Unit 7 Vocab Flashcards

(42 cards)

1
Q

The tendency to see objects as only functioning in their usual way

A

Functional Fixedness

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2
Q

Judging the likelihood of something based on how well it matches a prototype

A

Representative Heuristic

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3
Q

The ability to produce novel and valuable ideas, like coming up with a new game to play with friends

A

Creativity

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4
Q

The age level at which an individual performs intellectually

A

Mental Age

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5
Q

Groups or classes of things that share common characteristics

A

Categories

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6
Q

The extent to which a test measures what it claims to measure

A

Validity

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7
Q

Generating multiple, unique solutions to a problem

A

Divergent Thinking

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8
Q

The degree to which a test measures the theoretical construct it is intended to measure

A

Construct Validity

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9
Q

The actual age of an individual

A

Chronological Age

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10
Q

Mental structures that help us organize and interpret information

A

Schemas

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11
Q

Narrowing down multiple ideas to find a single, best solution

A

Convergent Thinking

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12
Q

Establishing norms and uniform procedures for administering and scoring a test

A

Standardization

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13
Q

The consistency of a test’s results over time

A

Reliability

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14
Q

Performance improvement due to awareness of positive stereotypes about one’s group.

A

Stereotype Lift

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15
Q

The belief that abilities and intelligence can be developed through effort and learning

A

Growth Mindset

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16
Q

The belief that abilities and intelligence are static and unchangeable

A

Fixed Mindset

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17
Q

The observed rise in average IQ scores over time

18
Q

A factor that underlies specific mental abilities and is measured by every task on an intelligence test

A

General Intelligence

19
Q

The consistency of test results when the test is divided into two halves and both halves are compared

A

Split-Half Reliability

20
Q

Step-by-step procedures that guarantee a solution

21
Q

Simple, efficient rules used to make decisions

22
Q

The risk of confirming negative stereotypes about one’s group

A

Stereotype Threat

23
Q

The ability to learn from experience, solve problems, and use knowledge to adapt to new situations

24
Q

Systems of organization in which items are ranked according to levels of importance

25
Tests designed to assess what a person has learned
Achievement Tests
26
Cognitive processes that manage and regulate other cognitive processes, like planning, decision-making, and self-control
Executive Functions
27
Continuing an endeavor due to previously invested resources
Sunk-Cost Fallacy
28
Incorporating new information into existing schemas
Assimilation
29
Changing existing schemas or creating new ones to fit new information
Accommodation
30
The best or most typical example of a category
Prototypes
31
A score derived from standardized tests designed to measure human intelligence
Intelligence Quotient (IQ)
32
Tests designed to predict a person’s future performance or capacity to learn
Aptitude Tests
33
Exposure to one stimulus influences the response to a subsequent, related stimulus
Priming
34
A tendency to approach problems using a mindset that has worked previously
Mental Set
35
Awareness and understanding of one’s own thought processes
Metacognition
36
The way information is presented affects decision-making and judgments
Framing
37
Estimating the likelihood of events based on how easily examples come to mind
Availability Heuristic
37
The belief that past random events affect the likelihood of future random events
Gambler's Fallacy
38
The consistency of test results when the same test is administered on two different occasions
Test-Retest Reliability
39
The extent to which a test predicts future performance
Predictive Validity
40
Devising a solution by being creative
Break Mindset
41
The accumulated facts and information gathered over a lifetime. They increase through someone's lifetime.
Crystal Intelligence