3.1 Cognitive Aspects Flashcards

(40 cards)

1
Q

Norman (1993) distinguishes between two general modes of cognition:

A
  • experiential cognition
  • reflective cognition
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2
Q

____________ (2011) describes them (experiential & reflective) in terms of fast and slow thinking

A

Kahnerman

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3
Q

The many different kinds of cognition:

A
  1. Thinking
  2. Remembering
  3. Learning
  4. Daydreaming
  5. Decision making
  6. Seeing
  7. Reading, Writing, Talking…
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4
Q

A state of mind in which we perceive, act, and react to events around us intuitively and effortlessly

A

Experiential Cognition

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5
Q

Requires reaching a certain level of expertise and engagement

A

Experiential Cognition

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6
Q

Examples of experiential cognition are:
1. ____________ a car
2. ____________ a book
3. Having a ____________
4. ____________ a video game

A

Driving…. Reading… conversation… Playing

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7
Q

________________________ and slow thinking involve:
1. Mental effort
2. Attention
3. Judgment
4. Decision making

A

Reflective cognition

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8
Q

This kind of cognition is what leads to new ideas and creativity

A

Reflective cognition

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9
Q

Examples of reflective cognition include:

A
  • designing
  • learning
  • writing a book
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10
Q

Other ways of describing cognition are in terms of:
1. The ____________ in which it takes place

A

context

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11
Q

Other ways of describing cognition are in terms of:
1. The context in which it takes place
2. The _________ that are employed

A

tools

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12
Q

Other ways of describing cognition are in terms of:
1. The context in which it takes place
2. The tools that are employed
3. The __________ and _____________ that are used

A

artifacts…. interfaces

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13
Q

Other ways of describing cognition are in terms of:
1. The context in which it takes place
2. The tools that are employed
3. The artifacts and interfaces that are used
4. The _______ involved

A

people

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14
Q

Cognition has also been described in terms of specific kinds of processes:

A
  • Attention
  • Perception and Recognition
  • Memory
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15
Q

Perceiving, thinking, remembering, learning

A

Knowledge to HCI

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16
Q

Understanding others, talking with others, manipulating others

A

Knowledge to HCI

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17
Q

Making decisions, solving problems, daydreaming

A

Knowledge to HCI

18
Q

Planning a meal, imagining a trip, painting, writing, composing

A

Knowledge to HCI

19
Q

This is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available

20
Q

Two kinds of attention:

A
  1. Auditory attention
  2. Visual attention
21
Q

Making information salient when it needs attending to

22
Q

Use techniques that make things stand out like colour, ordering, spacing, underlining, sequencing, and animation

23
Q

Refers to how information is acquired from the environment via the different sense organs and transformed into experiences of objects, events, sounds, and tastes (Ruth, 1986)

24
Q

Involving other cognitive process such as memory, attention, and language

25
Bordering, sounds, speech, and tactile feedback
Perception
26
Involves recalling various kinds of knowledge that allow us to act appropriately
Memory
27
We, as humans, don't remember everything --- involves ____________ and processing
filtering
28
Use of icons rather than names/labels
Memory
29
Design interfaces that promote recognition rather than recall by using menus, icons, and consistently placed objects
Memory
30
Knowledge is often described as a _______________
mental model
31
Users develop an understanding of a system through learning and using it
Mental Models
32
____________ described mental models as internal constructions of some aspect of the external world enabling predictions to be made
Craik (1943)
33
- How to use the system - What to do with unfamiliar systems or unexpected situations
Mental Models
34
Mental models involve unconscious and conscious processes, where ____________ and ____________ are activated
images... analogies
35
Deep vs ____________ models (e.g., how to drive a car and how it works/operates)
shallow
36
Concerned with explaining how we interact with external representations --- e.g., maps, notes, diagrams
External cognition
37
- Remind us that we need to do something - Remind us of what to do - Remind us when to do something
External representations
38
When a tool is used in conjunction with an external representation to carry out a computation (e.g., pen and paper)
Computational Offloading
39
____________ involves modifying existing representations through making marks
Annotation
40
_________________ involves externally manipulating items into different orders or structure
Cognitive tracing