AP Psychology 2.2: Thinking, Problem-Solving, Judgments, & Decision-Making Flashcards
(24 cards)
Cognition
All forms of knowing and awareness, including perceiving, conceiving, remembering, reasoning, judging, imagining, and problem-solving.
Concepts
Mental categories used to group similar objects, events, ideas, or people; foundational to thought processes.
Prototype
The most typical or basic example of a concept (e.g., basketball for the concept “ball”).
Schema
Complex mental frameworks built from experience and knowledge that help interpret and organize information.
Assimilation
Fitting new information into existing schemas without changing them.
Accommodation
Changing an existing schema to incorporate new information.
Executive Functions
Cognitive processes that help plan, organize, and carry out goal-directed behaviors; linked to the frontal/prefrontal cortex.
Algorithm
A step-by-step problem-solving method that guarantees a solution.
Heuristic
Mental shortcut based on experience; faster than algorithms but may lead to errors.
Representative Heuristic
Judging based on how closely something matches a stereotype or prototype.
Availability Heuristic
Judging based on how easily examples come to mind; often influenced by recent or vivid events.
Mental Set
A tendency to approach problems using past successful strategies; can limit creativity.
Schema vs. Mental Set
Schema organizes information broadly; mental set is specifically for problem-solving strategies.
Priming
Prior exposure to a stimulus affects how we respond to a later one.
Repetition Priming
Easier recognition of a stimulus after repeated exposure to it.
Semantic Priming
Processing of one word is influenced by a related word (e.g., doctor → nurse).
Framing
How information is presented influences interpretation, judgment, and decision-making.
Creativity
The ability to generate new and original ideas or solutions.
Divergent Thinking
Exploring many possible solutions or ideas.
Convergent Thinking
Narrowing down options to find the best single solution.
Sternberg’s 5 Components of Creativity
1) Expertise 2) Imaginative Thinking Skills 3) Venturesome Personality 4) Intrinsic Motivation 5) Creative Environment
Functional Fixedness
Inability to see an object as being used for something other than its traditional purpose.
Gambler’s Fallacy
False belief that past random events affect the probabilities of future ones.
Sunk Cost Fallacy
Continuing a poor decision because of already invested resources, even if it’s unwise.