01 What Is ux? Flashcards

1
Q

What is ux

A

Ux is about solving problems for the end user. Uswr experience is what it feels like to use a product, system or service

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2
Q

What is functional design?

A

It determines what a product is designed to do

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3
Q

What is aesthetic design?

A

What does the product look like

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4
Q

Experience design

A

What does it feel like to use the product

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5
Q

What type of discipline is ux

A

A problem solving dicipline

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6
Q

What type of design does a great product need?

A

Functional design, experience design and aesthetic design

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7
Q

What is viablity (levedyktighet)

A

Comes down to money - the money the product makes or saves has to be more than the amount used to build it 1 viablity is about the business

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8
Q

How do you determine if a product is desirable to the customer?

A

Focus on viablity (business), feasibility (technology) and desire ability (customer)

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9
Q

What is feasibility (gjennomförbarhet)

A

Refers to technology. It has to be possible to buil it. And the product has to be built at a price that makes it viable and within a reasonable timeframe.

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10
Q

What is desirability?

A

Somebody has to have need for the product. It has to solve a problem for the user. And when people do use the product it has to create a positive feeling so that people come to use it again

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11
Q

How do you identify desirability?

A
  1. Is there a problem?
  2. Is our product solving it?
  3. Is the experience great?
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12
Q

What does being a ux designer intel?

A

Beeing a ux designer is not just about the design. It’s about communicating the benefits of design

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13
Q

What do you need to be an expert in to get great outcomes as a ux designer?

A

User testing
Wireframes
Interview
Journey maps

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14
Q

What are some of the business benefits of ux?

A
  • Increase revenue
  • reduce cost
  • increase customer aquasition (oppkjøp)
  • increase conversion
  • increase customer satisfaction
  • increase customer retention (keeping customers for longer)
  • reduce customer churn (churn means loosing customers)
  • reduce time to market
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15
Q

What does the design process look like?

A
  1. Research
  2. Design (define- design - prototype - validate)
  3. Build
    4 Test
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16
Q

What are the benefits of the design process?

A
  • vision is clear
  • product is visualised in high fidelity
  • process has a natural structure
  • ideas can be iterated (changed) rapidly
  • success factors are given equal importance
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17
Q

What would the design process be in an ideal world?

A

It would be a sircle of constant importance

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18
Q

What does the waterfall method look like ?

A

The waterfall method is linear and not ideal. Research - design - prototype - build - test

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19
Q

What does an agile method look like?

A

It is sircular and goes many rounds before launching. Research - design - prototype- build - test
Goes around and around

20
Q

Why does ux exist?

A

To solve a problem

21
Q

What are the dangers you of features?

A

Features add complexity
They add cost
Just because you can does not mean you should

22
Q

What questions should you ask before adding a new feature?

A

Does anybody need it?
What is the trade off?
What is the cost to designing it well?

23
Q

How many of users will use your features according to statistics?

A

80% of your users will only use 20% of your features

24
Q

What can the team make as mistakes when adding a feature?

A

They design for themselves
They did not do any customer research
Leading with technology - not users

25
Q

What do people buy?

A

People don’t buy technology they buy solutions to problems

26
Q

What are some of the problems with software development?

A

Focus on features vs goals
Failure to follow the process
Failure to produce high fidelity design
Failure to prioritise

27
Q

What is the top reason startups fail?

A

There was no market need for the product (42% said this)

28
Q

What vocabulary should you use with stakeholders?

A
  • understand the problem
  • design the solution
  • build the solution
29
Q

What does design mean?

A

Design is the same as problem solving. Some people think design only applies to the styling

30
Q

Why do we make prototypes?

A
  • reduce ambiguity (tvetydelighet - Ian tolled på to måter)
  • time and space to validate
  • reduce risk
31
Q

What is a use case?

A

A use case is a way that somebody could use your software. And they can be very different.

32
Q

What is an edge case?

A

A use case that rarely happen. Don’t design for edge cases - they can make it harder to make the most common tasks done

33
Q

What is important to remember when it comes to design of features?

A

Don’t clutter the interface with features that the users don’t need. Give users features when they need them. Not all at the same time.

34
Q

What are the rules of prioritising when designing use cases?

A
  1. things that most people do - most often
  2. Things that some people do - somewhat often
  3. Things that a few people do - infrequently
35
Q

What is a design target?

A

A design target is not something that will work for everyone in every scenario- but something that will solve the problem for the user - a design target focuses on the users - goals - context and behaviour

36
Q

What are the users goals?

A

The users motivation for using the product

37
Q

What are the users context?

A

Social and physical environment the product will be used in

38
Q

What are the users behaviour?

A

What the user does with the product

39
Q

What are the users mental model?

A

How the user thinks a product works - their expectations of a product

40
Q

What is important to remember when designing a product?

A

Make your product great at one thing instead of mediocre with a lot of things.

41
Q

Experience design is concerned with what?

A

What it feels like to use a product

42
Q

What are the three critical ingredient of a successful product?

A

Feasibility
Viability
Desirability

43
Q

What is product desirability concerned with?

A

The customers need for a product

44
Q

Which stage should be carried out first in the design process?

A

Research

45
Q

Once a product has been built - what is the next stage of the design process?

A

Test

46
Q

If a users mental model and a products design model are misaligned - what is the likely outcome?

A

User friction

47
Q

The wheelie suitcase was initially designed for airline cabin crews - but has a broader appeal to the mass market. What paradox is this an example of?

A

The paradox of specificity