Unit 5 - Cognition, Language, and Intelligence Flashcards

1
Q

Cognition

A

Mental activity associated with thinking, knowing, remembering, and communicating information.

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2
Q

Concept

A

Metal groupings of similar objects, events, people; forms the basis of thought.

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3
Q

Prototype

A

Mental image of the best example of a specific category or concept.

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4
Q

Schemas

A

Mental concepts or frameworks that organize and interpret information.

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5
Q

Assimilation

A

Interpreting a new experience in terms of an existing schema.

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6
Q

Accomodation

A

Changing an existing schema to incorporate new information that cannot be assimilated.

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7
Q

Creativity

A

Ability to produce novel and valuable ideas within any discipline.

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8
Q

Metacognition

A

Active control and awareness of your thinking; complex process during which we examine how we are thinking, the cognitive steps we take, the biases we may have, and our approach to learning a task.

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9
Q

Trial and error

A

Process by which we try out different solutions until we find one that works.

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10
Q

Algorithm

A

Methodical, logical procedure that guarantees success because it explores every possibility; it is sometimes time consuming.

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11
Q

Heuristic

A

“Rule of thumb” or simple thinking strategy that often allows us to make judgements and solve problems efficiently; more efficient but does not guarantee success and sometimes impedes problem solving.

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12
Q

Representative heuristic

A

Tendency to judge the likelihood of things in terms of their usual functions or how it matches a prototype.

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13
Q

Availability heuristic

A

A cognitive bias where people rely on readily available information when making decisions, even if it’s not the best or most accurate information.

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14
Q

Insight

A

Sudden and often novel realization of the solution of a problem; contrasts with trial and error and may often follow unsuccessful episode of trial and error.

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15
Q

Intuition

A

What we know without knowing how we know it.

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16
Q

Mindset

A

Mental approach to problems and issues, often connected to the psychological construct of intelligence.

17
Q

Growth mindset

A

Mental approach that believes we can improve.

18
Q

Fixed mindset

A

Mental approach that believes there will never be a change.

19
Q

Confirmation bias

A

Obstacle to problem solving in which people tend to search for information that validates their preconceptions.

20
Q

Gambler’s fallacy

A

Cognitive bias that occurs when people believe the outcomes of random events are influenced by previous outcomes; hinders people from making a good decision; people mistakenly think a certain event will occur in the future because it has occurred twice recently.

21
Q

Sunk-cost fallacy

A

Cognitive bias that occurs when people continue investing time, money, or effort into a project/endeavor because they’ve already invested significant resources; hinders people from making a good decision.

22
Q

Mental set

A

Tendency to apply a problem-solving strategy that has been suc