AP Psychology 2.2: Thinking, Problem-Solving, Judgments, & Decision-Making Flashcards

(24 cards)

1
Q

Cognition

A

All forms of knowing and awareness, including perceiving, conceiving, remembering, reasoning, judging, imagining, and problem-solving.

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2
Q

Concepts

A

Mental categories used to group similar objects, events, ideas, or people; foundational to thought processes.

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3
Q

Prototype

A

The most typical or basic example of a concept (e.g., basketball for the concept “ball”).

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4
Q

Schema

A

Complex mental frameworks built from experience and knowledge that help interpret and organize information.

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5
Q

Assimilation

A

Fitting new information into existing schemas without changing them.

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6
Q

Accommodation

A

Changing an existing schema to incorporate new information.

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7
Q

Executive Functions

A

Cognitive processes that help plan, organize, and carry out goal-directed behaviors; linked to the frontal/prefrontal cortex.

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8
Q

Algorithm

A

A step-by-step problem-solving method that guarantees a solution.

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9
Q

Heuristic

A

Mental shortcut based on experience; faster than algorithms but may lead to errors.

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10
Q

Representative Heuristic

A

Judging based on how closely something matches a stereotype or prototype.

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11
Q

Availability Heuristic

A

Judging based on how easily examples come to mind; often influenced by recent or vivid events.

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12
Q

Mental Set

A

A tendency to approach problems using past successful strategies; can limit creativity.

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13
Q

Schema vs. Mental Set

A

Schema organizes information broadly; mental set is specifically for problem-solving strategies.

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14
Q

Priming

A

Prior exposure to a stimulus affects how we respond to a later one.

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15
Q

Repetition Priming

A

Easier recognition of a stimulus after repeated exposure to it.

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16
Q

Semantic Priming

A

Processing of one word is influenced by a related word (e.g., doctor → nurse).

17
Q

Framing

A

How information is presented influences interpretation, judgment, and decision-making.

18
Q

Creativity

A

The ability to generate new and original ideas or solutions.

19
Q

Divergent Thinking

A

Exploring many possible solutions or ideas.

20
Q

Convergent Thinking

A

Narrowing down options to find the best single solution.

21
Q

Sternberg’s 5 Components of Creativity

A

1) Expertise 2) Imaginative Thinking Skills 3) Venturesome Personality 4) Intrinsic Motivation 5) Creative Environment

22
Q

Functional Fixedness

A

Inability to see an object as being used for something other than its traditional purpose.

23
Q

Gambler’s Fallacy

A

False belief that past random events affect the probabilities of future ones.

24
Q

Sunk Cost Fallacy

A

Continuing a poor decision because of already invested resources, even if it’s unwise.