Learn Iteration
Study Iteration using smart web & mobile flashcards created by top students, teachers, and professors. Prep for a quiz or learn for fun!
Top Iteration Flashcards Ranked by Quality
-
DT
DT
By: Anchalai Lingarajah
249 Cards –25 Decks –4 LearnersSample Decks: Characteristics properties of materials, Exploring a context of a design solution, UsabilityShow Class -
Premaster Programmeertechnieken 2: analyseren, ontwerpen en programmeren
Premaster Programmeertechnieken 2: analyseren, ontwerpen en programmeren
By: James Van Parys
59 Cards –7 Decks –1 LearnerSample Decks: Hoofdstuk 8: Iteration 1 - basics, Hoofdstuk 9: Domeinmodellen, Hoofdstuk 10: System sequence diagramsShow Class -
PHYS4005: From Accelerators To Medical Imaging
PHYS4005: From Accelerators To Medical Imaging
By: Hannah Emery
264 Cards –20 Decks –1 LearnerSample Decks: Lecture 1: Accelerators, Lecture 2: Linear Accelerators, Lecture 3: The Betatron And CyclotronShow Class -
The Rust Book
The Rust Book
By: Jacob French
74 Cards –22 Decks –4 LearnersSample Decks: Getting Started, Programming A Guessing Game, Common Programming ConceptsShow Class -
A2 Physics
A2 Physics
By: Charlotte Day
158 Cards –16 Decks –2 LearnersSample Decks: Astronomical distances, Boyle's Law, The Universe - Light Years + BrightnessShow Class -
CS 1
CS 1
By: Pyon Pyon
189 Cards –13 Decks –1 LearnerSample Decks: 1- introduction, history of C++, C++ program outline, 2- first program, development environment, 3- variables, identifiers, assignment, input/outputShow Class -
Games & Information An Introduction to Game Theory by Eric Rasmusen
Games & Information An Introduction to Game Theory by Eric Rasmusen
By: Esequiel Juarez
26 Cards –3 Decks –3 LearnersSample Decks: Part 1.1.1 The Rules of the Game; Basic Definitions, Part 1.1.2 The Rules of the Game; Dominant Strategies: the Prisoner's Dilemma, Part 1.1.3 The Rules of the Game; Iterated Dominance: the Battle of the Bismarck SeaShow Class -
Derecho Penal II: Responsabilidad Penal
Derecho Penal II: Responsabilidad Penal
By: Juan Mateo Harting
40 Cards –5 Decks –2 LearnersSample Decks: Capítulo XIII: Teoría del Íter Criminis, Capítulo XIV: Autoría y Participación, Capítulo XV: Excepciones al principio de culpabilidadShow Class -
Coding Flashcards
Coding Flashcards
By: Amy S
92 Cards –8 Decks –1 LearnerSample Decks: JavaScript Introduction Terms, JavaScript Conditionals, JavaScript FunctionsShow Class -
CA 2
CA 2
By: Jake P
207 Cards –25 Decks –1 LearnerSample Decks: 2.1.1 The use of, and need for, data types, 2.1.2 Declaring and using constants and variables that use appropriate data types, 2.1.3 The use of, and need for, data structuresShow Class -
product design 2
product design 2
By: Defne Kiran
139 Cards –22 Decks –1 LearnerSample Decks: p2- iterative design process, p2-user- centred design, p2- arts and crafs movements, designs, styleShow Class -
Technical/Coding
Technical/Coding
By: Casey Graves
63 Cards –4 Decks –1 LearnerSample Decks: Iteration in Python, Misc Python Stuff, Data StructuresShow Class -
Maths GCSE Year 9, 10, 11
Maths GCSE Year 9, 10, 11
By: Aditya Tripathi
143 Cards –28 Decks –7 LearnersSample Decks: Year 9 Plans And Elevations, Prisms And Surface Area, Year 9 Graphs And Charts, Year 9 IndicesShow Class -
Computer Science
Computer Science
By: Tristan Taale
58 Cards –9 Decks –2 LearnersSample Decks: Basic Components, Constants, variables and data types, Iteration and BooleanShow Class -
Comp.sci
Comp.sci
By: Dinu Dino
51 Cards –4 Decks –1 LearnerSample Decks: Algorithms, Iteration, BinaryShow Class -
1. Agile Software Development
1. Agile Software Development
By: Nic Cavendish
43 Cards –8 Decks –2 LearnersSample Decks: 1.1.1 Agile Software Development and the Agile Manifesto, 1.1.2 Whole-Team Approach, 1.1.3 Early and Frequent FeedbackShow Class -
Direito penal
Direito penal
By: Pedro Caixeta
87 Cards –12 Decks –1 LearnerSample Decks: Parte inicial, Extraterritorialidade, territorialidadeShow Class -
LAC
LAC
By: Joshua Carey-Young
91 Cards –10 Decks –1 LearnerSample Decks: Chapter 2 - Formal Languages, Chapter 3 - Finite Automata, Chapter 4 - Regular ExpressionsShow Class -
JavaScript Coding ES6
JavaScript Coding ES6
By: Scott Bartels
60 Cards –13 Decks –2 LearnersSample Decks: Iterators, Objects, ClassesShow Class -
1. Beginning Javascript ES6
1. Beginning Javascript ES6
By: Kevin Lint
104 Cards –6 Decks –1 LearnerSample Decks: New Variables — Creation, Updating and Scoping, Function Improvements: Arrows and Default Arguments, Template StringsShow Class -
Direito Penal
Direito Penal
By: Lucas Antônio
82 Cards –3 Decks –1 LearnerSample Decks: TEORIA DO CRIME (ILICITUDE E CULPABILIDADE), Iter Criminis: Consumação, Tentativa, Arrependimento E Crime Impossível, PrdShow Class -
Object Oriented Programming
Object Oriented Programming
By: A B
49 Cards –4 Decks –1 LearnerSample Decks: Week 10 - File Manipulation, Iterators, Reflection & Custom Annotations, Week 11 - Exceptions and Unit Testing, Week 12 - Threads and Network ProgrammingShow Class -
JS specific
JS specific
By: Bubbs Xenosphere
66 Cards –11 Decks –1 LearnerSample Decks: JS, Intro Syntax, JS iterablesShow Class -
OOP 345
OOP 345
By: Thư Lê
97 Cards –12 Decks –1 LearnerSample Decks: W1: BLOCKS, W2: TYPES, W2: CLASSESShow Class -
Computer Science
Computer Science
By: MH ;{
39 Cards –6 Decks –1 LearnerSample Decks: Paper II: Var's, Const's and Operators, Paper II: Selection and Iteration, Paper II: Data types and StringsShow Class -
IB Computer Science HL
IB Computer Science HL
By: Edward DUNNE
281 Cards –75 Decks –18 LearnersSample Decks: 1.1.1 - Identify the context for which a new system is planned., 1.1.2 - Describe the need for change management., 1.1.3 - Outline compatibility issues resulting from situations including legacy systems or business mergers.Show Class -
Derecho Penal III: Responsabilidad Penal
Derecho Penal III: Responsabilidad Penal
By: DOMINGO TRUJILLO ORTIZ
75 Cards –7 Decks –1 LearnerSample Decks: Guía 13: Teoría del íter criminis, Teoría del delito: Capítulo VI: Elementos del concepto de delito., Capítulo VII: Teoría de la acción.Show Class -
A-Level Computer Science AQA
A-Level Computer Science AQA
By: Thomas Leith
79 Cards –36 Decks –14 LearnersSample Decks: Module 1 Chapter 1 Programming Basics, Module 1 Chapter 2 Selection, Module 1 Chapter 3 IterationShow Class -
CSC1019F
CSC1019F
By: Sankara Atsilut
33 Cards –3 Decks –1 LearnerSample Decks: Basics, Selection, IterationShow Class -
Pure paper 2
Pure paper 2
By: Francesco Dandrea
69 Cards –14 Decks –2 LearnersSample Decks: Geometric sequences, Using iteration for sequences, Differentiation roots of equationsShow Class