-Users are assigned tasks and observed
- Performance measures are recorded such as completion time or number of errors

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10
Q

How does user experience (UX) differ from usability?

A
  • UX focuses on emotional responses and satisfaction
  • Usability measures efficiency and effectiveness
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11
Q

What is a dark pattern?

A

A deceptive UI feature that misleads the user into doing something that benefits the service provider

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12
Q

What is the roach motel dark pattern?

A

When it is very easy for a user to enter a situation (like a subscription to a service) but difficult to exit it e.g. newsletters

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13
Q

What is forces continuity dark pattern?

A

Users are forced to give credit card info for a free trial, hoping the user forgets to cancel

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14
Q

What is bait and switch dark pattern?

A

Users intend to complete one action but an undesirable action occurs instead
e.g. clicking on an item, then being presented with a higher price

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15
Q

What is privacy Zuckering?

A

Designing confusing user interfaces that deceive users into sharing personal information, using complex, unclear language

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