10 Prototype and wireframing Flashcards

1
Q

What simulates a working product and allows it to be tested with users, in order to improve the product’s design?

A

Prototype

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2
Q

What is characteristic of prototypes?

A

Interactive

An aid for development but shouldn’t be used alone

Typically don’t include annotations

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3
Q

What is NOT a benefit of low-fidelity prototypes?

A

Optimal for testing with users

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4
Q

You are working as a UX designer on a project and wish to test a rich mapping interaction. Which level of prototype should you use?

A

A high-fidelity prototype

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5
Q

What is NOT considered a weakness of high-fidelity prototypes?

A

Capable of creating only limited interactions

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6
Q

What is an annotated specification of controls, rules and feedback?

A

Wireframe

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7
Q

What is NOT a characteristic of wireframes?

A

Recommended for usability testing

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8
Q

You are working as a UX designer on a project with a relatively tight budget, but need to test basic product interactions with users. Which level of prototype should you use?

A

A mid-fidelity prototype

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9
Q

What is recommended when writing annotated notes?

A

Proof read in one go

Go through notes with developers

Be open to changing the rules

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10
Q

What is a prototype?

A

Simulates a working product
Simulates the interactive experience
Allows the product to be tested with users
Communicates the solution to stakeholders
Prototypes are a work in progress
The purpose of the prototype is to improve the design

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11
Q

What are the benefits of prototyping?

A
Helps improve quality of designs
Identifies issues before build
Reduces the risk of building flawed products
reduces costs in the medium term
helps validate or invalidate assumptions
Helps shore ideas
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12
Q

How can a prototype help manage stekaholders?

A

Communicate design ideas clearly
Reduce ambuigity - everybody is talking about the same design
facilitates executive feedback and buy-in
facilitates better decision making
showcase design flare (shows the benefits of good design)

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13
Q

What are the benefits of low-fidelity prototypes?

A

Quick
Cheap
Catches potential problems early
Low skill level needed

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14
Q

What are the benefits of low-fidelity prototypes?

A

Quick
Cheap
Catches potential problems early
Low skill level needed

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15
Q

What can you learn from a low-fiedelity prototype?

A

Broad concepts and mental models
finding out if the user “gets it”
optimizing flow

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16
Q

What are the benefits of medium fiedelity prototypes?

A
More detailed concepts and flows
Screen layout and hierachy
Basic interaction
naviagtion
copy and labeling
17
Q

What are the benefits of medium fiedelity prototype?

A

sill cheap
Better to test with users
easier to communicate with stakeholders
richer data and insights

18
Q

What can you learn from high fidelity prototypes?

A
Access flows and concepts 
access screen design and layout
acces data in/data out workflows
access the performance of form design
test rich interactions, such as mapping
19
Q

What are the benefits of high fidelity prototypes?

A

Ability to convey rich interactions
Stakeholder management
Richer data and insights

20
Q

What is the process for creating a low fidelity prototype?

A

Define the flow
Sketch screens and screen states
Sketch elements
Sticth together

21
Q

What are the pros of low fidelity prototypes?

A

Quick
Cheap
Manipulate on teh fly
Validates ideas early

22
Q

What are the cons of low-fi prototypes

A

limited learning

could be difficult for testing participants

23
Q

What is the process of creating a medium-fi prototype?

A
Screens sketches and flow diagrams
choosing the prototype tool
build the screens
incorporate text and labels
incorporate inetractions
24
Q

What are the pros of medium-fidelity prototypes?

A

value for money
relatively quick
requires attention to details
forms teh basis for wirefreames

25
What are the cons of medium fidelity prototypes?
learning curve required tools are not free capable of creating only limited interactions
26
What is the process for creating a hi-fi prototype?
``` Starting point is creen sketches and flow diagram Choosing the ptotoype tool Build the screens Incorporate text and labels incorporate interactions ```
27
What are the benefits of testing hi-fi prototypes?
``` Testing flows and concepts Testing screen design and layout Testing data in/data out workflows Tesing the performace of form design Testing rich interactions ```
28
What are the pros of hi-fi prototypes?
``` Allows for rich interactions Deepst user insight Allows testing of visual style Ability to iterate quickly forms the basis for wireframes and spesifications ```
29
What are the cons of hi-fi prototypes?
Difficult to know when to stop Learning curve required Time consuming Not cheap
30
What is a wireframe?
A wireframe is like a blueprint for builders. It is filled with guides and spesifications
31
What is ture about wireframes?
Static Not suitable for usability testing blueprint for development includes annotated notes or system rules
32
What is true about a prototype?
Interactive reccomended for usability testing aid for development (don't use alone) typically no annotations
33
What should a handover documentation intel?
``` Hierachy = Information architecture Structure = user flows Content = Wireframes Rules = Wireframes ```
34
What is information architectiure?
``` How a website is structured How content is organized Influences primary navigation (but not all navigation) Defines where content lives Big impact on the user flow ```
35
What is user flow?
Unserstand where it sits in the structure Understand its sequence in teh main flows Be consious of different screen states
36
What are wireframes?
Contains the rules of how the product should behave - and all the different states
37
What should annotated notes intel?
Define how the system behaves How it responds to actions How it communicates results How it helps fulfil inentions
38
What is important to remember when it comes to annotated notes?
Proof read in one go Use another set of eyes Go though with the developers Be open to chaning the rules - as long as it does not interfare with the user flow or user experience