05 Interactions Flashcards

1
Q

What is an interaction?

A

Intent + action + result
Intent to do something
action to make it happen
result is either successful or unsuccessful

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2
Q

Whats an example of an interaction?

A

Intent: open gmail account
Action: complete form
Result: New gmail account

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3
Q

Whats an example of a micro interaction?

A

Intent: Tell google my gender
Action: Select from drop downs
Result: Input field populated

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4
Q

What are controls?

A

Controls are products that allow you to control a product

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5
Q

What are some examples of digital controls?

A
tabs
radio buttons
check boxes
buttons
switches
input fields
drop downs
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6
Q

What are rules?

A

Rules are made up of macro rules (or big rules) and micro rules (small rules within a macro rule)

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7
Q

What does rules define?

A
How the interface works
What it can and cannot control
sucess or failure
What feedback is given
What data is used (and from where)
What data is produced (and where it goes)
What happens next
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8
Q

What is a great way to express rules?

A

Use if/then statements

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9
Q

What does the rules have to do for the user?

A

They must be easy to learn
must be easy to understand
must facilitate the overall flow

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10
Q

An interaction can be defined as?

A

Intent + action + result

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11
Q

What facilitates an interaction?

A

Feedback

Controls

Rules

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12
Q

The requirement for a card number field to have a maximum of 16 digits is known as a?

A

micro rule

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13
Q

What do interaction rules define?

A

Success state, failure state and feedback

What data is used and what data is produced

How an interface works and what it can and cannot do

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14
Q

Strong feedback brings many benefits to users of an interface. What is a benefit of strong feedback?

A

Confirms an action has taken place

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15
Q

What is a wireframe?

A

Wireframes should communicate how a system responds to actions, communicate results and fulfils intention

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16
Q

How does the anatomy of an interaction work?

A

User has an INTENT and use the sytem through a CONTROL. User use this with an ACTION and this has RULES (twist righ= lock - twist left=unlock) this will give user FEEDBACK from the system wich in turn will give the user a RESULT. So INTENT - CONTROL - ACTION - RULES ø FEEDBACK - RESULT

17
Q

What is feedback?

A

Feedback communicates what is happening on your software. Feedback is also the voice of your product

18
Q

How often should you have user interactions?

A

Every micro interaction requires feedback to tell users that something has happened or is happening and their action has yielded a result.

19
Q

What does feedback do?

A

Confirms an action has taken place
Communicates results
Tells you what (if anything) you do next

20
Q

What is the best tool for communicating controls, rules and feedback

A

Wireframes