Unit 5 - Cognition, Language, and Intelligence Flashcards

(35 cards)

1
Q

Cognition

A

Mental activity associated with thinking, knowing, remembering, and communicating information.

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2
Q

Concept

A

Metal groupings of similar objects, events, people; forms the basis of thought.

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3
Q

Prototype

A

Mental image of the best example of a specific category or concept.

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4
Q

Schemas

A

Mental concepts or frameworks that organize and interpret information.

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5
Q

Assimilation

A

Interpreting a new experience in terms of an existing schema.

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6
Q

Accomodation

A

Changing an existing schema to incorporate new information that cannot be assimilated.

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7
Q

Creativity

A

Ability to produce novel and valuable ideas within any discipline.

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8
Q

Metacognition

A

Active control and awareness of your thinking; complex process during which we examine how we are thinking, the cognitive steps we take, the biases we may have, and our approach to learning a task.

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9
Q

Trial and error

A

Process by which we try out different solutions until we find one that works.

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10
Q

Algorithm

A

Methodical, logical procedure that guarantees success because it explores every possibility; it is sometimes time consuming.

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11
Q

Heuristic

A

“Rule of thumb” or simple thinking strategy that often allows us to make judgements and solve problems efficiently; more efficient but does not guarantee success and sometimes impedes problem solving.

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12
Q

Representative heuristic

A

Tendency to judge the likelihood of things in terms of their usual functions or how it matches a prototype.

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13
Q

Availability heuristic

A

A cognitive bias where people rely on readily available information when making decisions, even if it’s not the best or most accurate information.

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14
Q

Insight

A

Sudden and often novel realization of the solution of a problem; contrasts with trial and error and may often follow unsuccessful episode of trial and error.

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15
Q

Intuition

A

What we know without knowing how we know it.

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16
Q

Mindset

A

Mental approach to problems and issues, often connected to the psychological construct of intelligence.

17
Q

Growth mindset

A

Mental approach that believes we can improve.

18
Q

Fixed mindset

A

Mental approach that believes there will never be a change.

19
Q

Confirmation bias

A

Obstacle to problem solving in which people tend to search for information that validates their preconceptions.

20
Q

Gambler’s fallacy

A

Cognitive bias that occurs when people believe the outcomes of random events are influenced by previous outcomes; hinders people from making a good decision; people mistakenly think a certain event will occur in the future because it has occurred twice recently.

21
Q

Sunk-cost fallacy

A

Cognitive bias that occurs when people continue investing time, money, or effort into a project/endeavor because they’ve already invested significant resources; hinders people from making a good decision.

22
Q

Mental set

A

Tendency to apply a problem-solving strategy that has been successful in the past but may not be useful now.

23
Q

Functional Fixedness

A

Type of fixation in which a person can think of things only in terms of their usual functions; this hinders creativity.

25
Framing
Way in which an issue or question is posed; can affect people's perception of the issues or answer to the question.
26
Priming
Stimuli that unconsciously influences subsequent thoughts or behaviors; the color red makes you think of an apple or yellow makes you respond with the word banana.
27
Belief bias
Tendency for a person's preexisting beliefs to distort his or her logical reasoning.
28
Belief perseverance
Tendency for people to cling to a belief/initial conception even after information that led to the formation of the belief is discredited.
29
Anchoring Effect
Cognitive bias favoring the first information offered.
30
Executive functions
Cognitive processes that allow individuals to generate, organize, plan, and carry out goal-directed behaviors and experience critical thinking.
31
Language
Spoken, written, or gestured words and how we combine them to communicate meaning.
32
Phonemes
Smallest units of sound in a language that are distinctive for speakers of the language; 40 in English language.
33
Morphemes
Smallest units of language that convey meaning.
34
Grammar
System of rules that enables us to communicate with and understand others.
35